Chapter Ninety-Seven: The Outbreak of the Spark Company [Second Update]

After the Q&A meeting, the time was close to 7 o'clock, and the participants returned to the hotel to prepare to take the car arranged by Xinghuo Company to the airport or return to the city.

If you are local to Guangzhou, you can stay and eat at this time.

Although the twelve teams, two teams did not enter the top ten, but when they were promoted, they also got a little bonus, and they also traveled to Guangzhou for free, although the time was very short.

Of course, Li Ming said that Xinghuo Company has many shortcomings, not nothing, that is, in some competition areas, the top ten did not make up enough to be a team, and in the end, the team belonging to the local division in the promotion competition chose two strong teams to make up for it.

Basically, all the strong teams, unlike when it was the current price of the regional competition just now, have sponsors who have prepared the same costumes for them, in fact, with an advertisement.

The next day, Spark released a set of data about Spark and League of Legends!

After Xinghuo acquired Tianjiu Games, it had tens of millions of users, many of whom were basically "dead users" and would not return to the game.

But now, Xinghuo can directly announce that it has more than 100 million registered users!

Because all the games of Xinghuo Company can achieve one account interoperability, avoiding repeated registration, and there are even more mobile game users, the three mobile games are very popular at home and abroad, and it is very easy for users to break 100 million, and everyone is not surprised!

League of Legends has more than 50 million active users worldwide, and hundreds of millions of users have been exposed to League of Legends' college leagues through various channels during college leagues at home and abroad.

What is the concept of 50 million active users worldwide?

You must know that "League of Legends" has been in beta for less than two months, and the overseas version has been online for less than a month, and it has become so popular?

If 1% of paying users buy heroes and skins of League of Legends, it will be tens of millions, or even more than the income.

What's more, League of Legends has only 1% of paying users worldwide?

Even in China, more than 1% of paying users are paid, and the number of paying users in North America is much higher.

This means that "League of Legends" has brought nearly 100 million revenue to Xinghuo Company in less than two months from the closed beta to now.

Although Xinghuo has invested hundreds of millions of dollars for college leagues in various countries, it is all worth it!

Now that "League of Legends" is so popular, its influence is still rising, and it will bring more and more revenue to Spark in the future.

At the same time, the live broadcast rights of the national finals in the Chinese region of "League of Legends" were also sold at a high price of 10 million, and the network TV station took the lead in negotiating with Xinghuo Company to purchase the live broadcast rights.

Online TV stations are more free than traditional TV stations and know what everyone wants, so they have introduced the most popular e-sports games recently.

In the future, in the professional league, we will also consider buying live broadcast rights, provided that this national finals have ratings!

The previous Spark Company relied on three mobile games, which made everyone think that it was a game company that had sprung up, and there was still a gap between it and the real top game companies. After all, the lifespan of mobile games is limited, one or two years is good, and a good one is three or five years, and then if there is no good product, the company will begin to weaken, and Tianjiu Games is the best example.

But now with the influence of "League of Legends", it has made up for the shortcomings of Xinghuo's computer PC, making Xinghuo Company become the top game company in China, close to Shengshi, Giant Axe, and Wanshi.

Although there is still a long way to go from Yiwang and Qianxun Games, anyone with a discerning eye can see the potential and influence of "League of Legends"!!

Wanshi Game Company and Xinghuo Company are more similar, and they also grasp the game film and television business with both hands. Last year, the revenue in 2017 was 6.17 billion Huaxia yuan, the net profit was 1.166 billion yuan, and the game business was about 3 times that of the film and television business, and the game business was an important source of the total revenue of Wanshi Games, with a revenue of 4.703 billion yuan, while in the film and television business segment, the revenue of Wanshi Games was 1.455 billion yuan.

Judging from the profitability of Xinghuo Company in the past six months to the present, it is not a problem for the game business and film and television business to achieve 3 billion revenue this year.

But with the continued popularity of "League of Legends", this revenue will definitely increase, not to mention that Xinghuo will also launch new movies and TV series, as well as variety shows.

Wanshi Games also involves games, movies, TV series, variety shows, and even its own theaters.

There is no doubt that the profit of Xinghuo Company is higher than that of Wanshi Games.

Because all the game IPs of Xinghuo Company are their own, not acquired, and the plans taken out by Li Ming have been tested by the market on the earth in his previous life, which has taken a lot of detours, and has infinitely reduced the cost in development, and the development speed is also fast.

Secondly, the profits of film and television are also much higher than those of Wanshi Games.

And the market capitalization of Wanshi Games is ...... 45 billion Chinese coins!

On top of the eternal game, there is also the Giant Axe Group.

Giant Axe Group's revenue in 2017 was only 2.324 billion yuan, and the net profit was 1.068 billion yuan, which was much lower than that of Wanshi Games, but the profit was higher than that of Wanshi Company, and the market value of Giant Axe Group was: 74 billion Huaxia coins!

Li Ming's worth has also soared, rushing to 30 billion Huaxia coins!

As long as Li Ming is willing, a large number of companies are willing to invest in Xinghuo Company with money, or even directly acquire Xinghuo Company as a wholly-owned company, provided that Li Ming takes out the copyright!

So everyone didn't calculate the valuation of Xinghuo Company, but directly said Li Ming's worth.

Xinghuo Company has no copyright, does not have much value, and the core is still Li Ming!

However, it is impossible for Li Ming to introduce investment, and Xinghuo Company has abundant cash flow, so there is no need to introduce investment.

In a few months, the production of "Glory of Kings" will be completed, and Xinghuo Company will get rid of the second-tier companies such as Wanshi Games, Giant Axe Group, and Shengshi Games, and launch an impact on the status of Yiwang Company and Qianxun Games!

On May 10th, Wang Kejia, director of the entertainment department of Xinghuo Company, announced that the diva Zhao Yaman will sign into Xinghuo Company, and Xinghuo Company will tailor an album for her!

The so-called Xinghuo Company will tailor an album for Zhao Yaman, in fact, Li Ming will tailor an album for him.

Xinghuo Company is now the lyricist, and it is Li Ming, the big boss!

At present, the singers launched by Xinghuo Company are Ren Zhiming and Xiao Ling, and the title songs of the album launched are all Li Ming's works, and they have achieved very good results!

No, it should have been a very explosive effect!

It's all rushed to the billboard, and this effect is not explosive enough?

Some people say that Ren Zhiming's "Ignite" is so popular because of the game "League of Legends", and his album "Earth" is also because of the explosion of sales;

But don't look at Ren Zhiming, just watch Xinghu Company launch another singer - Xiao Ling!

As a pure newcomer, her album "Courage", one month after its launch, has exceeded 3 million downloads!

This data is comparable to the diva level!

Chen Ruoyi, the diva before Xiao Ling, sold only more than 4 million a month, and the album sales of the well-known group "Flying Group" were only more than 2 million, which was worse than Xiao Ling's "Courage".

Although Xiao Ling's album is priced relatively cheaper, this sales volume can really be regarded as the most dazzling newcomer this year.

Not surprisingly, at this year's music awards, Xiao Ling must be the best newcomer!