Chapter 125 The Royalty System of Star Entertainment
After a careful comparison by Huo Jianning, everyone present knew that the performance of the PSB game console could beat the Atari 2600. After listening to Huo Jianning's words, they each showed different expressions.
Some of the employees sent by Atari to investigate the intelligence were all sunk and clear, revealing a look of iron, and they were very angry at Huo Jianning's actions.
Huo Jianning's move can be described as stepping on Atari's head nakedly, climbing up!
There were also some programmers from Atari who sneered at each other.
Some of them are veteran employees who were fired after the new president took office, and some employees who were dissatisfied with Atari's system and treatment and voluntarily resigned and left.
They have long lost any affection for Atari as an old club, and they wish that someone could block Atari.
Huo Jianning put down the chip in his hand and picked up two more handles from the staff on the side.
"In addition to the performance of the console, our PSB facilities are more advanced than those of the Atari 2600. ”
"Anyone who has played the Atari 2600 should know that their controller only has a joystick and a button, which is very cumbersome to use. Especially when playing a tense game, players will often break the lever in a hurry. ”
"The handle of our PSB was personally designed by Wu Ming, the boss of our Star Entertainment, which is very simple and comfortable to use. ”
The PSB gamepad was designed by Wu Ming according to the gamepad after the new century, except for the analog joystick, the other parts are exactly the same as those of later generations, and it is much more advanced than the joystick controller that was generally popular at this time.
"On the left side of the handle is a 'ten' shaped arrow key, which is a great invention that perfectly solves the long-standing flaws of all other controllers on the market today. With just the thumb of your left hand, you can easily and accurately control all the movements of your characters in the game. The arrow keys have obvious prominence, and the operation feel is also very good. ”
In the middle of the gamepad are two smaller, rectangular buttons, the Start and Select buttons, that allow you to do some of the basic settings in the game. For example, choose single or duo mode. ”
On the right side of the controller are four button-sized round buttons that control the character's movements. Next, please take a look at the big screen behind me to see how advanced our PSB gamepad is. ”
As soon as Huo Jianning's words fell, the video began to play on the big screen.
Five minutes later, as the video ended, the atmosphere boiled again.
From the video, all the people present clearly knew how convenient and simple the operation of the "cross key" handle designed by Xingchen Entertainment was. It's much stronger than the joystick controller of the past.
Huo Jianning pressed down with his hands with a smile on his face, and after everyone present quieted down, his smile retracted, and his face gradually became serious.
"Next I'm going to announce the strategy for third-party game developers for PSB consoles. First of all, the PSB console will be an open platform, and we at Centron Entertainment welcome other game companies to develop games for PSB. ”
"Developers who are interested in developing games on the PSB platform can contact our company and we will provide professional training and development tools. ”
For game producers, it's important that a platform has the right set of development tools. A good set of development tools can extract all the performance of a platform.
In the original time and space, the games developed by third-party game companies were often inferior to the games developed by Nintendo.
It's because the development tools used by third-party game companies are not as good as those developed by Nintendo.
In order to facilitate third-party game companies to develop games on PSB consoles and enhance the competitiveness of their own platforms. Centron Entertainment has prepared several development tools of different grades for third parties.
The lowest tier costs only $5,000 and is reserved for individual game developers and small game companies.
Of course, it's cheap and not good, this kind of development tool is more difficult to use, and you can't even check the game program, so you can only see the actual effect of the game after the cassette is burned.
And the top end costs up to $1 million, which is reserved for a few powerful game companies.
Not only can you check the game program, play the actual effect of the active block, but even have the function of real-time calculation. It can greatly improve the production efficiency of the game.
The other game company personnel present heard Huo Jianning's words, and their eyes lit up.
You must know that although most of their companies have developed games on the Atari 2600, because Atari is not friendly to third-party game companies, their development tools are all developed by themselves, which is naturally not as easy to use as Atari as a first-party developer.
Then Huo Jianning stretched out two fingers.
"Secondly, in order not to be full of junk games like the Atari 2600 platform, our review department will conduct a quality inspection of every game on the PSB console, and only those games that pass the review will be allowed to be listed for sale. ”
"At the same time, we at Xingchen Entertainment have set up a very strict copyright protection chip for PSB game consoles. When the cartridge is inserted into the console, the chips that exist on both sides exchange data with each other, and only after the verification is completed can it be unlocked and the game can be played. ”
"Therefore, as long as it is a game on PSB, it must be published by us Star Entertainment, and at the same time, a different number of royalties will be charged. Any other third-party game company is not allowed to produce, produce and sell PSB's game cartridges without permission. Otherwise, it is an infringement, and as soon as we find it, we will immediately go to court. ”
As soon as these words came out, the pot suddenly exploded below. Everyone didn't expect that Xingchen Entertainment's third-party system would be so strict.
If the third-party game company agrees to this system, it is equivalent to putting its lifeblood into the hands of Xingchen Entertainment.
Of course, they didn't know that in the future Nintendo had invented a more stringent, even outrageous, "royalty" system.
Under Nintendo's system, other third-party companies had to pay Nintendo a premium of 2,000 yen (equivalent to about $12 at the time) to produce a cassette.
It is equivalent to a game, and almost half of the profits are given to Nintendo.
Wu Ming Cottage's "royalty" system of Xingchen Entertainment is relatively relaxed.
Wu Ming is only prepared to charge a premium of $5 per cartridge, and some powerful third-party game companies even charge only $1. This is twice as much as the royalty charged by Nintendo.