Chapter 934: Highly Rated

934 Highly Rated (Page 1/1)

The black hat live broadcast zombie invasion became popular, his skillful operation, coquettish positioning, god-like sense of competition, and the high playability of the zombie invasion itself quickly set off a wave of craze.

Whether it is fighting all kinds of zombies in the dungeon, or fun competitions, it has subverted the imagination of many players.

Or rather, it exceeded the expectations of the players.

Because of the Martial God Pearl in front, players have high expectations for the new cross-server work, and the zombie invasion not only did not live up to the expectations of players, but exceeded everyone's expectations, which shows the high level of its production.

After more than two years of painstaking polishing across the server, Zombie Invasion was rated as a representative work of domestic games as soon as it came out, won various awards, and was even specially recommended and affirmed by the Weibo account of the cultural department.

In addition to the dungeon and competitive fun, the zombie invasion has a strong historical educational significance, in which various historical figures are resurrected in the form of zombies, become the player's enemies or friends, and will go back to history in the process of performing tasks and playing dungeons.

Although the zombie forms of many historical figures are designed to be terrifying, after going back to history, they can often move players and complete the transformation from fear to respect. There are still relatively few historical figures appearing, and new dungeons and competitive maps will be released in the version update.

The educational value of history is one of the important reasons why the zombie invasion has been recognized by the cultural department, and the most important thing is of course that the game is popular. If it is not popular, even if it has historical educational significance, it is estimated that it will not be able to enter the eyes of the cultural department.

"China needs a high-quality, fun, Chinese cultural and educational masterpiece. Games that can meet these four conditions used to only appear in the dreams of Chinese players, but cross-server has made it happen. ”

This is a high evaluation of zombie invasion in some news, and it makes it embarrassing to cross servers.

The cross-server R&D department is now Alexander, and they racked their brains to make this game a huge success. That's a good thing. But the cultural department and various media rushed to report on it, and the high praise that bordered on killing was a bit of a help.

Because in this world, there are many people who are not used to watching domestic works, including games, animation, film and television, which are too highly praised.

Some people praise it, and some people find fault.

Don't be afraid to find the stubble of the zombie invasion, because the quality of the game is excellent, and the operation method is also very conscientious. I'm afraid of finding stubble in the future.,Because the cross-server is not sure.,The third masterpiece can surpass the zombie invasion.。

Once the new work is not as good as the previous work, even if the level is high enough, it is estimated that it will fall badly.

is like some well-known directors in China, in fact, their works are very good, at least at the first-class level. But if it is slightly inferior to the audience's intentions, or if there is a more awesome newcomer coming out, it will be trampled under the feet of some audiences.

Of course, there are also reasons why a certain director himself died.

"Mr. Zhou, are we safe, the design of the new work is too bold. "Fuyou is the design director of the game design department of the R&D department, and unlike his name, he is relatively thin.

Originally, everyone was full of confidence and dared to fight, but the reputation of the zombie invasion was like this, and Fuyou and others were a little cringe. I'm afraid that the new work won't work.,In case of failure, it's definitely a big blow to the reputation of the cross-server.。

And the design idea of the new work is really too "wonderful".,The traditional route of fighting monsters and upgrading,Changed to the route of planting and manufacturing.,That is, the farming mode.。 Although it can be hung up, it is aimed at casual players with little time, but it is still too bold.

In terms of casual games, Fantasy Journey to the West can be said to be a masterpiece of domestic works, and the design of the new cross-server work is more extreme. You don't even need to fight monsters to upgrade, catch pets, and do tasks.

According to their initial design, players initially have a certain amount of in-game currency, which can be selected as a number of plant seeds. Careful care can certainly grow better, and the general level of on-hook planting is poor, but there is also a chance that it will grow into the best.

Once the plant grows, it can be sold to NPCs in the game for more in-game currency, or it can be traded with other players.

Because these plants are not used for eating, but for making various pills and props, there must be local tyrant players who don't want to plant them slowly and choose to buy them with money. If the local tyrant bids higher than the NPC, other civilian players can also benefit.

In addition to the initial purchase of seeds, the new game does not sell any items after that, and if you want to get a new seed, you need to compete with other players, and you can get rewards after winning. The way of competition has not been determined for the time being, some people suggest a turn-based system, and some people suggest learning the previous game.

The new game encourages trading between players, and cross-obedience charges transaction fees.

This is a new way of charging, more novel than selling props and rewarding, and if you can establish a huge game world and trading system, you may be able to become a pioneer.

However, at the beginning of the design, everyone was completely unfamiliar with this model, and the design team led by Fuyou was currently in a state of confusion, lacking creativity, unable to see the prospects, and they themselves were not confident.

This is the first time that Fuyou has been so unconfident.,First, the pressure brought by the previous work.,Second, the design requirements of the new work are too strange.。

"Abandoning the existing design of the new work, what new ideas do you have that you can confidently maintain or even surpass the level of the previous work?" asked Zhou Guangyue.

"We believe that we should continue to give full play to the company's technical advantages and rely on action and competition. After the historical style is done, you can do science fiction, and now many European and American masterpieces are science fiction backgrounds. Just like the zombie invasion, you can use firearms or design various sci-fi melee weapons to satisfy the war desire of male players. Fuyou said.

"It's not a problem, the problem is that it's easy to get tired of playing too much in this mode. And we have developed and represented many games of similar style, and continuing to do it is not to play to our strengths, but to fight in the nest. Even if our new game can surpass the zombie invasion, it will still steal the players of the zombie invasion, but we will not develop a new player market. The design idea of the new game is not to make a game that goes beyond the zombie invasion, but to compete for the casual market. Zhou Guangyue said.

The success of two consecutive action competition masterpieces has made many people in the R&D department form a psychological habit of success and lose the courage to open up new markets and new styles. This is the case with Fuyou.

Without waiting for Fuyou to reply, Zhou Guangyue said: "The new work model is something I discussed with the chairman, and we all think it is very good, and it is a route worth our energy to explore." Don't mention giving up when you already start, you have to be bold, put more effort into it, and follow this pattern to enrich every bit of it. For example, planting materials, will our picture be the same as QQ Farm? Definitely not, our plants must not be in reality, beautiful, or strange and charming. We can make the plantation into a beautiful landscape and enrich the player's sense of accomplishment and harvest. When a player's plantation expands, it has to feel amazing when it is upgraded to a certain level. ”

Fuyou nodded humbly, and made the plantation into a beautiful 3D style, and enhanced the special effects, which can indeed enrich the player's sense of accomplishment after successful planting to a large extent.

Like QQ Farm, you can get a certain sense of accomplishment from turning seeds into plump vegetables.

If you replace it with a real, magical 3D plantation and realize the plants in some online literary works, it will inevitably be loved by a lot of farming players.

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