Chapter 212: Whoever wins the female player wins the world

"Hehe, "Onmyoji"! In this life, you should create profits for my Zhang Junyi's Jiashang, as for NetEase, Gaga! Is it dead or alive, can I continue to create brilliance like in my previous life, but I don't care about Zhang Junyi's affairs, what is called taking the road of NetEase so that NetEase has no way out, look at this life I Zhang Junyi will explain it for everyone! Hahaha!"

Zhang Junyi's current mood can be said to be too comfortable, just a random task to get a mobile game gift package such a prop, plus some of his previous reserves of inventory, can make his newly established emerging company a blowout jump a few steps, although maybe in the next year or two can not be comparable to those giant giants, but becoming a first-class game entertainment company is definitely a certainty.

Regarding "Onmyoji", a very popular game in his previous life, although Zhang Junyi basically knew a lot about the specific content and plot of this game, he could be said to have basically dedicated his good youth to work in his previous life, so although he knew that this well-known mobile game in his previous life was very popular, if he had to say that he had to draw a meridian, it would really be difficult for Zhang Junyi.

But this can not become a problem for Zhang Junyi to make "Onmyoji" in this life, for the current Zhang Junyi, as long as he knows that this game can become a phenomenal game, as for the rest, hehe, isn't there systematic help?

As the saying goes, the system must be a high-quality product, and this sentence Zhang Junyi has been verified by one thing after another.

And even if I don't know much about how popular this game was in my previous life, but after the online reports in my previous life, which can be called carpet bombing, Zhang Junyi is still quite clear about two things about "Onmyoji", a mobile game that was quite popular in his previous life.

As for those two points, Zhang Junyi, who was a novice in mobile games in his previous life, can be so impressed, it is nothing more than that this mobile game, which was a classic in his previous life, was known as the number one female player in his previous life, and the number of local tyrants in this game can be called the first.

In the Chinese game market, there is an old saying that has been circulating for a long time: "Those who win female players win the world".

That's not to say that female gamers really matter: for a long time, neither their numbers nor their spending power were actually important in the gaming market.

The real meaning of this sentence refers to the fact that every female gamer, especially a beautiful player, may bring a large number of male players to be entertained, retained, and paid in the game.

It's not uncommon for Onmyoji to have tried to make a truly female-oriented, casual and male character-oriented game, but over the years, almost all of these attempts have failed.

Many games even use a straightforward, chiguoguo design like "the main payment channel for female players is male players", which is actually similar to "free players are a kind of game content provided to paying players", although most domestic games will not say this, but they do do this, and the preferences and purchasing power of female players are actually insignificant.

So why can Onmyoji become the first mainstream game in the history of Chinese games with female users as the main body and facing the masses?

Although Zhang Junyi in his previous life has stayed away from the game after joining the work for various unavoidable reasons, this does not mean that the current Zhang Junyi does not understand anything like in his previous life.

In addition to being reborn and the golden finger of [Unreasonable System], Zhang Junyi did not put all his chips on them, although 95% of the reason why he can have the current harvest is due to these two golden fingers, but from the first day of rebirth to the present, Zhang Junyi has also enriched himself as much as possible.

Zhang Junyi, who started his business, knows very well that there are nine-digit numbers lying in his current bank card, which is nothing more than the profits created by such a phenomenal mobile game as "Glory of Kings", even if Zhang Junyi basically rarely goes to his own company site, but every day about the relevant data after the game is listed, Zhang Junyi can get it from the mailbox.

So for mobile games, although Zhang Junyi is not as good as those professionals who are engaged in this kind of work, Zhang Junyi can now be said to have no problems with many basic conceptual things.

"Onmyoji", which can be said to be comparable to the gold-absorbing ability of "Honor of Kings", is not only designed for women, but its success can be said to symbolize the change in the background of Chinese game users and even Chinese Internet users.

Although there are a lot of professional things like the specific data of the game "Onmyoji" in his previous life, Zhang Junyi is not clear, this thing is for a melon-eating audience in a previous life, who would have nothing to remember this thing, but in his previous life, Zhang Junyi, who was used to browsing the news on his mobile phone every day before going to bed, still watched some news on the surface.

Onmyoji was the first mainstream game with a majority of female players. Prior to this game, there were no well-known or mainstream games in the Huaxia game market with women as the main target customers, only male-oriented games that "attracted male players with female players".

For the battlefield of the mobile game market, the "female *** market" is definitely a very important factor in whether a game can achieve results, but it has not attracted the attention of many people in China now, which has caused the "Onmyoji" in the previous life to be pushed to the top of the entire game market for a long time after it was listed.

There is a law in the game market, the user structure of the game market is a projection of the external user structure.

Onmyoji isn't the first mainstream game to benefit from a change in user mix.

In fact, expanding the horizon to the world, the characteristics and development direction of each game market are extremely dependent on the local user base and economic base.

The region in which a game will become mainstream does not depend on which country the game was designed and produced in or how well it is produced, but on whether the game can cater to the mainstream gamers of the time in the game.

A genre that is completely unpopular in one country may become a masterpiece in another.