Chapter 152: The Wise See the Wise

The so-called epoch-making game masterpiece with novel design and excellent production is obviously Kan Yu's exaggerated words for the sake of Naxon's company, and it is not true at all. Pen × fun × Pavilion www. biquge。 info

As the pioneering work of the Holy Grail Studio, "Legend of the Six Paths" was designed from the beginning with the idea of seeking stability, and never taking risks where it can not be risked. Most of the gameplay systems are borrowed from other titles that have been hugely successful, and although they have undergone a makeover and repackaging process, the overall design style of this game is not as unconventional in any case.

Although after the dissolution of the Holy Grail Studio, the game was reheated in the Threesome Studio, which is equivalent to Nirvana, and even the name of the game has been changed. However, on the whole, most of the systems still follow the established plans of the Holy Grail Studio, and even these planning documents still retain the signatures of Cao Gong or She Jinshan and others.

In addition to Che Guanglong, several programmers, including Yuan Bin, have asked questions such as "Hey, who is this Cao Gong?" and "Is there such a person as She Jinshan in our studio?" and "When did they leave?"

Whenever this time, if Liu Kewei, Ling Xingning, Che Guanglong, Duan Shanshan, or Ruoying were present, a wry smile would appear on the corner of his mouth, and he would remain silent without saying a word.

So this game really has nothing to do with the four words of novel design, and in terms of gameplay system, there is basically no originality that no one has before.

Of course, Kan Yu just said that, and the people here just heard it. No one would be rude enough to take the truth and suddenly stand up and shout, "Behold, the king is naked!"

Not to mention anything else, an annual drama "The Legend of Zhen Huan" that is about to end filming in China, the original work was judged to be "plagiarizing many works" by the first online station as early as four years ago and was asked to apologize, but the author refused to accept it and left the station. Now, everyone is almost done filming the series, and it will be on the screen right away.

And just half a year before this incident, Guo Jingming made a final judgment on the case of plagiarism of Zhuang Yu, ruling that the former should pay 200,000 yuan in compensation and make a public apology in the "China Youth Daily." In the past four and a half years, Guo Jingming has refused to fulfill the court judgment and only lost money without apologizing.

Murder and arson of gold belts, repair bridges and repair roads without corpses. To put it mildly, this is the case with the national environment. In an overall atmosphere where people are proud of copycats and regard plagiarism as understandable, "Six Tribulations" is a reference to the ingredients, except for Duan Shanshan, an awkward guy with a habit of thinking and cleanliness, I'm afraid no one in the house will take it seriously.

In the conference room, where everyone's eyes were focused, Liu Kewei held his speech and read it from the script. As a native of Ji Province, his Mandarin pronunciation is very standard, his voice is also very loud, and there is no stage fright. These are all advantages, but that's all, his conversation does not have the power to mobilize the atmosphere of the scene. The representatives of the operating company and the game media present had a printed promotional material in front of each of them, and the content introduced by Liu Kewei was basically there.

As a result, many people pick up the promotional materials and read them by themselves, paying attention to the specific content of a certain part of the materials according to their actual needs, after all, different operators or different media may not value the same details.

For Long Jiao, he soon discovered that some of the design concepts of this game are actually in the same vein as "Sui and Tang Fengyunlu Online", which he negotiated on behalf of Mingzhou Company two years ago.

What he didn't know was that almost all of the core members of the planning department of the Holy Grail Studio were from the original team of "Sui and Tang", could the two games not be similar?

Long Jiao had already left Mingzhou before the establishment of the Holy Grail Studio, so he didn't know anything about the project "Six Paths of Legends Online".

This is a MMORPG tailored for the domestic game market! Why did it appear here in the name of Naxon's products?

As the R&D director of Fanhua Network, Long Jiao has a good understanding of the game style of Naxon, which has a close working relationship. This is a game company that started with casual games, and through the large amount of money earned from casual games, it has begun to buy other game companies with excellent titles, and recently tried to move in the direction of ARPGs - "The Legend of Rocky Heroes", which swept the Korean Game Awards this year, is the most obvious bellwether.

Not only that, but this game is close to Korean games in terms of art resources, and it is almost impossible to see the Korean origin in other aspects, so it is not an exaggeration to say that it is tailored for the Celestial Empire game market.

Long Jiao even thinks that this game is a fully upgraded version of "Sui and Tang", considering that the producer Liu Kewei just now claimed to have been the level planner of the "Sui and Tang" team, it is not surprising that this game bears the distinct imprint of "Sui and Tang".

As the decision-maker who personally introduced the agency of "Sui and Tang" into Mingzhou, he naturally knows the impressive performance and advantages and disadvantages of that game.

The soft and hard power of the prosperous network far exceeds that of Mingzhou Company, and "Six Tribulations" is a big step forward steadily compared to "Sui and Tang Dynasties...... If the prosperous network gets the agency of this game, it is basically a sure thing to surpass the achievements of "Sui and Tang" in Mingzhou Company.

On the other hand, as one of the executives of the prosperous network, he is also very clear about the manipulation of his partner Naxon in the agency of the Celestial Empire. will generously take the initiative to act for other operating companies, which are always some second- or third-rate sketch casual games, such as Bubble Hall and Bubble Warrior, which are being represented by the prosperous network. Really a little better game, Naxon is all run in Tiensiti - the reason for being so stubborn is naturally the wariness of the Celestial Empire game operating company.

This time, Naxon didn't know what was wrong, and uncharacteristically took out the agency rights of this MMORPG tailored for the Celestial Empire market for public bidding.

Long Jiao, who was originally just temporarily caught by the head of the operation department, in line with the philosophy of doing things well since he took over, after determining that the quality of this game is worth looking forward to, began to seriously consider what kind of agency contract should Prosperous Network come up with to compete for the operation right of this game if the evaluation obtained during the closed beta can match the expectations at the moment......

Unlike Long Jiao's eagerness, Luo Siwei was honestly a little disappointed with the feeling of this game.

Needless to say, whether it is "Popular Software" or "Popular Games", these two game magazines from the same source treat game products with an aesthetic orientation that is more biased towards the mainstream game market in Europe and the United States. They are quite unimpressed with the mainstream orientation of the domestic game audience and the style and routine of most domestic games.

Although the word "popular" is included in the name, in fact, these two magazines take the typical elite to niche route - in terms of domestic audiences, of course. If you look at the world, as far as the domestic game media is concerned, only these two magazines can really be worthy of the word "popular".

Therefore, reference is very important, our public may not be worth it at all in the eyes of others, while our niche may jump out to get more recognition and appreciation.

It is precisely because of this that Luo Siwei, the editor of Dayou, and Long Jiao, the R&D director of Prosperous Network, have completely different perspectives on the same game.

In the promotional materials of this game, Luo Siwei did not find anything unique that could make his eyes shine, and every design detail could make him vaguely feel familiar, but he couldn't find a surprise that was the only one without a semicolon. As a townsman who is familiar with the style and philosophy of the two people, this game does not meet the expectations of these two people.

Of course, he didn't know that Duan Shanshan's position in the R&D team of this game was just a copywriter, and he was not involved in the design of the gameplay system. Zhao Qiwen joined the team too late, most of the planning documents had been completed before he joined, and most of his working time was still in the state of learning system planning from Ling Xingning.

So he couldn't help but secretly muttered a few words in his heart: Brother Sting, Brother Saiwen, why did you two guys with thick eyebrows and big eyes betray the revolution?

It's not like something you can get your hands on!

You are also playing decent, steady, obviously biased towards conservative design concepts, and you are not enterprising to cater to the vulgar orientation of the domestic game audience, such as the strengthening of the equipment system, quality refining, punching and inlay various gimmicks...... Isn't this a convenient way for those RMB soldiers who seek to overpower others in terms of equipment? Are you nervous and anxious to buy a car or a house? This is simply a vulgar routine of no lower limit in the domestic game circle, right?

Why can't you learn from European and American games that simplify and weaken the role of equipment and props, and focus on the playability of the game itself?

The so-called deep responsibility of love, changed to other game teams that have nothing to do with Luo Siwei, as long as this style orientation shows a little bit of a hint, I am afraid that Luo Siwei will take the opportunity to ridicule the full firepower in the game review article, and show his poisonous tongue skills to the fullest. But with two acquaintances, Duan Shanshan and Zhao Qiwen, here, Luo Siwei had no choice but to lament his misfortune and secretly slander him. After all, who doesn't have a close relative?

In the two completely different reactions of Long Jiao and Luo Siwei to the same game, the press conference lasted for more than half an hour before it ended.