Chapter 131: Another classic game
After sending He Ling home in the evening, Jiang Hui sorted out the information of various birds and pig lamp avatars in "Angry Birds", and prepared to apply for a design patent tomorrow.
With this experience, Guanghui Games will launch various games in the future, and it seems that it is necessary to find a long-term cooperation with a toy manufacturer. From the peripheral derivatives of the movie, you can see that those dolls and the like sell no less than the box office, and the game can also move closer to this side. After a game becomes popular, in addition to fees such as selling props, it is hoped that the revenue from derivatives can account for a higher and higher proportion, and each game will be operated into a brand.
He Ling's words opened a new window for Jiang Hui, and he can consider this aspect when designing games in the future. Even the later "Angry Birds" changed the game into a movie, and the box office was actually very good.
The development of the game has basically ended, and Jiang Hui went to the backstage to improve the game's user guide and character introduction.
The characters in the game are divided into two camps: the bird and the pig. The player's faction is the Birdie faction. Players cannot switch sides. In the game, players need to defeat all the fat pigs in order to achieve victory.
The main characters in the game are all kinds of birds and fat pigs. The characteristics of each type of bird and fat pig are different. For example, the characteristics of the red bird: small size, light weight, weak attack, no special effects, can destroy the green pig while rolling. It is suitable for attacking glass and wood, and is weak for attacking concrete. Characteristics of the blue bird: extremely small size, light weight, weak attack, can become 3. The attack glass is stronger, the attack wood is weaker, and it is basically non-lethal to concrete.
As a defensive fat pig, Jiang Hui also divided it into ordinary pigs, squad leader pigs, platoon leader pigs and other pigs. For example, the normal pig is small and has very weak defense, while the squad leader pig is medium in size and has weak defense. But the words of the commander pig are very large in size and have a wall of defense.
In order to increase the playability of the game, Jiang Hui set eighteen levels for the game, and there are twelve small levels in each level. The game's settings vary from level to level. The composition of the scene consists of two parts: the destructible part and the bedrock. The destructible part is generally a barrier for the defense of fat pigs. Bedrock cannot be destroyed. There are also weather and day and night in the game scene, and they have a certain effect on the various attributes of the character.
In order to better support the development of the intranet payment interface, Jiang Hui also deliberately added a lot of items and props that can be purchased with on-campus beans to tempt players to spend more money to play games.
And in order to enhance the sense of accomplishment of players in the game. Jiang Hui is ready to open his friends' game level rankings when the school network goes online. Players can increase their rankings by collecting golden eggs and passing levels. Among them, the Golden Egg is specially set up to improve achievements, and it can also be used to unlock hidden levels. There are 18 golden eggs hidden in the game, representing 18 hidden levels, and each time you find a golden egg in the game, you can open a hidden level.
In the middle of the night, Jiang Hui basically sorted out all the game content. Then invite a few friends who are still online to try it out, and if there are no obvious problems, it will be officially launched the day after tomorrow.
After the launch of "Angry Birds", it can be expected that there will inevitably be many small workshops imitating the birds in the game to make dolls, and even before Jiang Hui has contacted the toy manufacturer, someone will start to do it. In order to curb this phenomenon, it is inevitable that more legal talents will be needed to fight and litigate with the other party. It doesn't matter how much compensation you get, it's important to let those people know that the things of the Radiant Game are not something that can be imitated at will, and make an example of them.
The fact that this game can become popular all over the world in the future is not because of how difficult the game is, but mainly because the creativity of the game is good, and everyone can play it easily and refreshingly. Especially in the era of smartphones, it is convenient to take it out and play for a while when you are commuting to and from work.
In addition to the launch of the intranet, Jiang Hui plans to download the game on the official website of Guanghui Games or use it directly on the official website, the main purpose of which is to develop users as many users as possible without intranet payment excuses, and cultivate the habit of using intranet payment excuses.
User habits have always been the reassurance of many Internet companies, and they are something that everyone dreams of. Because once user habits are formed, the traffic and revenue of the website are guaranteed. For example, when you search for things, you think of Du Niang, when you chat, you think of penguins, when you buy things, you think of Taobao, and when you play games, you think of glorious games... It's all a habit.
Habit is a recurring behavior that is controlled by an area of the human brain. We know that a human being performs an act that is actually a reaction to a problem or situation that he encounters after a period of reflection. The reaction here refers to the behavior. There are two situations that can turn this behavior into a habit for us.
Situation 1: Problems often arise. When we encounter the same problem again, we more or less repeat the thought process of that problem and end up with the same or similar reaction. And as this question appears more often, we will learn what the corresponding reaction is. Now that we know what the reaction is, the thought process can be slowly shortened or even omitted. Once the thought process is omitted, habits are formed. For example, if you want to play a game, you have to think about what game to play, and when you choose the products of Radiance Games after thinking about it many times, then everyone will habitually play Radiance Games products when playing games in the future. It's the same with online payment, after using the intranet payment many times, everyone will slowly get used to it.
Situation 2: The reaction that arises gives us a sense of satisfaction. Situation 1 may be easier for everyone to understand, because regularity can indeed create habits. But if there is no regularity, can habits still be formed? The answer is: Yes, as long as the response to the question gives us satisfaction. For example, in the later generations of WeChat, many times as soon as you open your mobile phone, the first thing you do is to log in to WeChat, swipe the circle of friends, and see everyone's movements. This kind of behavior brings a sense of satisfaction to everyone, and slowly it becomes a habit.
The Internet giants of later generations are all masters of cultivating users. The use of Alipay full discount activities, the use of Didi taxi to give coupons, etc., on the one hand, is to attract users and suppress competitors, but this is not a process of cultivating user habits.
This night, Jiang Hui thought a lot, and also made some new plans for the development of the school intranet and other companies in the future.
2004 is a very important year, and whether the aircraft carrier of the Korn Kwan Group can set sail smoothly depends on this year's struggle.