Chapter 157: Full CG Shooting Titanfall 2

The last and most important issue is the question of play.

Fighting scenes, this is the most burning picture in domestic martial arts movies.

But Xianjian Four, this is the style of the Xianxia series, since they are all immortals, and there are all kinds of immortal arts, then in the fight this area is still like ordinary people, what about your immortal arts? What about your magic weapons? are all immortals, and they are still like this, which is not very LO.

And that's not all.

You said that you are two people from different sects, and the immortal spells they learn are also different, but when filming, the immortal spells used by the two of them, and even the actions of the heavens are exactly the same, the only difference is that one emits blue light, and the other emits green light, is it really stupid to be an audience?

Your so-called immortal magic is to use a finger of your hand, a large amount of blue light is emitted, and the enemy is dead?

Xianxia Xianxia, the most important thing is this immortal word.

For this reason, Zhou Yu went directly to the National Taoist Association to invite someone to design different immortal arts, different techniques of spell casting, spell casting formulas, and what the special effects should look like, etc., and also kissed the vice president of the Taoist Association to personally sit in charge of the crew as an immortal instructor.

With such an instructor here, Zhou Yu doesn't have to care much about the rest of the things.

Anyway, the funds have passed, the personnel of all parties have expired, and the costumes and props have also been prepared.

Especially swords.

In terms of sword design, Zhou Yu invited a famous sword casting master in China, and asked this master to personally design several fairy swords in the game, and then use a special light steel casting to create them, and for the real effect, he also asked the master to cut these fairy swords.

It's not a blade in the real sense, but a blade that makes it look like a real blade on the surface, but it's actually blunt.

Otherwise, it is difficult to ensure the safety of the actors when they are playing.

The filming of Xianjian Si, Zhou Yu handed it over to Director Zhang.

Instead, he went to prepare for the filming plan of "Titanfall 2".

Titanfall 2, which is a futuristic style of modern warfare, is mainly about battles between mechs.

The entire single-player game plot takes about four hours to complete, and it is divided into several chapters.

Zhou Yu is considering, whether to shoot one directly at a time, or divide this into three or four films?

If you make a film, I am mainly afraid that the time will be too short, after all, there are several scenes in it that are very burning, such as a big counterattack, such as an air chase and so on.

The script is also done, this script is different from the four of Fairy Sword, in fact, there is no script, because the whole process, there are few main dialogues, the only dialogue is the interaction between the protagonist and the Titan BT-7274, but it is these interactions that ignite the biggest ignition at the end.

However, the biggest difficulty of filming Titanfall 2 is not these.

It's not about the special effects, either.

Rather, it's a pusher behind the protagonist's buttocks.

Unlike other games, Titanfall 2 has an eye-catching premise that is this pusher.

This pusher can be seen as the kind of pusher that lifts off from Iron Man, but it is not so powerful, and it can only add some thrust to the character when it jumps, and it is these thrusts that allow the protagonist in the game to walk directly on the cliff.

That's right, it's the legendary cornice.

Run against the wall with the turbo thrust behind your butt.

This kind of equipment is a skill that every pilot has, and it is also a skill that every pilot has mastered, and it is because of this skill that the protagonist can climb all kinds of difficult terrain in the game.

It's easy to design and make in the game, but when it comes to making a movie, it's the biggest problem.

You can directly use special effects to make such an effect, but how to design the tilt arc of your character?

This is different from Iron Man's kind of flying in the sky, this is an inclined angle to step on the wall and run, if it is just a simple wall that is not long, it is okay, run over quickly and use the momentum and coercion to make a short eaves walking effect, but after facing a long-distance cornice walking wall, how to shoot?

In particular, in the game, you can jump on the left and right walls, which is impossible to do.

Solution, Zhou Yu decided to customize one such turbine after discussing it with the special effects team for a day.

The turbine can't be too big to fit in the back, but it can't have no thrust, it has to have enough thrust. Of course, you don't need too much thrust, and you can't rely on the thrust of this turbine to fly the swallow off the wall, but use the turbo to cooperate with the coercion, so that you can easily achieve the same effect as in the game.

If you just use special effects to do it, you can't make this kind of reality, unless you can use special effects to do it with the characters, otherwise it will not only be a lot of work, but also a little fake.

So, Zhou Yu asked Master Da Da to go abroad to find this kind of turbine that could design such a small turbine.

In addition to the turbine, the clothing design is also a difficult choice point.

Do you choose to wear a helmet like in the game, or do you choose to use high-tech glasses instead?

If you wear a helmet, you can go as far as the real scene in the game, and it looks cool, but there are also disadvantages, you can't see the face of the character, you can't feel the expression of the character, which is a lack of a sense of substitution and intimacy for the audience.

This is different from the kind of role that plays a monster, no matter how you play a monster, you still have facial expressions, but this thing is a helmet.

In the end, after discussing with the special effects team, Zhou Yu still decided to adopt helmet mode.

However, unlike the kind of helmet in the game, the blue honeycomb mask in front of the helmet can be changed to be freely transformed, that is, when there is no battle, the honeycomb mask can be opened, leaking the facial expressions of the characters inside, and you can also take off the helmet directly.

And when it's time to enter the battle, turn off the mask, just like in the game.

In the area of equipping weapons, the weapon model uses modern technology to make a life-scale gun, and the fire bullets that fire the gun and so on are designed by the special effects team.

Not only these, but it can even be said that the entire filming of "Titanfall 2" almost all of it had to be made with special effects, because the environment in the game is difficult to find similar in real life, especially this game also reflects the surrounding structure.

Filming location.

Zhou Yu directly carved out a large piece of plot J as the filming location of Titanfall 2, right next to the building to be built by the special effects company. Set up a large factory tent here for special effects CG for Titanfall 2.

As for the actors.

The actors of Titanfall 2 are very well chosen, male, between twenty and thirty-five, and in addition to acting skills, their appearance must be relatively good.