Chapter 82: [Hideo Kojima's Trust!]

Tokyo Metro Ginza Line. Pen | fun | pavilion www. biquge。 info

The subway has already left Ginza Station, and Linda has not gotten off.

He changed his mind - he continued to sit on the Ginza Line to the RB Bridge, and then the Asakusa Line to the Asakusa Bridge!

Go straight to SMK's Tokyo branch!

According to the previous progress, the new fighting game LOF that I participated in the development should enter the final stage of production.

Hideo Kojima has also sent himself several emails about the game's character information and move descriptions, as well as the set values of battles and various indices. Linda has also replied one by one according to his own thoughts - the characters have basically been finalized, and in addition to the fighting characters he is familiar with, he has added the wrestler "Kui Nafeng" and the mysterious fighter "Tram Man". Kui Nao Feng is designed according to the real name of Kui Naifeng in reality, and has obtained the authorization of his firm "Daejeon Production" - this is inseparable from Kui Naofeng's own cooperation and struggle in business negotiations. Of course, Linda also knows the tacit understanding between the heroes who cherish each other.

As for the "tram man", it was Hideo Kojima himself who strongly requested that it be added, one of the reasons is that he wanted to break through the limitations of traditional fighting games with "fixed characters and fixed moves", and wanted to add such an all-round martial artist who "repays the other way for the other". According to the game's premise, "Tram Man" has a hidden command combination that can instantly switch to the same attack mode as the opponent, but with increased strength and damage. The corresponding compromise is to consume the full amount of rage and gas gauges that have been accumulated, and no more teammates can be summoned.

In fact, the same is true of the real "tram man".

The first few times Linda was also involved in the production of the game at SMK headquarters, he personally corrected the movements of the various masters invited to participate in motion capture in Chinese martial arts, classical wrestling, Muay Thai, taekwondo and other fighting skills!

The fighting moves that Linda also made are more infectious and expressive than those professional martial artists in some respects, and the movements captured by the sensor are just right for the viewing of the game, not stunning, just right!

Including character design, clothing accessories, weapons and equipment, and great moves, Linda also added to play on the basis of his own memory, broke it and crumpled it, and injected the meticulously craftsman spirit into every detail, one blow into the soul.

Hideo Kojima sent such urgent news at this juncture, there must be some major news!

By the time Linda arrived at SMK's office, it was already noon.

As he sat down in his makeshift seat, Miss Taguchi put a box of lunch boxes and a bottle of warm green tea from the old bento shop "Chaeno" on his desk: "You have lunch first, Director Kojima is still in a meeting, and he will come to you in a moment." ”

Just now, Linda also replied to Kojima immediately after receiving the message on the train: He will be at SMK right away!

"Thank you!" Lin Da also thanked him, unscrewed the green tea and took a sip, and began to break the convenient chopsticks and pull the lunch box.

"How's it going?, is the game going well?" asked Taguchi-sama as Lynda chewed.

"Overall not bad. It's just that there are some details that seem to have some disagreements between the top management and the director of Kojima. Taguchi said with some sorrow.

"Really?" Linda was also thoughtful, but the chopsticks in his hand were pulled faster.

"Oh, Lin Sang is here?" Hideo Kojima walked over from the conference room in a hurry, sat down next to Lin Daya, and turned on the laptop computer in his hand.

"Hmm, hmm......" Linda, who was munching heavily, could only say hello like this.

Xiao Dao was happy: "It's okay, you eat first, just listen to me!"

He opened the demo program and "snapped" on the computer's keyboard. After the opening animation of the quick flashback, I entered the combat fighter selection screen, and saw that the host side and the guest side each had an undetermined black shadow waiting for the cursor to choose.

Linda also stopped chewing in her mouth and looked at the island in surprise.

"What about the creative mode of three-on-three team fighting that we talked about?" A few rice grains fell from Linda's mouth.

Kojima nodded and said, "As you can see, SMK's top management still wants to continue the single-player battle of traditional fighting games. I've been talking to the SMK bosses for an hour, but they're still afraid that there's no other fighting game in the world that is team-up. The company had high hopes for the game, and they came to this conclusion from a risk control perspective......"

Lin Da also "snapped" the lid of the lunch box, wiped her mouth with the back of her hand, and said, "Kojima-san, there is still a three-on-three demo program, right? Come, let's go to the studio and call everyone, the more the better!"

Lin Daya's tone is resolute, and his words are sonorous and powerful, and no one can refute or question them.

Looking at Lin Daya's every move, how could Kojima not know what Lin Daya was thinking? At this point, there was already a sense of trust and tacit understanding between him and Lin Daya that made people forget about worldly affairs and transcended the personnel organization. He nodded, and at the same time gave Taguchi Rei, and she immediately understood, and began to contact the contacts in each production department, asking them to tell their subordinates to put down their work for the time being and gather together in the studio.

Linda also asked the technical staff to connect the three-on-three presentation program to the studio's large projection screen, along with an external gaming keyboard.

He motioned for Kojima to play a three-on-three LOF team battle game with him.

At this time, more and more SMK employees gathered in the studio, and at first they were chatting with each other, as if they were attending the most ordinary of impromptu plenary meetings.

When the demo screen was displayed on the big screen, everyone's attention was gradually drawn to the game screen on the screen.

Kojima chose three characters, Kyo Kusahiko, Nikaido Akamaru and Daimon Goro, in Advanced mode.

And Linda also chose Yagami Bad, Kui Nakaze and Tram Man, Extra mode.

The fight scene is set in a museum with a huge dinosaur skeleton, and lightning and thunder are roaring outside the floor-to-ceiling windows.

Dolby noise-canceling surround speakers in the studio are connected to the gaming system at the same time, and the uplifting background rock music resounds throughout the room.

Round_One!Ready?Go!

In the first game, Kusakakyo vs. Yagami began!

Kojima's Kusa obviously has the upper hand, and moves such as "Oni Burn", "Wild Bite" and "Masonry Piercing" frequently hit Yagami, who was operated by Derinda, could not fight back, and barely had the power to parry.

SMK employees cheered for Kojima, and the scene began to liven up.

As the meeting ended in the conference room, SMK's executives looked at the empty office and the overcrowded studio room, and couldn't help but be attracted by everyone's cheers, standing at the back of the crowd and watching the fighting on the projection screen.

Xiao Dao saw the big bosses in the distance and gave Linda a look, and Linda naturally understood.

This game is an important opportunity for the world to grab the first pot of gold by itself, and I Linda will not let go easily! And the biggest selling point of LOF is its powerful team battle mode, he said that he had to persuade SMK's senior management to recognize this breakthrough, so as to successfully release this game masterpiece that poured too much effort into Hideo Kojima and himself, as well as many SMK staff and fighting experts such as Kui Nafeng!

Victory or defeat in one fell swoop!