Character card of Kid Ling Barrett

Name: Spirit, Barrett, Gender: Male

Race: Apostle-Tech Construct

Age: Unknown, but at least over billions of years

Height:...... Can you not say it?

Interest:Fighting,Grow taller.

Favorite things: fighting, being tall

The most important thing: to fight, to be tall

Least favorite thing: can't fight when you have your height

Power Category: Science and Technology Heavy Weapon Array, all individual weapons of the ghost drive system and partially modified battleship-level weapons can be used, with excellent speed and firepower explosiveness, instant long-range suppression can reach the corps level, and it is said that it once bombarded an entire group army of the enemy with the power of one person. Pen ~ fun ~ pavilion www.biquge.info

First Form (Dwarf Winter Melon) Combat Effectiveness: Extremely high

Second Form (Star Fortress) Combat Power: Terrifying

The third form (the world's arbitration institutions) combat effectiveness: irresistible

Combat rating: Extremely powerful

War Rating: Very Strong

Strategic Rating: Slag

Note: Due to his impulsive personality of being overly hot-headed and prone to falling into a state of militaristic fanaticism on a large-scale battlefield, the adjutant's strategic value will decline as the scale of the war expands when he is not around, so his adjutant is also called "Barrett's external thinking circuit".

Special Talents: Single-soldier fortresses, which generate fortress-level firepower with the power of one person, can easily control more than 1,000 huge weapons at the same time, and can double its attack power when using floating cannons.

The efficiency of war, the standard Imperial soldier, the extremely efficient way of behaving, the energy consumption of any action is equivalent to 50% of that of the ordinary apostle, and the high-level armament can be activated with very little energy, thus ensuring the huge combat effectiveness of its small body, and even reaching the level of infinite endurance when using individual weapons, and therefore, he can use the naval cannon to fight alone - although that only makes the height problem of this Zhengtai more tragic.

apostle

Individual Fortress

Full solution (RTD series only)

1. Skills (in human form):

1.

Aura of Soulsnatching: Crowd mind control.

2.

Mental Impulse: Erase all memories.

3.

Psychic Plague: Abyssal ability, forcibly injecting a negative mental state into the soul of an intelligent life, this mental state has the ability to be contagious like a plague, as long as it is slightly close to the source of infection, it will inevitably be infected, and then become a new plague carrier.

4.

Attacks come with soul power, and if you attack the same enemy three times in a row, you can steal the opponent's soul for yourself.

Psychic Super Heavy Blow.

5.

Psychic Conqueror's Declaration, the most powerful skill other than the law attack, declares its dominance over a race, forcibly imposes a psychic imprint on every individual of that race, and once the imprinted individual has the will to resist the caster, he will be severely punished by the soul, the stronger the will to resist, the more severe the punishment, but the effect of this imprint will weaken as the target's individual strength increases, in addition, the soul punishment will only cause pain to the target, and will not cause substantial damage.

6.

Psychic aggression (monomeric mind-manipulation).

7.

The flame of thought burns.

8.

The psychic barrier, forming a translucent shield, this layer of shield formed by spiritual power does not have the defensive ability of ordinary energy shields, but it is filled with Shandora's strong thoughts, this obsession is so powerful that it can distort the reality within a certain space, and its strong will can change the nature of the attack and turn into a wisp of green smoke.

9.

Bad luck is the 100% chance of something unfortunate that could happen to you. Doom cannot make the impossible happen.

10.

Reverse Personality: If the ability is activated, it will become vindictive and black-bellied.

11.

Biphasic oscillation

12.

Synchronous transitions

13.

Legion teleportation.

14.

Glorious Assault: Increases the attack damage of all allied units in full area, forcibly increases the accuracy of all ballistic weapons to 100%, and makes allied soldiers immune to overload damage.

15.

Legion's Enemy: Marks an enemy unit, and any attack on this unit is guaranteed to be critical, increasing the accuracy rate to 100%, and making the opponent invisible in any conventional way.

(Stronghold Mode:

1.

War Premonition: Greatly improve the defense and mobility of all your troops, and increase the chance of complete damage immunity by an additional 30% to the enemy's guided weapons.

2.

Target Strike: Demarcate the target range, order the bombing force to attack the target, double the attack power, and double the consumption.

3. Combat Plunder: Inherent skill, Commander Storm's direct troops can absorb energy from the opponent when attacking any enemy, restore one percent of their own energy consumption, and have a certain chance to plunder the opponent's material to repair themselves.

4. Invasion Command: Command all directional weapons to attack the opponent's fortress target, double the attack power, double the armor piercing chance, and halve the weapon consumption, which will trigger the effect of combat plunder.

7. Glory Assault: Increases the speed of all your troops in a full range, forcibly increases the accuracy of all directional weapons to 100%, and makes your soldiers immune to overload damage.

5. Imperial Assault: Increases the defense of all your troops in a full range, forcibly increases the accuracy of all guided weapons to 100%, and makes your soldiers immune to overload damage.

6. Dictator: Alone take over the thinking circuits of all members of the army, and formulate the optimal tactical plan in a short period of time, which has good results. οΌ‰

2. Items in the carry-on space (when humanoid, not in Stronghold mode):

1. A whole two formations of heavy battleships were kept at all times.

2. Three formations of Xiling heavy garrison officers.

3. Lollipop (to pass the time, eat).

3. Equipping (in humanoid form)

1. Equipment

(1) Particle cannon, ghost energy 3000mm anti-ship energy cannon.

(2) Photon Knife, Phantom Blade, Zero Blade.

(3) Wave Energy Armor, Ghost Energy Armor, Zero Energy Armor, Black Dragon Warframe, "Voice of War" series Warframe, "Living" Series Warframe.

(4) Ghost energy pulse tower, zero energy pulse tower.

(5) Ghost Shield, Zero Energy Shield, Black Dragon Shield.

(6) Deflection field, gravitational field, "black and white field", "battlefield of living beings" (field)

(7) Relative plane leaping device.

(8) Dynamic confrontation force field

(9) Shipborne anti-aircraft pulse guns, shipborne landing rapid-fire guns,

(10) Tooth Bone Razor Cluster Missile.

(11) Xiling Thorn: Crystal-like, with a purple beam blade, "Dark Watcher": 53.4m long and 2.1m wide anti-ship zero-energy combat blade, also known as "Dark Door Panel".

(12) Time controller.

(13) Various firearms (all types)

(13) Apros-5K Cluster Particle Cannon: One of the floating cannons used by the Apostle, countless rigid golden patterns appeared in the air, and then, gradually materialized into a huge rectangular metal box, one end of the metal box has a dense honeycomb-like opening, in these openings, the disturbing white light lit up one by one, and on the surface of the metal box, the dark red energy lines flickered and dimmed like life, pulsating like blood vessels.

(14) Funeral: Two "pistols", whose power is similar to our current RPG, can use "Funeral Storm" (directly fires a small spatial implosion bomb in front of the opponent)

Stronghold Mode (Mounted):

Spaceship:

1.

Blind Class: A small vehicle with less than five troops, with average armed forces, strong mobility, suitable for reconnaissance and fire harassment

2.

Zealot: A small vehicle, limited to three people, super mobile, equipped with a powerful vector particle cannon, with strong firepower, but weak armor.

3.

Brawler: A small vehicle with 50 troops, with the heaviest armor among small vehicles, strong mobility and weak firepower, but with a set of phased shields that are normally only installed on medium and above vehicles, a typical Buffalo type vehicle, very suitable for initial troop transportation and attracting firepower.

4.

Expeditionary Class: A slender medium-sized ship, limited to 500 people, with a large supply compartment that integrates space expansion technology and three sets of infinite energy gathering reactors set in different spaces, with general armor but equipped with a powerful energy field shield, with a full set of automatic counterattack systems that have been accurately set up and directional focused weapons with a high rate of fire, a typical autonomous maintenance expeditionary ship, which is very suitable for continuous combat without supplies, and the disadvantage is that the cost is higher.

5.

Frontier class: round medium-sized ships, carrying up to 2,000 people, well-equipped living areas, a wide variety of weapon systems and clever coordination, thick armor to the point of outrageous, the main weapons are seventy-seven shipborne ghost guns, in addition to a large number of floating gun matrices and fast anti-landing mechas, typical positional bunker-type ships, used as semi-fixed front-line firepower platforms are very suitable, the shortcomings are also obvious, the speed is too slow, if there is no support, it is easy to become a live target.

6.

Faith class: a super big man in a medium-sized ship, with a standard crew of 5,000 people, if the situation requires it, it can accommodate up to 10,000 crew members, the faith class has a huge living area and living and entertainment facilities, and is even equipped with two colony-level ecological balls, as a non-main combat ship, the armor of the faith class is average, the speed is not outstanding, and the firepower can only be used for self-defense, but it is very perverted, such a huge ship is equipped with an overall jump avoidance system, this energy-consuming user will let the non-main equipment of the whole ship enter the energy limit state for ten minutes every time it starts, so it can only be used to save life, the faith class is a typical large transport ship, which can also be used as a colony ship.

7.

Eternal: A large battleship that looks like a coffin, the ship is strong and sharp, and because it is equipped with an advanced core thinking terminal, most of the operations can be handed over to the consciousness of the battleship itself to complete, so the minimum configuration of personnel for this giant ship is - 0! Of course, this is an extreme situation, in order to ensure the maximum efficiency of the eternal level of terrifying combat power, the minimum staffing of the battleship is three hundred, as the most typical high-efficiency war machine with few manpower and strong power, most of the space on this ship is occupied by those heinous weapon systems, and the rest is to drive these weapon systems and set up a large number of other-space energy reactor output ports, in order to continuously collect energy from the other-dimensional reactor, those purple crystal arrays occupy a quarter of the volume of the battleshipThe Eternal-class armor system is thick and complex, with various energy shields and physical armor nested within each other, and in the intervals of these armors are full of automatic defensive counterattack weapons to defend against short-range landings and long-range strikes, making this big killer a hedgehog with no way to put his mouth out.

Army: Too much, I won't mention it (anyway, the imperial army is all N services)

Four: Performance

1.

Fortressification is the pinnacle of the apostle's individual strength, the ability that only a leader-level apostle can have, use the power of the law to build a huge astral fortress, and turn his soul into an immortal energy radiation into the entire fortress to drive its movement, the fortress is a machine, but also a life, but also a kind of belief, unless you have the power of God, you can instantly destroy the entire astral fortress, otherwise it can continue to be reborn, restored, it not only represents the ultimate scientific power, but also has incredible mysterious arcane energy, can you imagine how terrible the forbidden spell released by a planet isFortress, this kind of astral fortress with a mind can do it, and the fortress itself is also a matrix planet that integrates all the grassroots facilities, it has a full set of production, construction, research and development modules, which can continuously produce all the regular arms of the empire and develop high-level troops, and more importantly, it also has the ability to preserve the soul, and the soul of each dead apostle can be recovered by the nearby glory. Resurrection, so to speak, even if the entire empire is destroyed, as long as there is still a glory, then the entire empire can be completely replicated after thousands of years.

2.

Loading limits of the fort。。。。。 No, because his carrier-based aircraft and mechs are all in a relatively dimensional space, which is a blind spot of the law, not online and very stable (because there is no "concept" in it, it will not be "destroyed", because "destruction" is also a kind of "concept")

3.

The power of the fortress . . . Any "substance" defined by a generalized law is acceptable.

4.

Manned, the throughput at one time is about 120~810 group armies, with the "soul" as the material.

5.

Surface Coating 。。。。。 Have it?....

6.

The radar system consists mainly of a 210-band radar and a myriad of "networks" consisting of probes

Favorite words to say 1: Height is the enemy~!2: Firepower, filled~!3: I don't like xx (people or things) because he (it) is too tall