Chapter 804: Just Be Invisible
10,000 players online!
Since Lin Feng created "Second Shijie" and introduced "Legend" to China, creating a new wave of the Internet era, the industry has had a fairly mature concept of online games in the three years since he created it. According to industry statistics. When an online game can have 100,000 people online, the game can continue to operate; when an online game can have millions of people online, the monthly net profit of the game operating company will be tens of millions of yuan; and when the number of online users of an online game is as high as 10 million, the profit of the online game will be immeasurable.
Witness the popularity of Virtual Life. Numerous game companies are full of jealousy of the "second shijie". Before, a simple and simple "Crazy Farm" swept the world, and now it contributes tens of millions of dollars in profits to the "second shijie" every month, and this financial statement makes all companies look red and the eggs hurt. Now, a "Virtual Life" has once again set an online record for large-scale online role-playing games, which makes all game companies at home and abroad deeply jealous.
The lucky Chinese let him find a way to make money. "Nintendo" president Satoshi Iwata said hatefully.
Since the last time Lin Feng acquired the "Gang" company in Japan and created the "Second Game", a salary increase order has directly led to an exponential increase in the employee costs of domestic game companies in Japan, which has made many game companies in Japan hate it to the core. Now Lin Feng's "Virtual Life" has created brilliance again, how can the enemy of his peers not be jealous. Of course. Compared with domestic online game companies, companies such as "Nintendo" are not so tasteful, anyway, their main force is home stand-alone games, and the market has nothing to do with online games. All they have to do is guard their one-third of an acre.
However, to a certain extent, the more successful Lin Feng's "second shijie" is, the greater the benefits of his "second game" will be, and it may also have a greater impact on their interests. In short, it's still not happy.
The real headache is still the domestic and European and American online game companies. Of course, compared with domestic online game companies, the market share is limited, and it really doesn't matter to them whether "Virtual Life" is listed or not. No matter how much their market share is compressed, no matter how much their share is still a game, there is always something to be desired, and naturally there will always be people who will play it, so in a practical sense, the success of Virtual Life has little to do with them. Of course, this is purely an "ostrich policy", and if you burrow your head into the mound yourself, you will not see anything, and naturally you will not have to be upset all day long.
However, I have no choice but to witness the success of "Second Shijie", and now domestic online game companies can only put on a dead pig and are not afraid of boiling water, no matter what games you "Second Shijie" launches, their market share has been compressed to the maximum, and it is impossible to be small, so it can be said that it doesn't matter anymore. You can play whatever game you love. This mentality is also forced out by the "second shijie", otherwise many game company CEOs may go crazy.
However, to the satisfaction of many game company CEOs, compared with the game mode of "Virtual Life", domestic players are not too enthusiastic about it, and domestic players currently prefer the kind of personal heroism and bloody killing online games. Games like Virtual Life require a lot of work and communication. I'm not too keen at the moment. Of course, because there are so many female players in Virtual Life, these male players will always devote a little time to it every day.
The real victims are still European and American game companies. Originally, there was no fierce battle, the launch of land, sea and air, but in an instant, it stole a large number of their players;
Originally, "The Sims" launched in Europe and the United States has a large number of customer bases, and now the "second shijie" launched this element allows players to start from building their own city, and then experience the leisurely life of a city citizen, and in the process of construction, players and players need a lot of cooperation and communication, which is very in line with the game orientation of European and American players;
At present, neither "Concave" nor other online games have done a very good job in terms of teamwork, but "Virtual Life" is very haode, which reflects this and makes European and American players extremely satisfied. Especially thinking about being able to transform the appearance of the city where you live in real life is too challenging for European and American players. What's more, "Virtual Life" is completely free forever, which makes European and American players even more happy.
Although Europe and the United States belong to the Western countries, it is undeniable that there are poor people among the players. Especially in Europe and the United States, when playing any game has to pay a lot of money, it is really gratifying that a completely free online game has suddenly appeared. In a short period of time, countless young people from Europe and the United States have plunged headlong into this. Completely free Shijie of Virtual Life. And this is exactly what makes many game companies in Europe and the United States complain.
Originally, European and American players played games with great self-control, and it was impossible to indulge in them. Although the game is fun, players are able to distinguish the difference between reality and the game, and are able to control themselves. Although this may not seem good for online game operators, it is exactly in line with the philosophy of online game operators in Europe and the United States. Players have self-control to experience several games at the same time, and everyone can make money, but now in "Virtual Life", most European and American players dive headlong into it, but they don't come out and actually indulge in it. This made many European and American game companies particularly surprised and annoyed. All go to play Virtual Life, who plays their games?
In fact, this is not to blame European and American players, but to blame "Virtual Life" for their appetite. It's exciting and inspiring to watch the city you're in, and the subtle changes that take place from moment to moment thanks to the efforts of yourself and your friends. And because you will get different "citizen honor points" for completing different tasks, which is related to the city's right to speak in the future, this has to make many European and American players addicted, hoping to get as many "citizen honor points" as possible in the early stage to lay the foundation for becoming city mayors and other officials in the future.
In addition, recreating a city is an extremely tedious and subtle matter, which requires a huge number of tasks to be completed, and it is reasonable for European and American players to indulge in it. What's more, don't forget that the "Second Shijie" official will select all the cities in its "Virtual Life" in a month. From the first place all the way to the first place, the Zuihou will be evaluated one by one, and the advantages and disadvantages of each city will be listed, and it will be published on the website.
In this case, as the founder of a city, who wants their city to fall behind others, and who wants to see their city ranked low on the Internet. The sense of honor combined with the sense of dedication makes European and American players fall into it, and it is a matter of course.
Damn it, forever free, I see how you can bear so many server maintenance costs and labor costs?
(There are fewer updates today.) Make up for everyone tomorrow) (To be continued)