Chapter 1582: Dragon Tomb Guardian and Spell Tunnel

Because there were no skills that were too urgently needed to improve, Du You's final choice of skills was much more arbitrary. First of all, Du You chose the skill of Dragon Tomb Guardian.

This skill was originally used with the skill of the King of Bones, and for a strong person of his level, it basically didn't help much, and the best ability was actually used to lay out and improve the troops.

Of course, this is not completely useless. If it is in the hands of other seventh-order powerhouses, this ability is very good. Hold back the enemy's strong men yourself, and then use these low-level armies to occupy or destroy. It can be said that it is very useful for completing tasks and improving and increasing your own crystals.

It's just that this kind of skill has little effect on Du You. After the Dragon Tomb Guardian was promoted, Du You found that this skill had changed very much, and it was originally just a short introduction, but now it has become very long.

Dragon Tomb Guardian: Sacrifice 50,000 dead or undead to summon a level 45 Dragon Tomb Guardian, sacrifice 100,000 dead or undead to summon a level 51 Dragon Tomb Guardian for an unlimited amount of time. The Guardian of the Dragon's Tomb has dragon power and comes with death breath. Suppresses undead creatures and dragons. With the skill Death Drakemon, the Dragon Tomb Guardian can summon Death Drake for battle, the number level is ×1, the strength strength level is -10, the duration is 24 hours, and the cooldown is 12 hours. (Level 63, 10 stars)

The previous 50,000 sacrifices remained the same, and the summoned Dragon Tomb Guardian changed from level 40 to level 45. In a few small grades, it has changed from the peak of the fourth order to the middle of the fifth order, and this strength increase is by leaps and bounds.

As for sacrificing the dead, as long as it is a corpse, it does not need to be resurrected, and the undead do not necessarily have to be their own. This skill in itself is a powerful addition to the King of Bones.

Sacrifice 100,000, and the one summoned is the Dragon Tomb Guardian of the early Sixth Order.

If you calculate carefully, it is much more cost-effective for this Dragon Tomb Guardian to create a strong man than the Demon Flame Bone Dragon. The only problem is that the Flame Bone Dragon can be taken to other worlds without limiting the number of them. And these Dragon Tomb Guardians can only be carried by scrolls, so there is a big limit in number, and there is no advantage in fighting across the world.

Now the Dragongrave Guardian is no longer the stupid big guy who can only fight in melee before.

The Guardian of the Restricted Dragon Tomb itself comes with the ability of Long Wei, which was originally an ability that only the dragon clan and only the dragon clan with pure blood can have, and the suppression of the low-level creatures by the dragon power is too strong.

It also comes with Death Dragon's Breath, which is a real Dragon's Breath. When he opened his mouth, a stream of dragon breath erupted, full of power. This dragon's breath was originally one of the main means of dragon fighting.

It's just that this dragon's breath contains the power of death, that's all.

Since it was summoned by a seventh-order powerhouse, it could also faintly drive a trace of the effect of the law of death. In other words, this kind of attack also has an effect on seventh-order powerhouses, although this effect is very weak.

But this kind of attack is a very huge advantage for creatures below the seventh order.

Then there is the suppression of the undead and dragon creatures, which was absolutely not possible before.

Although this effect is relatively simple, it is also very good to use well.

The last skill, which makes these Dragongrave Guardians an army in their own right, is a summon type skill. Those dead dragon beasts, Du You found that they were all some undead type wurm.

The level is a whole lot lower than itself, and the number is not very large. But there are more guardians of the Dragon Tomb, and with these things, it suddenly becomes a huge army. In many cases, the results are good.

As for sustain times and cooldowns and things like that, it doesn't make much sense.

"Overall, it's a big skill boost, but it still doesn't fit my fighting style, and it's the equivalent of chicken ribs for me. Unless it's time to develop the territory, it's just right to use this skill to waste. ”

Du You can't be said to be disappointed, but he still doesn't have much expectation for this skill.

Next, the second skill Du You chose was the spell tunnel, this skill Du You used to value very much. With this skill, it is basically difficult for your skill enemies to dodge the past.

Unless you use space or other special types of skills, you can only resist your own attacks.

Spell Tunnel: Creates a Dark Spell Tunnel between the target and the caster, increasing the enchantment flight speed level by ×2%, increasing spell power by 30%, increasing divine power cost by 20%, and increasing cast range level by ×3%. This skill is only effective against single spells, group spells cannot be used, and is semi-passive. (Level 63, 10 stars)

The changes in the spell tunnel after the advancement are not very large, at least on the surface, the introduction is not very large. Of course, this is estimated to be based on one's own abilities, so the improvement effect cannot be just superficial.

After Du You's experiment, he found that with the spell tunnel, he didn't know how far his spell casting range had increased, and the speed was faster. And the spell tunnel is more free, and you can make the spell paint in the air.

The Spell Tunnel not only improves the effect of the dark god itself, but as a skill that can increase the power of the spell, this improvement also adds to the increase in the destructive power of the law. It was literally not clearly written, but Du You still found out. It may not be a big improvement, but it does work.

Of course, the most important thing about this skill is to lock on to the enemy so that they can't escape.

Du You found that once the enemy is locked, even if the enemy has the ability to hide himself, he can also find the opponent's location. Even if you can't feel it, the spell tunnel can lock it firmly.

This spell tunnel is so obscure that it is difficult for enemies to detect, let alone destroy it.

The previous spell tunnel could only be used once, and after releasing a skill, the enemy had to be locked again, which was cumbersome to use. Now, as long as you lock on to an enemy, you can use it until the tunnel is destroyed or the enemy is away from you, in which case the tunnel will automatically dissipate.

Unfortunately, the Spell Tunnel can only lock on to one enemy, and you have to re-lock it if you want to change targets.

It would be nice if he could lock on multiple targets, Du You thought a little greedily. I don't want to think about it, this kind of lock-in type of high-end skills, I'm afraid that few people will have it except for themselves.

Du You, an obsessive-compulsive patient, has improved his skills I don't know how much, and the overall situation is a bit incredible. If other people knew about Du You's skills, they really didn't know what kind of mood it was.