The basic rules of the Japanese hemp in the direction of the complaint

Full name of the title: [Basic rules of Japanese hemp in the direction of spitting] --Himejimizuki's novice Xianghemp classroom

Transfer it from Baidu himeji_mizuki

Source address: http://tieba.baidu.com/p/992364778

Author: himejimizuki

If you have a great interest in Japanese hemp but don't know much about it, you can take a look at this article. This is the best and most interesting basic Japanese hemp tutorial I've seen.

What is most important in the world of ACG?

Knock down!

Ahem...... It's not my intention to say it so bluntly.,But,Thanks to a bad animation called "Lily Mahjong Girl SAKI" (?),Japanese mahjong is a competitive sport that has flourished in recent years.。 As the saying goes, "the sea of birds scoops up the moon in the water, and the lilies bloom all over the gambling ridge", the good play of the Japanese hemp will inevitably create a beautiful and even poignant lily love OHMYLADYGAGA This is really the supreme realm that my life can't reach and the heart yearns for~~~ Ahem, it seems to be a bit too much nonsense, to be honest, this is just an extremely novice-oriented basic level tutorial, at most it can only teach you how to play Japanese hemp and not how to play Japanese hemp. It's like sometimes even if you find a guide, you still have to make a golden finger everywhere. So the master detours or taps, thank you~

1. Mahjong tiles and their classification

Mahjong tiles are broadly divided into two categories: honor tiles and number tiles.

As shown in the picture, the first 9 cards in the picture are number cards, and the last four cards are honor cards.

The number of cards can be divided into 3 categories, namely 10,000, tube, and strip.

β—† 10,000 cards, as the name suggests, is a card marked with 10,000 characters on the card (seems to be nonsense), a total of 1~90,000 each four.

β—† Cylinder card is a card with a round pattern, a total of 1~9 cylinders of four each. The figure shows 5 cylinders

β—† A bar is a card whose pattern is made up of long and narrow strips. There are 1~9 strips in total, 4 sheets each. 7, 8, 9 are shown in the figure. It should be noted that one of the pieces in mahjong is not just a bar, but a bird.

Honor tiles are also divided into two categories, wind tiles and tennary tiles.

β—†There are four types of wind cards: east wind, south wind, west wind, and north wind. (Keep this order in mind) is how to identify it...... Do you know Chinese?

β—† There are three kinds of deternary cards: white, hair, and medium. (Again, keep the order in mind). The identification method can refer to the standard textbook (Xinhua Dictionary). It should be noted that the white card patterns in various mahjong are not the same. Some are a box, some are nothing. So when you see such a card, don't mistake it for a defective product with a processing error~~

Note: Ternary cards and self-wind, field wind cards are called service cards

2. Explanation of relevant terms

You can't play mahjong just by looking at the cards. Just like someone writes you a sentence in English, you know each letter but don't know the meaning, and it is not until you learn the words that you realize that this is a "F**KYOU" truth. Knowing each card, but not knowing the methods and meanings of the various combinations, is tantamount to learning nothing. If you want to learn more about mahjong instead of playing it in the clouds, please follow me.

Let's start with a top-down view of the table:

Based on the position where you are sitting, the left hand is the upper house, the right hand is the lower house, and the opposite side is the house.

Let's get down to business: nouns

1. Straight: Three cards connected by numbers of the same suit. Such as 123 tubes.

2. Pung: Three identical cards. The pung obtained by touching the cards is called the bright engraving, and the three of them are called the dark engraving.

3. Kong: four of the same cards in the hand, declared a bar after the declaration of a bar, by their own hand of three plus a card to open the bar composed of a card, their own touch to all four cards open the bar is called the dark bar. For the pung that has been touched, if you touch the fourth of the same card, you can choose to combine it with the Ming engraving to form a bar, which is called a bar. The pole can also be used as a pung.

4. Face: the collective name of the bar, the pung, and the straight.

5. Will card: a pair (I don't need to explain this --), also called the head of the finch in the hemp.

6. Eat cards (チ-): Get the cards played by the last house, and the cards in their hands form a straight. Note that you can only eat the cards of the last house! For example: there are 2 tubes and 3 tubes in your hand, then you can eat cards if you lose 1 or 4 tubes on the house.

7. Touch cards (ポン): Get any of the cards played, and the cards in your hand to form a pong. For example, if you have a pair of reds in your hand, any one of them throws a red, you can declare a pong.

8. Gong card (カン): Use four cards to open the kong, you can open the kong or concealed kong. After opening the kong, draw a card from the ridge card area, if you do not draw yourself, you will throw away a card in your hand and continue.

β˜… The relationship between eating and bumping: Bumping and bumping take precedence over eating. That is, if two people eat and pong/kong on a tile at the same time, the action of drawing cards will not be valid.

9. Side dew: a general term for eating, touching, and open bars.

10. Door clearing: the hand has not been eaten cards, touch cards, and there is no open bar (can be concealed) card state.

11. Patrol: From the time you fold once to the next time you draw a card, the period is called a round. Everyone's number of patrols is only relative to their own.

12. This field: the beginning of the field is 0, if there are people and cards, and there is a dealer (dealer and cards even the banker), then the number of this field increases by 1 (can be repeated and accumulated, usually called a field, two field, three field...... )。 If the winning hand does not include the dealer, then after the dealer is placed, the number of the game returns to 0. When there is a flow game, if the dealer draws the banker, the number of the game increases by one. In the middle of the game, the number of games in the next game will be increased by one. See the "Circulation" section below.

13. Dongfeng / Half Zhuang: The first game of the whole mahjong game is called "East One Game", the end of the East One Game (the dealer needs to be under the village to count the end of the East One Game, if the dealer even Zhuang is not over, the other games are the same) after becoming "East Two Bureau", "East Three Game" until "East Fourth Game", these four games are collectively called "East Field". After the end of the East Field, it is called "South Field", and the names of the games are "South 1st Game", "South 2nd Game", "South 3rd Game" and "South 4th Game". The most common mahjong game is to play a total of eight games in the east and south games, which is called "Banzhuang Battle" (also known as Southeast Battle). Half village is the length of the entire game under normal conditions. Secondly, the common way to play is the "Dongfeng Battle" that only plays the east game, and there is also the "Quanzhuang Battle" that continues to play the west and north games after playing the east and south games, but it is no longer the mainstream format of the game because it takes too long.

14. Field Wind: The name of the current game is the current field wind. For example, in the battle of the east wind, the east wind in the four winds is the field wind. In the Banzhuang battle, the wind in the east field in the first half is east, and the wind in the south field in the second half is south. It is said that there are often players who are used to playing the east wind to the south of the Banzhuang field do not want to touch the east wind directly, and then stare at the cards for a few seconds, slap themselves hard, and then try their best to do a mixture, and then find that other people to pinch the cards they want, and then ...... Therefore, the predecessors of the bird altar have long warned us: eating indiscriminately, washing, washing and sleeping, losing light is the tiredness (mistake)

15. Self-wind: Refer to the square position marking area in the map, each person has a square in front of him that indicates the direction (east, west, north and south), and the cards represented in the square are your self-wind cards in this game.

β˜…16. Old man card/unitary nine card: a very important concept.

Generally speaking, the old man's cards are included in the nine tiles, i.e., the number of nine tiles is greater than the old man's tiles.

Old man: 10,000, 90,000, 1, 1, 1, 9. i.e. all "1" and "9" cards.

Nine tiles: Old man tiles plus all honor tiles.

Except for the nine cards, the others are called medium cards.

17. Draw: There are 13 cards in the hand, and only one card is missing, then this state is called a draw.

Draw method: (1) single riding listening: also called single hanging. When drawing, there is a separate card in the hand waiting to make up the card (do not have to listen to only one, such as five, six, seven or eighty thousand, listen to fifty thousand, eighty thousand, can also be counted as a single ride).

(2) Listen to the inlay: when drawing, there are two cards of the same suit, the difference in points is 2 waiting to make up the straight (for example: there are 30,000, 50,000 in the hand, listen to 40,000, or there are 7 of a kind, 9 of a kind, listen to 8 of a kind).

(3) Draw side cards: When drawing, there are two cards of the same suit, the difference in points is 1 waiting to make a straight, but one of these two cards is a one or nine (according to this method, there is only one card that can make a straight. For example: if you have 10,000 or 20,000 in your hand, you can listen to 30,000, or if you have 8 or 9 cylinders in your hand, you will listen to 7 cylinders).

(4) two-sided listening: when drawing, there are two cards of the same suit, the difference in points is 1 waiting to make a straight, but there is no one or nine in these two cards (according to this method, there are two kinds of cards that can make up a straight. For example: you have 40,000 or 50,000 in your hand, 30,000 or 60,000 in your hand, or you have 7 or 8 cylinders in your hand and 6 or 9 cylinders).

(5). Double touch: when drawing, there are two pairs in the hand, waiting to make one of them into a cut (for example: there is a pair of nine in the hand, a pair of south wind, listen to nine, south wind).

β˜…18. Riichi (γƒͺ-チ): Very, very very important, the concept that you will die if you don't understand it

The hand is in the "door clear" state, you can call riichi when you draw cards, and then play a card and put it horizontally, if Riichi's card is eaten, touched, kong, then a card is placed horizontally in the next round. After making sure that the horizontal card was not honored, the riichi was established. After Riichi is established, the person who is called Riichi must pay 1000 points, and after Riichi he can not eat, touch, open kong and change cards (that is to say, after Riichi touches the cards, if you want to play cards outward, you must play the cards you just touched, you can't merge them into the hand and then play another), until Ronghe or self-draw. Concealed kongs are allowed after riichi, but the cards that have just been drawn must be included in the concealed kongs, and the other three cards used for the concealed kongs in addition to the cards that have just been drawn must and can only be interpreted as concealed blocks, and there can be no other way of interpretation.

Reasons for not being able to stand upright: (1) No draw (...... οΌ‰

(2) Your score is less than 1000

(3) When you can draw less than 1 card, you can't stand upright.

That is, when there are less than four paishan left in addition to the ace area, the Riichi declaration cannot be made.

(Let's say you're the owner, Undersea Patrol.) Even if there are still three cards left for the south, west, and north to play, as long as you finish this last round of card drawing, you can't declare riichi. οΌ‰

19. In-laws/Sons (Bankers/Flatairs): The Dealers are called the Fathers, and the Flats are called the Sons. The method of decision is based on the direction of the marked area, and the person in front of him who is "east" is the dealer of the game. That is, "the owner is the village".

Banker's advantage: You can score more points with your own hand than with a tie.

Banker's Disadvantage: If the draw draws and ties, half of the score is shared by the banker, and the remaining half is divided equally between the remaining two players. That is, in the face of his self-draw, the dealer will lose more points.

Three, and cards related

OKOK, here comes the most exciting part. To win, Mahjong must be checked, just as it is impossible to imagine a pure rub stream that does not fire to be able to rub from one side to the side in front of EXBOSS. So why is mahjong so nervous, so exciting, so competitive, so lily? Because mahjong itself is a game that takes "pushing down" as the goal! Wow Ka ~~~ (Knocked out, dragged away)

1. The basic conditions of the hand: there are a total of 14 cards in the hand and it is the form of "1 finch head + 4 face", which is the most basic condition for the composition of the card.

β˜… There are two special hand types that are exempt from this condition. That is, the two special types of "Seven Pairs" and "Warrior Warriors".

2. Winning method:

Self-draw: (ツヒ): After drawing the cards themselves, they touch the cards they heard, so that they and the cards. The self-drawer collects points from the other three. (Note: If you touch the card you heard, but instead of calling it a self-draw, but performing a kong or other action, it cannot be counted as a self-draw.) οΌ‰

Food and (ロン): After their own draw, others play the cards they heard (only allowed to play the cards that others have just played), so that they and the cards, in the day hemp called "Ronghe". Eating and not being regarded as eating cards or touching cards. It is more important than eating cards, touching cards, and big bright bars. (Note: If someone else plays the cards they heard, they did not call the food and, but called the eat card, touch the card or the big open bar, it cannot be counted as the food and.) οΌ‰

Gun: Commonly known as a gun. It's that I was dizzy for a while, and the card I threw out was exactly the one that others had been waiting for a long time. Then I saw a big "ロン" float out gorgeously, and my score suddenly shrank sharply. Depending on the player's character, there can be a variety of passions such as one shot and two shots, one shot and three shots, and one shot and two battles. I hope that after learning this, you can treat the guns with a peaceful mind, especially the 32000, 64000, 128000 and other guns, as the saying goes. "The giver is full, and the hand has a lingering fragrance" (why is it so familiar...... οΌ‰

After listening to the above part, some students can't wait to rush to the mahjong table to start winning cards→ Lily → overturn the virtuous cycle of → mending magic → winning cards. But the result is that after making up an invincible combination of a bird's head + four faces, I found: No, why didn't the card button jump out!.......?

Hawkers,In order to avoid the majority of cute friends from continuing to play the role of a small gunner on the mahjong table,And in order to enhance your ability to attack the city (conquering the city,Abbreviation,Don't think too much),Now let's talk about something practical~

EXTRA: The main reason for hindering a draw in Japanese hemp

(Confidentiality Level: Very Secret)

Many people who have never played Japanese hemp feel that it is very difficult to compare Japanese hemp with the national standard, especially the weird and untamed conditions. Obviously, the hand is completely a tie, but the computer just doesn't allow the player to tie. This is because the Japanese mahjong tie method does not allow direct undefeated pushing. In fact, it is not difficult to understand the conditions that Japanese hemp needs to draw cards. There are two main points, one is to have a "service", and the other is to "listen" only through self-draw and tie.

EXTRA1: Japanese hemp seeds

Since Nichima does not allow the "push-down draw" without just satisfying the hand type without the number of fans, this means that we have to make some special combinations in the hand to meet the starting and even conditions (usually Nichima stipulates that there must be at least 1 fan in the hand to win, that is, 1 fan). These special hand types are called "servants". The following is the general service of Japanese hemp and its number.

A. Ordinary service

1. Riichi: Declare Riichi when you draw cards in the door, and succeed in winning the card (the instructions about Riichi have been described earlier). 1 time.

β˜… It is not an exaggeration to say that riichi is the most important type of service in the rules of Nichima. Riichi can not only relieve the embarrassment of sitting and waiting for self-draw, but also increase the lethality and deter other players when performing riichi in the right situation. In the same way, in the face of other riichito, it is necessary to carefully decide whether to attack or accept in combination with the scores and the difference between the scores of each family. If you use this double-edged sword well, you will not be defeated in a hundred battles, and if you misuse it, you will splatter blood in five steps

2. One shot: After Riichi, a tour of the inner Ronghe or self-draw success. However, if the Riichi declaration card is eaten/touched/kong immediately after being thrown, or although Riichi is successful, he has one of the actions of eating/touching/barging/adding bars/various bars/three people sparrowing north in one round, then one shot is destroyed. 1 time.

(Note: The "kong" between Riichi and the tie includes their own dark bar, so after Riichi touches the first card after the concealed kong, and then touches the mountain on the card self-draw, can not be counted as a "one-shot".) οΌ‰

3. Double ritochi: also called "W riichi", after the opening of their own play of the first card when the riichi is announced. However, if someone eats, touches, or bars (including their own concealed bars) before the announcement of riichi, it cannot be counted as "W riichi" (but it can be counted as "riichi"). 2 ("riichi" is not counted twice) and the others are the same as riichi. Because the cards have been drawn at the beginning of the hand, it is also known as "heavenly listening".

4. Service cards: the pung of the wind (for example, the pung of the "east" in the hand of the owner), or the pung of the wind (for example, the pung of the "south" in the hand), or the pung of the deterry card (the pung of "medium, hair, white"). 1 pan per set. If it is a continuous wind (the self-wind is the same as the field wind, for example, in the east field, the owner has a "dong" pung in his hand), such a group of pungs counts 2 times.

(Note: In general, a pung can also be counted as a pung, unless otherwise specified.) This will not be repeated later. οΌ‰

5. Peaceful: by three groups of straight and two-sided listen to the pair (must be a two-sided draw, can not be inlay, side card) to form a draw form, another pair of cards (in the draw, the card must have appeared in the form of a pair, that is, the card has been fixed) can not be from the wind, field wind, medium, hair, white. Must be in a clear state. 1 time.

6. Broken Nine: All hands are medium cards, no old man cards. 1 (in some rules, "broken nine" must be in the state of the door to be counted).

7. Clear self-draw in front of the door: the hand is the state of the door clear (standing straight or not), in the way of self-draw and cards. Abbreviated as "self-draw" (this is just an abbreviation, it does not mean that a self-draw and a card can be counted in any case.) For example, if there is a side dew, it is not counted as a self-draw. )。 1 time.

8. Treasure card: how many cards are in the hand when the card is drawn, and how many cards are added when the final count is made (as for how to judge the treasure card, see the "About the Treasure Card" section for details). In Japanese mahjong, the treasure tile is not counted in the sum of the card, so only the treasure card and no other fan can not be tied (2 times from the draw, except for the treasure card only 1 fan can not be drawn).

9. A cup of mouth: the hand of the card and the type of the same color and the number of two groups of straights, that is, the national standard mahjong in the "general high", "one color two straight", such as a hand with a two, three straights. This campaign is only valid when the door is cleared. 1 time.

10. Two cups: There are two sets of two sets of straights of the same color and number in the hand (that is, containing two groups of "one cup mouth"), that is, we are talking about "two colors and two straights", and this campaign is only effective in the state of door clearing. 3 times.

β˜… A cup of seven pairs cannot be counted because a seven pair is essentially seven pairs, while a cup is essentially two straights.

11. Seven pairs: This card type does not conform to the "pair of cards" plus "four groups of faces" special card type, the way of building cards is seven different pairs. Since it is seven different pairs, four identical cards are not allowed. 2 times.

(Note: If there are three pairs of the same suit and numbered together in the "Seven Pairs", they do not count as a "cup of mouth".) If it conforms to the form of "two cups", it should be counted as "two cups" directly. The reason is that the Japanese hemp adopts the high point method, that is, a card type meets the characteristics of several services at the same time, and only the highest number of fans is taken to participate in the calculation when settling the number of fans, and other card types are not counted repeatedly)

12. Pair and match: The sum of the hand is composed of a pair of cards and four groups of pungs, that is, the "bumper and" in the national standard mahjong. 2 times.

13. Three-color with the same straight: the hand and the type of the same number but different suits of three groups of straight (for example, the hand at the same time four five hundred sixty thousand, four five six cylinders, four five six three groups of straights). The door clearance state is counted 2 times, otherwise it is counted 1 time.

14. Three-color same tick: There are three groups of pungs with the same number but different suits in the sum of the hand (for example, there are 80,000 pungs, eight cylinder pungs, and eight pungs in the hand at the same time). 2 times.

15. Three dark engaged: There are three groups of dark engraved in the sum of the hand (the hidden bar can also be regarded as a dark engraving). 2 times.

16. Mixed with a single nine: each group of straights, pungs, and cards in the hand and type contain nine cards (at least one group of straights, must have honor cards), referred to as "full belt". The door clearance state is counted 2 times, otherwise it is counted 1 time.

17. Pure full with nine: each group of straights, pungs, and cards in the hand and type contain old cards, that is, there can be no honor cards and ternari. The door clearance state is counted 3 times, otherwise it is counted 2 times.

18. Mixed old man: All hands and the type of the card is a single nine cards (must contain both the old man card and the honor card), constituting the form of "pair and tie" or "seven pairs". 2 rounds (4 rounds due to the double calculation of "pairs and sums" or "seven pairs").

19. Mixed color: The sum of the hand is a combination of cards of the same suit and the honor card. The door clearance state is counted 3 times, otherwise it is counted 2 times.

20. All colors: The sum of the hand is made up of a combination of cards of the same suit. The door clearance state is counted 6 times, otherwise it is counted 5 times.

21. Small ternary: The hand of the card and the type of "in, hair, white" three kinds of three ternary cards composed of two groups of pungs and a pair of cards. 2 (due to the double calculation of the "service card" of the two sets of deternary cards, so the actual 4 ban).

22. One breath: the hand and the pattern of the same suit "one, two, three, four, five, six, seven, eight nine" three groups of straights, that is, we talk about the "clear dragon". The door clearance state is counted 2 times, otherwise it is counted 1 time.

23. Blossom on the ridge: a card made up from the card on the ridge after the bar, and the card just forms a self-draw, which is what we call "blossoming on the bar". In addition, in three-person mahjong, if the "north" as a flower card (similar to the Chinese mahjong "spring, summer, autumn and winter plum orchid bamboo chrysanthemum"), after showing the same from the ridge card to make up a card, if the card forms a self-draw, it can also be regarded as "ridge flowering". 1 time.

24. Haidilao Moon: Also called "Touching the Moon at the Bottom of the Sea", the last card of a game just happened to be successful in self-draw (but if the last card is touched from the card on the ridge, in this case, it is generally only counted as flowering on the ridge, not counting the Moon). 1 time.

25. Fishing at the bottom of the river: The last card of a game is played by another family, and this card is just eaten by himself. 1 time.

β˜… Flowers bloom on the ridge, fish are fished at the bottom of the river, and the situation of fishing on the bottom of the sea will not coexist. That is, any time one of the above situations occurs, it will be counted as 1

26. Grab the bar: others out of the bar is just their own and can and the card, then you can grab the bar (must be carried out immediately when others open the bar, slow down after not robbing the bar), count the bar to open the gun (so the bar belongs to the food and), at the same time the bar is considered to be the bar card is not established (so after grabbing the bar does not open the bar corresponding to the bar signage. If you don't draw a card after standing upright, you can count it as a "one-shot" and "grab a kong" at the same time. In general, it is a grab to add a bar, but if the card you play is touched by someone else, and then someone else raises the bar on this card, you can't grab the bar because of the vibrating hearing (about "vibrating listening" will be described later). In addition, only the national warriors (see the full card type) can grab the hidden kong, and other cards prohibit the hidden kong (there are also some rules that completely prohibit the hidden kong, so that even the national warrior can not grab the hidden kong). 1 time.

(Note: For the big Ming bar, in fact, when the player plays this card, you can directly eat and, and because the food and the priority is higher than the big Ming bar, it can only be counted as the player of the gun, can not be explained by the bar, and naturally can not be counted as the 1 time of the bar.) If you don't have a food and, or because the number of fans can not reach the beginning and the fan can not eat and, this card was opened by someone else, and you can't grab it. οΌ‰

27. Three Bars: There are three sets of Kongs in the hand. 2 times.

B. Full service card type:

All kinds of once-in-a-lifetime god stick card type big **, if you are lucky enough to go to any of them, please do not touch mahjong for at least half a month to prevent character collapse. If you and the card type at the same time to meet two or more of the inside (i.e. "DOUBLE full" or "multiple full"), congratulations, you can delete the game, you have no regrets in your life. 1 time full service is equivalent to 13 times. Repeatable accumulation (multiples of full service are used to add, not multiply), count multiple times full, and no longer count the number of common cards (if you make the following full card type, even if the number of common cards in the hand can be added up to 13 times, you cannot increase it by 1 time).

1. Tianhe: After the dealer starts to match the cards, the first card he draws will form a self-draw and card (if the dealer matches 14 cards, it must be immediately after the card is matched to be counted as "Tianhe", the same is the dealer's self-draw). 1 times full service (2 times full service for some rules).

(Note: Must be an immediate tie.) If you first carry out the concealed bar, and then touch the ridge on the card to draw yourself, it can not be counted as "heaven and", the same is true for the "earth and" below. οΌ‰

2. Ground and: After the player starts to match the cards, the first card he draws will form a self-draw and the card, but if someone (including himself) eats, touches, and bars before that, it is not considered "land and". 1 times full.

3. Big three-dollar: There are three groups of pungs composed of three kinds of three-yuan cards in the hand: "medium, hair, and white". 1 times full.

4. Small four joy: There are three groups of pungs and a pair of cards composed of four wind cards of "East, South, West and North" in the hand. 1 times full.

5. Big four joy: There are four groups of pungs composed of four wind cards of "East, South, West and North" in the hand. 2x full.

6. Four dark engigs: There are four groups of dark engravings in the hand (hidden kongs can also be counted as dark engigh). If it is a double touch draw (when drawing, the hand is three sets of dark engraved plus two pairs) then count 1 times full (must be self-drawn, if the food and draw then only count the ordinary card type three dark engraved, pair and draw), if it is a single draw (when drawing, the hand is four groups of dark engraved plus a single card, (also known as "four dark engraved single ride"), part of the rules are counted 2 times full (food and self-draw can be).

7. Guoshi Wushuang: this card type does not conform to the "pair of cards" plus "four groups of face" special card type, the way to construct the card is "10,000, 90,000, a tube, nine tubes, chickens, nine, east, south, west, north, middle, hair, white" composition (that is, to take all 13 kinds of nine cards), in addition to being used as a pair of cards, other cards can only have 1, that is, we talk about "thirteen". If there is a pair of cards first, a single card will be drawn, and it will be counted as 1 times full. In some rules, if the card type when drawing is 1 of the 13 kinds of nine cards, so that you can draw 13 kinds of cards, as long as you see the nine cards can be tied (also known as "the warrior of the country is unequaled thirteen faces"), 2 times the full.

8. Nine Lotus Treasure Lantern: First of all, it must be the state of the door clear, and then the way of building cards when the cards are "all one color" (some rules must be ten thousand of all colors) in the three numbers of "one" and "nine" cards, the number of "two, three, four, five, six, seven, eight" cards each 1, plus any kind of cards of the same suit. If you draw cards that meet the "3 one, 3 nines, two, three, four, five, six, seven, eight each 1", so that you can draw 9 kinds of cards (also known as "pure nine lotus treasure lamp"), 2 times the full. If you do not meet the requirements of "3 one, 3 nines, 2345678 each" when drawing, but still meet the way of building the Nine Lotus Treasure Lantern when drawing cards (such as the hand of "1112334568999" with all colors, using "seven" to tie the card), it is also counted as the Nine Lotus Treasure Lamp, but only 1 times the full service.

9. One color: All hands are honor tiles, forming the form of "pair and draw" or "seven pairs". 1 times full.

10. Qing old man: All hands are old man cards, constituting the form of "pair and pair". 1 times full.

11. Green and one color: and the form of the card is a bit controversial full card type. It consists of a "two-of-a-kind, three-of-a-kind, four-of-a-kind, six-of-a-kind, eight-of-a-kind, deal" form (you don't have to have all 6 kinds of cards). Because the color of these cards is pure green without mixing with other colors, it is called "green color". 1 times full service (In some rules, the green color without "hair" is called "pure green color", and it is counted as 2 times the full service.) There are also some rules in which green must be with "hair", otherwise this card type is not recognized, and only calculated according to the mixed color).

12. Four bars: In the case of four sets of bars in your hand. (It is said that some rules require that the fourth bar must bloom on the ridge to be considered a four-bar to be true, which is too harsh and questionable). 1 times full service (2 times full service for some rules).

13. Big wheels: the way to build the card is "two cylinders, three cylinders, four cylinders, five cylinders, six cylinders, seven cylinders, eight cylinders" two each, must be the door clear state. 1 times full (some rules count 2 times full, and some rules only count all seven pairs and 8 times).

PS: The cards made do not meet the above card types, but the cumulative total number of each type of service reaches 13, which constitutes the cumulative completion of the service.

The special type of service on the number of provisions: and: non-dealers in the starting hand after the card to their first touch of the card before this period of time, other cards played by their own food and, constitute and. There are a lot of fan regulations, there are the same as heaven and earth, there are times full, some are full, and some are full or even lower, according to the provisions of each mahjong platform.

EXTRA2: VIBRATING LISTENING RULES

Another culprit that makes thousands of cute friends unable to play cards in front of the lily object of their dreams, so as to hate them for life, and since then they have embarked on this road of no return...... (Enough of you!)

There are four types of vibrating hearing:

1. When entering the state of drawing (standing straight or not), the cards played by themselves (including the cards that are eaten, touched and crossed by others) contain one or more cards that they have heard;

(Note: It has nothing to do with the exact time the card was played.) This is true of whether you first draw a card that you have learned to have a card you were drawn on, or if you draw a card after a draw. οΌ‰

2. After announcing Riichi, others light the cannon, but they do not eat and, or they draw their own cards but play the self-draw cards. The term is called "overwatering";

3. Enter the state of drawing but do not stand upright, at this time others light the cannon, but they do not eat and or because the hand is not able to eat and draw. (This is called "temporary vibration" for reasons described in the section "Hearing Relief").

4. Specially, they are in a state of silent listening to the cards in their hands, in their own patrol, someone plays their own cards, but they do not eat and, then enter a temporary state of listening. If the other players play the same card on this turn, you won't be able to eat it. It's called "Listening to the Same Patrol"

Those who are in a state of vibrating hearing cannot eat and can only touch themselves.

In summary, all vibratory listening after ririgupal constitutes permanent vibratory listening

Additional Notes:

1. Their own "listening cards" as long as they can make up a "pair of cards" plus "four sets of face" (of course, including special card types), do not need to meet the number of starting and fan (if it is someone else's gun, because the number of fans can not reach the beginning and fan and can not eat and, the same will cause vibration);

2. If you draw a variety of cards, and you play one of the cards, it will affect the others. For example, listen to three cylinders, six cylinders, nine cylinders (note: do not need to meet the number of starting and fan), previously played nine cylinders, resulting in vibration, so that no matter others play nine cylinders or play three cylinders, six cylinders, they can not eat and (but their own self-draw three cylinders, six cylinders, nine cylinders can and cards). The same is true for someone else to fire a cannon and not eat and draw, that is, listening is a state in which you can only draw and draw by yourself, rather than limiting a draw only for a specific card.

3. Since Japanese mahjong grabbing the bar is counted as food and, it is forbidden for vibrating listeners to grab the bar. If someone else's bar is exactly the card they heard, but they didn't grab the bar, it will also cause a vibrating hearing.

Disables the vibration

For the first case of vibrating, if you have already stood upright, you can't release vibrating, you can only spell yourself. If you don't stand upright, consider turning to draw another card (although this also requires luck).

In the second case, since you have already stood upright, you can't lift the vibration, so you can only spell it yourself.

For the third case of vibrating, as long as you have one of the actions of touching cards, eating cards, touching cards, and levers, vibrating listening will be lifted immediately.

For the fourth case of vibrating, entering the next tour will automatically release the vibrating (the principle is the same as the temporary listening, because entering the next tour to touch the cards so the vibrating hearing is released, because it is a special concept so it is separately stated). If you don't want to be cheated again, stand upright. Seeing through Pai Shan's self-draw is more exciting than sniping at a certain house.

Fourth, about the treasure card (ドラ)

Treasure card, also known as DORA, its role is the same as a block with a capital P in the middle of a barrage game, the more DORA in the hand, the greater the POWER of the hand, and the push will be more thorough~ (knocked away)

Okay, okay...... Seriously, the card is equivalent to a card with a prize, as long as you and the card, every time you have a card, you will calculate more when you settle the score.

How to judge the Treasure Cards:

In the white circle in the picture is what we call the Lingshang card area, and the three cylinders that are turned over are called "treasure signs". Note that it is a "sign", which means that the 3 cylinders themselves are not treasure plates. The real Jacka should be the next of 3 tubes, i.e. 4 tubes.

It is easy to judge the Jacka in the number of cards, which is the next card of the number. If the sign is 9, then the Dora is 1, which is equivalent to a cycle.

In the wind tiles, the order of the Treasure is East, South, West, and North. Construct a loop.

In the ternary, the order of judgment of the treasure cards is white, hair, and medium. Construct a loop.

β˜… In some rules, 5 tubes, 5 of a kind, and 50,000 of each are usually painted red, which is called "red treasure cards", and the role of treasure cards is the same as that of some rules, which is a necessary condition for making some unique cards of the rule system. (For example, the full card type named "Red Peacock" in the rules of a certain place)

Gong Bao Sign: If there is a Kong Treasure Sign, turn over the next one next to the existing Treasure Plate Indicator (called the Gong Treasure Sign), and turn one at a time for each Kong. That is to say, if you open a kong, you will have one more treasure card. As you can see, excluding the treasure card indication area, there are only four ridge cards that can be touched by the player. If the bar to the fourth time, then if there is another person to the bar card will not be able to take the card, which is why the Japanese hemp stipulates that not the same person to open the full four bars that the end of the game.

Ribao Cards: Privileges enjoyed by those who pass the riichi and the cards. After passing the ririchi and tie cards, during the fan settlement phase, the riichi can open the Treasure Plate Tile Pile and use the card pressed under the Treasure Plate Indicator as the same as the Treasure Sign. You can turn over up to the same number of cards as the existing Dora indicator. This type of card is called a "Libao card". Since you can only see the Rib card after a draw and cannot know it in the game, the Rib card is the same as the winning lottery, which is pure luck. The same is a bar with one more Libao card.

Example: A passes the richichiwa card, and there are 5 treasure plate signs, and A opens the Ribao sign under the 5 cylinders, which is 7. Then the 6 cylinders in A's hand, 8 of them all become treasure cards. If another B draws through a non-riupright method, B can only enjoy the 6 cylinders in his hand.

If there are multiple identical signs, the corresponding tiles will also be double-counted. For example, if both the sign and the sign are 30,000, and someone has three cards of 40,000, it is 3Γ—2=6 cards.

β˜… The Treasure only has a multiplying effect in the settlement phase, and there is no fan number itself. Therefore, if there is only a treasure card in the hand and there is no fan, it will also be unable to tie because of the 1 round and the limit. It's important to keep this in mind. In other words, the Treasure is a power-up that allows your attacks to deal more damage without any attack power. Have you ever heard of a game where you can take a lot of power-ups without firing a single shot, and use just the power-ups to smash the boss to death?

Fifth, the flow of the bureau

As mentioned earlier, mahjong is an art that topples down. However, there is always everyone's strength, level, and physique (...... and so on, when no one can push anyone. This situation is called a flow game.

Flow, is a game after a game of no one and the card situation. At this point, the points are assigned according to each person's draw.

All four draw: the score remains the same, and the dealer even the banker.

Three people draw, one person does not listen: the one who does not listen pays 1000 points to each drawer.

Two draws, two undrawn: 1,500 points each for those who did not draw, and 1,500 points for each drawer.

One draws, three don't: each pays 1,000 points to the drawer

All four did not draw: the score remained the same, and the dealer was replaced by the original dealer's next house.

Special case: Round-the-slam.

Until the flow of the game, their own cards played out are all nine cards, and none of them are eaten, touched, kong, then the flow of the game can be directly called and the card (has nothing to do with the hand), called the "flow of the slam" (also known as the "nine vibration cut"), no longer count other numbers, directly according to the slam self-draw calculation points. The riichi stick on the table remains unchanged.

A. when the dealer draws the cards, and meets the flow of the slam, then the dealer even the dealer into 1 field, according to the dealer slam form to the remaining three to charge points.

B. the dealer did not draw when the banker, but the completion of the slam, then the next banker, by the next house for 1 game, according to the banker's slam form to the remaining three to charge points.

C. If there are two or more consecutive slams, points will be charged in order of seat. (That is, if there is a dealer and a draw at the same time, but the draw points are not enough, the dealer will settle first, and the draw will be hit first.) οΌ‰

There are also cases where the hand is in progress and leads to a drawdown:

1. Four winds play: after the end of the matching, the four in each of the first card, the card played is the same kind of wind card, and the four have not been eaten, touched, bar, the game immediately flowed (regardless of whether there is someone W straight).

2. The four bars are scattered: the bars on the table reach four, but the four bars are not the same person to open, and after the fourth bar is opened, the cards played are not eaten and, the game immediately flows (there are also rules that the fourth time the bar card is not robbed when the bar is immediately flowing, the fourth bar is no longer touched on the ridge).

(Note: In some rules, the same person does not play a four-bar game, and the game continues, while others prohibit the bar.) However, there are also some rules in which one person can still play after four bars, and the fifth time the bar is not robbed, the game will be lost immediately. οΌ‰

3. Four Riichi (some mahjong admits this rule): All four declare Riichi and all are established, and the game immediately loses.

(Note: If the card played when announcing riichi happens to be eaten and drawn, then the riichi is not established, so if the card played by the last person called riichi is eaten and drawn, it cannot be counted as a draw.) οΌ‰

4. Three families and (some mahjong admits this rule): commonly known as one shot and three shots. A play a card, this card just by the other three at the same time and (need to meet the start and fan, and can not vibrate), the game immediately lost, no longer on the three food and the number of points counted.

(Note: If the eclipse card is played when the tie is called, then the riichi is still not valid despite the fact that the hand is a draw.) οΌ‰

5. Nine kinds of nine cards: the end of the dealer's matching, or the player touches the first card, if the hand contains no less than 9 kinds of nine cards, and at the same time no one (including themselves) has not eaten, touched, kong, this person can immediately declare the game of failure (regardless of whether someone W upright).

(Note: This does not mean that in this case, the person has to declare the situation of the bureau.) If you feel that your cards are suitable for being a national warrior, you can not declare a bad game. However, if the game is not declared at this time, there will be no chance to announce the "nine kinds of nine cards" before the end of the game. Therefore, when you have the opportunity to announce the "nine kinds of nine cards" game, you should seriously consider it before making a decision. οΌ‰

In the middle of the game, the number of games in the next game will be increased by 1. If someone stands upright in this hand, the 1,000-point stick remains on the table until someone ties behind it, when the winning player collects it.

Conclusion: Mahjong is a wonderful and terrible game. Therefore, it is difficult to describe the various rules and theories in such a long space, so Mizuki has tried his best to compile some of the most basic basics that will allow you to start your own mahjong journey. Of course, you can play well without looking at this, and you may be able to put a gun every time you look at this. All in all, if you want to make achievements in Japanese hemp, it is recommended that you learn more Japanese hemp theory through other channels, or learn from other colleagues in order to further improve. Here I recommend the advanced holy place of Japanese hemp: the witch blog. ht/t/p://blog.jpma (Du Niang) hjong.net/. Anyone who wants to enter the professional mahjong hall instead of just using the sun as a recreation and leisure is best to go here to learn a variety of advanced theoretical knowledge of the day hemp.

The celebrities in the domestic Japanese hemp industry have passed away, and they have taught our younger generations seriously and cordially: don't say "what kind of bird rules are the Japanese hemp, how can I not play with the cards", the Japanese hemp is such a bird rule, you love to play and don't play out. The warm words brought tears to the eyes of countless newcomers.

Indeed, Rima is just a game, and it is a game with somewhat complicated rules and a somewhat impermanent victory. In the repeated struggle of one four, good luck and bad tune, we repeatedly experience joy, sadness, remorse, and even anger (the XX of the upper family is 1000 points away from my pressure bank!, I X!) But please remember, no matter what, try to look at this game with a peaceful mind, let it bring embellishment to your life, bring a touch of joy and a little satisfaction, and do not scold it, or even denigrate it.

Because of love, we will meet at the table in all directions.

Because of love, we eat again and again, play cards again and again, ride naked alone again and again, and are not even afraid of being called exhibitionist by others.

Because of love, we firmly threw the riichi stick in our hands.

Because of love, we care about every hand of our discarding, every mistake, will be a little unwilling to declare to the winner after losing: next time you fly away! (...... οΌ‰

Because of love, you in front of the screen have the patience to read this basic tutorial that is not excellent, or even cut corners.

Isn't it?

Of course! If you're just playing with Hima for the sake of lilies and pushing, Mizuki has taught you enough of them! Girls, run towards the high ridge where lilies bloom everywhere! Let the toppling and being pushed down accompany us every day!