Chapter 481: Five-Plate Axe (Plus Change)

January 3rd internal beta, February 1st public beta, March 1st official launch, Magic Baby and Sea Battle Web two games after two months of trial operation, the adjustment of the adjustment, the exercise of the team is almost done. The two Japanese and Korean companies www.biquge.info also very cooperative, and sent two engineers to serve as technical support at the beginning of the internal test, as long as their core interests are not involved, the data that can be adjusted are solved in the first time, saving a lot of communication trouble.

It's really not that they are kind, but Qi Rui and Lin Qiang went to Japan and South Korea again, and specifically talked to each other about data security after the operation of the game, mainly for game plug-ins.

Speaking of plug-ins, in fact, the meaning is very general, and not all of them are harmful to the game, such as key wizards, some auxiliary plug-ins, are auxiliary tools that help players count game data and reduce repetitive operations, which are not only harmless to the game but also beneficial, and later this part of the program was called plug-in.

However, programs that use packet capture and packet blocking tools to change and deceive the data of game clients and servers are called plug-ins. They can disrupt the balance of the game, and to put it bluntly, they make some people get something for nothing and another part of the players don't get for it, and over time they kill a good game.

Developers, operators, and most players don't profit from it, and the only ones who can benefit are a small group of people, like thieves in our real life, who must be resolutely combated.

So where did the plug-in come about? It's a more complicated question. Some of the plugins are developed by game enthusiasts themselves, and the other part is made by the operator's internal personnel.

The main users of plug-ins are not ordinary players, but organizations and groups, or game studios. These studios are set up to make money from games, and they are inextricably linked to game operator insiders, or they are simply built by insiders.

Once these plug-ins are outflowed, they will spread in the form of fees, and as long as you are willing to spend money, you will be better and richer than others in the game. There is only one result of this, fewer and fewer people play the game, because it is no longer ability, wisdom, and hard work that are fighting in the game, but money. Whoever has money is the uncle, except for a small number of people, who will throw a lot of money for a game?

At this time, most operators will face a dilemma, strictly ban the plug-in program, ban the use of plug-in players, the number of players will be small, and the speed of fund withdrawal will be slow.

If you don't ban it, you have to watch the lifespan of a game go from five years to three, two or even one year. Moreover, the blockade also requires the investment of manpower, material resources and the support of developers, which is more than worth the loss in the short term.

Is it worth it in the long run? The operator's answer is that it is not clear. Because the government has not expressed a clear attitude in this regard, if even the government does not express its position and take action, businessmen will naturally not take risks into long-term operations, and who is willing to chase after things that do not see hope.

Simply, turn a blind eye, play short-term, regardless of whether it will damage an industry, first earn the money and then talk about it, and even some operators themselves secretly cheat to fool players together.

In this way, China's game operation industry has become a joint effort between operators, media, and studios to fool and trick players, and as long as they can take the money out of the players' pockets, they will win. What game experience, reputation, responsibility, all down, everyone's eyes are flashing with one word, money!

The answer is no, this is an industrial chain, no matter if there is a problem in any link, it will affect the entire chain.

Since operating games is short, flat and fast, it is naturally impossible to develop games in the long run, let alone invest too much money. It takes five years or ten years to make a high-quality game, which is not new abroad, but it is impossible to put it in such an environment as China.

What foreign game companies want to get is the reputation and loyalty of players, because credit is sometimes more important than money in the credit society, so they must be serious and take a long-term view. It doesn't matter if you don't make money for a year or two, you can't ruin your reputation, in fact, they don't plan to return it quickly before investing in something.

In fact, not only the game industry, but almost every industry in China is in this mode. Investors are all rushing to go short, and manufacturers can make do with it, not seeking excellence, but only seeking to make a move. The vast majority of costs are spent on how to reduce consumer IQ and how to fool, and the cost of real R&D and manufacturing is getting less and less.

This is also a vicious circle, the more foolish and foolish the producers are, the more the media will naturally follow suit, because they take the money of the manufacturers and sellers, and say that the consumer is God, but in fact, God is staggered every day.

There are people who understand among consumers, but most of them are still bombarded by the media, and the advertisements say that it is good, and it is not good if it is bad, and the consumer information is not equal, and it is impossible to distinguish who is good and who is bad. The government stands aside and watches the excitement, not helping consumers at all, and maybe even eyebrows with manufacturers, operators, and the media, becoming a community of interests and fooling consumers together.

What Hong Tao has to do now is to break this cycle, he has to start from the source, to ensure that there will be no rampant plug-ins in the two games operated by his company, and there will be an account that is seized one by one, and whoever uses the plug-in will be blocked, for which he has prepared several strategies.

The first way is to contact the game developers, after all, they are all abroad, not affected by the domestic environment, and they are not very tolerant of external plug-ins, and are willing to provide operators with this convenience without harming their interests.

And when they signed the contract, they also reached a memorandum with these two foreign game companies, and they are obliged to assist operators to eliminate the phenomenon of cheating. For this reason, Mantis Shrimp Company and these two companies also have a sharing agreement on operating revenue, and if the other party fulfills its obligations, they can receive an additional share, which is also a reward.

On the road to cracking down on cheats, working with developers is a necessary and indispensable step. As an operator, it is unrealistic for Mantis Shrimp to deal with plug-ins alone, because it has no right to modify a lot of game data, nor can it modify it. But plug-in software designers do not have this obstacle, so how to react quickly has become the focus of the fight against plug-ins.

It can't be said that the plug-in has been out for several days, and the operator is still playing with the developer across the sea, and finally reached a consensus after two months, but the result is all in vain, because the plug-in has been upgraded again, and you have to continue to rip the skin, which is too passive.

The second way is to strengthen data monitoring, and this responsibility is the responsibility of the operators themselves. Lin Qiang's game security team specializes in this, and the team's nine staff members monitor server-side data 24 hours a day, and track down any anomalies to the end.

If abnormal data is found and the probability of cheating reaches more than 70%, Hongtao gives them the right to block any account. Hong Tao's explanation of this issue at the mobilization meeting was very clear, and he would rather kill a thousand people by mistake than let go of one! All economic and legal responsibilities should be borne by the company.

In addition to relying on manpower, Hong Tao also bought a software from a French company that can compare game data in the background and find abnormal data in real time, not only paying millions of license fees, but also adding two sets of servers to alleviate the burden of increasing data volume.

The third method is for the company's internal system, Lin Qiang's game security operation department not only monitors the data, but also conducts irregular reviews of all technical personnel involved in the operation.

As long as anyone is found to be suspected of betraying the company's game data and colluding with outsiders to make game plug-ins, it will be reported to Hong Tao himself as soon as possible. Then a safety meeting is held to finally determine whether the person is really suspicious, and how big the suspicion is, to the extent that it needs to be dealt with.

The fourth method is at the legal level, and the lawyer from Ms. Bai has become the legal counsel of Mantis Shrimp Company, specializing in overseas legal proceedings. In addition, there is another lawyer Wang who was also hired by Ms. Bai through a relationship, and is also a legal adviser, specializing in domestic legal proceedings.

As long as there is a specific goal, the two of them will report to Hong Tao and file a lawsuit in the local court after obtaining authorization. If you win the lawsuit, you have to sue, and if you don't win, you have to sue, it doesn't matter if you don't win this time, you will change the court and sue in a few days.

We have to publicize these things as high-profile as possible, and the company's and game's websites should publish relevant content, and then find the media to fan them, the purpose is one, to deter! Let everyone know, don't mess with me, if you do, you will be in trouble, because I am a crazy person, I will never break my teeth and swallow it in my stomach, and I will be disgusting and disgusting if you don't collapse.

Finally, it's for players.,The company's own game homepage and forum have a special person responsible for reporting the channel.,Accept all players' reports about game content.,Whether it's a game bug or a plug-in,You can raise it here.,And it's a live reception 24 hours a day.。

Once the report or appeal information is confirmed, congratulations, there is a major discovery of a special pet, a special battleship or something, and ordinary in-game currency. It's not a show, it's a real give.

These props were also specially added by the developer to the mantis shrimp company, and they are only available in the games operated in the mainland, which can be regarded as an encouragement to the mantis shrimp company. After all, this game was developed by them, and who doesn't want their game to be valued, run well, and prolong its life.