Chapter 156: Closed Beta Launched

After eating, Luo Siwei took the lead in saying goodbye, he made a special trip for the "Six Tribulations" press conference, and he had already bought a return train ticket to catch the high-speed train back to the imperial capital in the afternoon.

After Long Jiao settled the bill, he sent Liu Kewei, Duan Shanshan and Yuan Bin back to Tienxiti, and then drove back to Pudong.

Speaking of which, the address of the bustling network is very close to the Chuangchuang Building where the second R&D department of Xiafei Company was located before, but unfortunately Duan Shanshan and Long Jiao didn't know that they were close to each other at that time, otherwise it would be very convenient to have a meal and a cup of tea together.

When I returned to Century Tiancheng, it was almost noon, and it was said that it was still a lunch break, so it was okay to take a nap or something. However, the opening time of the "Six Tribulations" closed beta server was set at two o'clock in the afternoon, and none of the three of them had the heart to rest.

"Uncle Duan and 187, don't be nervous, it's just a closed beta, and it's not an internal or public beta open to the public. Even if something goes wrong, it doesn't matter, you don't have to look like you're facing a great enemy!" Liu Kewei blinked and said dryly.

Yuan Bin lowered his head and smiled without speaking, Duan Shanshan glanced at Liu Kewei and said with a smile: "I think the most nervous person is you, the expression on your face is frozen, you can hear it in your voice, in fact, you are shaking, right?"

Liu Kewei smiled and argued: "Brother, this is excited, excited! Do you understand? It's not the same as being nervous!"

Duan Shanshan pursed his lips disdainfully, too lazy to say more to him.

Time passed slowly and minute by minute in anxious waiting. From time to time, Liu Kewei stood up and took two steps restlessly, or took out a cigarette to smoke one.

For example, his mentality at this time is similar to the mood of going to the list after the college entrance examination. For the closed beta version of this game, everything that can be done on the part of Threesome Studios has been done, and now we can only wait patiently for the results of the first test of the game.

I don't know how many times I looked at my watch, but the time finally came to 1:58 unhurriedly. Liu Kewei simply sat down, opened the game client that had been downloaded, entered his username and password, and kept clicking the "Enter Game" button on the login interface, and then popped up a warning prompt "Server maintenance, please wait!", then closed the prompt, continued to click the "Enter Game" button, and the cycle continued......

After clicking at least hundreds of times, finally, the interface flashed and then switched to the loading screen, and as the reading progress bar scrolled, I finally entered the game screen.

"Uncle Duan, 187, it's on!" As soon as Liu Kewei finished shouting, he saw the Terran man Gu Daofeng appear at the spawn point of Liudaotang in Chang'an City (that is, the location where he landed in the game for the first time after creating a character).

However, to his disappointment, there seemed to be someone who was one step ahead of him.

And there's more than one!

"What the hell are '[smashing the cylinder] Sima Zuojin' and '[smashing the cylinder] Sima cauliflower'?" Liu Kewei read out with a smile.

A demon man and a demon woman, with these two names on their heads, circled around the spawn point. The two also kept speaking in the channel and swiping the screen.

"Where's the water tank, come out and let's smash it!"

"Water tank, water tank, here we come!"

The two of them only sent a few messages, and there were more than forty or fifty players near the spawn point, compared to the situation when the threesome studio closed the door to test the game by itself, there were two or three kittens, and there were many people, and there was a lively feeling in an instant, which is the atmosphere of the opening of the server!

Duan Cangping, a Terran man created by Duan Shanshan, was also in this group of people, and after he saw the two Simas swiping the screen on the public channel, he smiled helplessly and said: "These two guys are friends I met in the Sixth Heaven Demon King, and I heard in the group a while ago that our game was going to be closed beta, so I volunteered to help us test, so I gave them two activation codes......"

The reason why the closed test is called a "closed" test is because it restricts the requirement that you must use an activation code to successfully register an account.

There are a total of 200 activation codes for this test, which are automatically generated by Che Guanglong using software, and the format is 18 digits + capital letters. Naxon invited five from each game operating company and three from each game media to participate in the closed beta of "Six Tribulations", accounting for a total of about 120. In addition, registered players through Tiensiti can also receive fifty activation codes through the website raffle and SMS raffle.

Of the remaining twenty activation codes, the Tiensiti Company gave ten, and as for how their customer service department and operations department distributed these ten activation codes, the threesome studio didn't care. The studio kept ten of its own, one each for Liu Kewei, Duan Shanshan and Yuan Bin, and seven for spare. The day before yesterday, Duan Shanshan said hello to Liu Kewei, saying that he had two friends who wanted to come to the closed beta to play, and Liu Kewei agreed after thinking about it.

However, Duan Shanshan really didn't expect these two to have such an ID that he couldn't get along with, and hurriedly secreted the two teasing couples in the private chat channel, asking them to stop and stop brushing some "black words" that others couldn't understand on the public channel.

Whether it's Liu Kewei, Duan Shanshan or Yuan Bin, I don't know how many times this version of the game has been tested, so although the characters are constantly running the task process to improve their character level and complete the game progress, more attention is still paid to paying attention to the speeches of the various chat channels in the game, and when some testers raise some questions about the game, they will give detailed answers as soon as possible.

Judging from the communication on the chat channel, most testers' first impression of this game is still relatively positive, and Liu Suifeng and those Korean members of the art department have contributed to their efforts for more than three months.

Whether the art style is close to the player's aesthetic orientation is the most important factor that affects the player's first impression of a game.

When you first land in a game, you can't immediately know what the gameplay and features will be like as the character level and mission progression, and the entire story plot can't be played for five or ten minutes. For players, everything in the game is still being explored, and the most intuitive first feeling is naturally the scenes, characters and interfaces that can be seen at a glance.

To be sure, the average level of art among Korean game practitioners is significantly higher than that of the Celestial Empire.

At least when it comes to Liu Kewei's comparison of the three companies they have experienced, Mingzhou, Xia Fei and Naxon, there is no doubt about this.

This is not to say that Korean game art is better than Celestial Empire, if you talk about the top level in the industry, Celestial Empire art is not inferior to the first-rate counterparts in Japan and South Korea. For example, many of the art resources of Japan's famous Koei Company are outsourced by Celestial Empire Art Company. Japan is undoubtedly a big country in animation, whether it is 2D or 3D, there are a lot of famous masters, and the glorious company is also a veteran game company known for its excellent art, and the fact that the Celestial Dynasty Art Company can outsource the glory is itself a testament to the fact that the quality of the top art talents in the Celestial Empire will never be worse than that of Japan.

However, if you look at the average level, the art level of the Celestial Empire game industry is a little lacking compared to Japan and South Korea. On the one hand, there are many new artists who don't pay much attention to anime games, and they don't have much love and passion for their profession, but just treat it as a job, and in this case, the standard is naturally not high;

P.S. asked a few programmers and senior planners today about some technical issues in the follow-up plot, and it took a lot of time, so in order to keep updating, I wrote here first. I'll finish 3,000 words later, so when you read the next chapter tomorrow, please come back to this chapter to see if there's anything new. Sorry for the inconvenience......