Prologue 2: The Great Wizarding World
What makes the planet Azeroth special is the vast amount of magical energy it contains, which has been carried forward by its inhabitants, and mortals have created various forms of magic. Writing, Fun, Pavilion www.biquge.info some of which are even adjacent to the heavenly realm, transcending miracles.
In Azeroth, learning to fight is the easiest way to live, you don't need to join a city-state or work for an organization, but you need to learn to fight if you want to stay alive and protect your loved ones. The heroes have different fighting styles, so they are divided into different combat classes (not cooks, repairmen, security guards, etc., but combat classes).
[Mage]: Most of the professional mages use spells in their daily lives, for example, the battle mage in my village is a part-time electrical repairman [Oscarde], he is a summoning mage, but he can only summon food from the other world, so he also opened a restaurant.
Most of the mages rely on a circle to cast spells, but there are exceptions where a person can use a circle almost immediately when they draw a circle with their mind, or if the used magic is stored in a tattoo or birthmark, they can also be cast immediately.
The mages have no faith, but simply worship the power of magic, thousands of years ago, they established a magic city called Dalaran, and many aspiring self-taught mages will work hard all their lives to enter the Dalaran School of Magic. The organization that governs the Holy City is called the Council of the Six of Kenrito, and all six of them are the most powerful mages in Azeroth.
[Pastor]: Almost every village has a church, which is where priests study and celebrate Mass. They believe in the Father and the Holy Court, and use the power of light and magic to heal people's sickness and pain.
The Priest's magic requires a spell or chant to be unleashed, and on the battlefield, the wounded often rely on the Priest who is with them to heal, which is one reason why Azeroth does not have a hospital.
The hierarchy of priests is equivalent to that of the priesthood, i.e. acolytes and nuns, priests, priests/priests, bishops (Azeroth has 72 bishops), popes.
Warlock: This much-maligned group is still active in Azeroth, believing in the evil creatures of the Cosmic Void and taking pride in summoning powerful Void Demons.
Warlocks are adept at summoning magic, summons are extremely ferocious, and can even shoot destroying deathlight.
Warlocks are a field of study that has been banned in several countries, as they often summon strange things that cause the tragic deaths of innocent civilians.
Although the Warlock culture is very widespread, they still have to hide, so they do not have a clear organization, and therefore there is no clear hierarchy (although the Black Scythe Council may be the largest organization of Warlocks, but there is no clear evidence that this organization actually exists).
[Druid]: The three words druid, translated into lingua franca, means the god of the forest. It is mostly found among minotaurs, trolls, and night elves. Druids were called by nature herself, and they were divided into three categories
1. A druid beast, a druid in the form of a wild animal.
2 Raptor Druids, Bird Druids.
3 Magic Beanstalk Druids, Druids who control the power of plants in nature.
Among the druids, there are only druids and great druids.
[Assassins]: Assassins excel in hand-to-hand combat, poisoning, and assassination. It's not that assassins can't use magic, but because they prefer the thrill of seeing the blood of a knife. They can cast magic on the blade to make it sharper, or use magic to make themselves imperceptible.
The level of the assassin requires an exam, and the content of the exam is divided into: 1 stealth technique, 2 fighting skills, 3 poison staining techniques, 4 hidden weapon techniques, 5 sprinting techniques, and the highest level is a five-star assassin, that is, an assassin with full marks in all five events.
[Warrior]: Possessors of true power, who are diligent in training to slay their enemies with unrivaled blades, and who disdain to use spells (and it is not excluded that some people cannot use magic).
Warriors are soldiers in each country, so their rank is equivalent to that of each country.
Paladin: Paladins only began to emerge in the Second Orc War, and in order to resist the powerful orc legions, Lordaeron's Pope Alonthos Fao combined the magic of the Holy Light with the hand-to-hand combat skills of warriors to create a new combat class. Their physical strength and devotion to the Light of Heaven made them the smallest group in Azeroth.
Paladins are used exclusively in warfare, and the rank is also equivalent to the military rank.
[Shamans]: Believe in shamanism, the gods they worship are their ancestors, advanced culture does not affect the worship of ancestors, orcs, minotaurs and trolls all believe in the protection of ancestral spirits. Among the tribes, the most respected are the shamans, who can use the power of their ancestors to communicate with the five elements of earth, fire, wind, thunder, and water, and make some kind of agreement with the elemental lords to use the power of the five elements. However, the spell must be cast through a medium, i.e., a totem pole, in order to make better use of the power of the ancestors, and then ask the elemental spirits to help.
When a shaman comes of age, the elders bless him and anoint his whole body with fishy herbs, and the rite of passage turns into a grand ball.
[Hunter]: Azeroth is home to many beasts. From Lordaeron to Kalimdor, a wide variety of creatures can be found everywhere. Some of them are friendly, some are fierce - but they all have one thing in common. Each creature has a special connection with the hunter, they are not beast tamers, and for the beast, the presence of the hunter is not a catastrophe, but the arrival of a friend.
There is no hierarchy among hunters, but it is conceivable that the hunter who gets the most friends with the beast is the best hunter.
Power rankings in the Overworld
1 The presiding god above the throne of God
2 Titans
3 Old Gods
4 Wilderness Demigods
5 Five-colored dragons
6 Demons (those evil creatures summoned by warlocks)
7 Mortals (i.e. Humans, Orcs, Night Elves, Trolls, Spider Demons, Blood Elves, Dwarves, Gnomes, Goblins, Pandamen, Draenei, Ogres)
Strength is not absolute, mortals and demons can also surpass the main god, the above rankings are based on the level of civilization and intellectual development, and creatures with incomplete intelligence such as fish people and kobolds do not enter the ranking.
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