Chapter 1307: The scuffle is unbearable, and the bloody battle is fought to the end!

The vast starry sky, the bright galaxy.

The two sides of the fierce battle, the strong collide.

Flying laser rays, sparkling beams of energy, silent pulsed radiation......

In this vast star field, the two sides staged a peak duel.

The slender and magnificent starship, in the midst of attack and defense, the energy shield constantly appeared ripples and fluctuations, like a large blue water droplet, jumping up all kinds of ripples again and again.

The powerful attack energy distorted the space around the battleship, distorting the trajectory of the beam propagation, making the light in the starry sky look extraordinarily bizarre, as if the light was transmitted in a chaotic liquid state, and there were various kinds of refraction and diffuse reflections.

Starships have strong attack and defense, so it is not easy to blow up a starship, and the most tragic and exciting is often the space fighters of both sides.

Both sides have almost considerable high mobility and high sensitivity, and the fight between the fighters has become the most dazzling dog fight, entangled with each other, climbing, diving, sharp turning, rolling, all kinds of difficult actions, accompanied by the constant offensive and defensive switching of both sides.

Some fighters were hit by missiles and turned into brilliant fireballs, some were directly volleyed by energy weapons and became scattered with fragments, and some collided with the enemy or their own fighters in the pursuit of high mobility.

For a space fighter that flies at a speed of more than 10 or 20 kilometers per second, or even hundreds of kilometers per second, the kinetic energy release at the moment of impact is too powerful, and no metal material can withstand such a high-speed impact.

Therefore, the high-speed collision of space fighters is more like a life-and-death duel between knights, crashing into pieces and countless fragments, without any delay and pause, and the collision is often less than a millisecond.

If the fierce battle between space fighters is a bit similar to the battle between the rangers on the ancient battlefield, then the duel between the starships is like a brave duel between neatly arranged infantry phalanxes.

Speed down!

Speed down!

For both sides that are at the level of first-level civilization, the speed of the starship is too fast, and the speed of light or even faster than the speed of light will only make the interstellar war difficult to fight and defend, the attacker needs luck to win, and the defender needs character to counterattack and win.

It's like having two athletes who are both good at running fast start boxing on the vast prairie, if both sides run wildly, then no one can catch up with the other, and the war can't happen at all.

Even if the two sides were to face each other like cavalry, the time to meet and fight would be extremely short, unless one side did not defend at all, and it was possible for the other side to sneak up on it.

Just like the Sixth Fleet of the Qin Tiantuan Empire before, the 21 interstellar warships led by Lunci led by Luncy, that is, with the help of sufficient reconnaissance and intelligence advantages, after the opponent was unfortunately injured by a large number of space mines, he launched a steady and ruthless assault, and this time he succeeded in one blow.

But today, the situation is very different.

The interstellar expeditionary fleet led by Renxi, after any warship of its main combat cluster entered the battlefield, it was in a high state of combat readiness, the formation was very open, and they formed a good mutual care for each other, and they were not damaged by space minefield attacks.

Therefore, Qin Tian's first round of eight Dragon Soul-class interstellar destroyers was only a surprise attack, this kind of opportunity is only once, and killing one of the opponent's interstellar battle cruisers is already a good gain, and the second round of raids is not good, the other party is fully prepared, and sent a hunting and annihilation detachment to implement mobile defense outside the combat cluster, effectively blocking the surprise attack of the Dragon Soul-class interstellar destroyers.

Speed has become a problem that must be solved in interstellar warfare.

Yazero Division's expedition, from the Garan Empire with the interstellar expeditionary fleet, came to kill in a mighty way, but they did not come to travel, they not only wanted to avenge the destroyed Sixth Fleet, but also slaughtered Entez and others who dared to defect to the empire, and even conquered the marauder civilization to open up territory for the new emperor of the Garan Empire, Black Pupil.

And Qin Tian's reason for fighting was even simpler.

In order to curb the interstellar exploration and colonization expansion of the Garan Empire, and in order to win valuable development time and space for human civilization on the earth, Qin Tian must launch offensive and defensive operations in the star field of the planet Harak, after all, he can't wait until the Garan Empire invades the solar system and seriously threatens the earth, so he desperately resists.

As a result, the particularity of this battle is also destined for both sides to choose to slow down with a 'relatively tacit understanding', because both sides want to destroy each other.

In this way, both sides have to slow down in order to better track, lock and attack the target, just like the boxers in the boxing ring, it is impossible to run and fight, often take flexible small steps, around the other party to test and attack, and will not spread their feet and run around.

From running at high speed faster than light to reducing to the 'sub-light speed' state of about 200,000 kilometers per second, the fight between interstellar warships is still a bit of a 'test of patience', and the speed is still too fast, and the relative speed of attack and defense is still as high as more than 400,000 kilometers, which is also faster than the speed of light.

Such a fast speed makes the meeting time still very short, resulting in a short time window for attacking the other party, and at the same time, it also leads to a particularly large area of the warring star field, dozens or hundreds of interstellar warships shuttle to each other at high speed, almost occupying billions of square kilometers of star fields.

If the speed is too fast to fight, then slow down again!

There was no agreement between the two parties, there was no communication, and they both chose to slow down very tacitly.

This drop is a sharp drop, which is directly reduced to about 10,000 kilometers per second.

The combat effect of such a sudden reduction in speed is, of course, also leveraged.

In the vast starry sky, the length of the hull is often thousands of meters, or even kilometers long, interstellar warships, especially super-large warships such as Star Destroyers, with a speed of about 10,000 kilometers per second, which can already be regarded as 'snail speed', because the distance traveled per second is only one hull length.

Just like a car, if the distance traveled per second is only the length of a vehicle, that is, about four or five meters, then the speed is 18 kilometers per hour, which is of course a 'slow' moving speed for a car that can speed 120 kilometers or even 140 or even faster.

And slow speed also has the benefit of slow speed, the car is driving at a lower speed, whether it is a U-turn or a sharp turn, it is obviously more advantageous than when driving at high speeds.

Therefore, when the starship crawls at 'snail speed' and a speed of 10,000 kilometers per second, its maneuverability and agility are greatly reduced, but in exchange, it is not only a smaller turning radius and faster course adjustment efficiency, but also a great benefit, that is, the power system can allocate more energy to attack weapons and defensive equipment.

The speed slows down, and the firepower and protection become stronger.

The starships of the two sides that took the initiative to reduce their speed seemed to be opening up their formations and fighting each other hand-to-hand.

Just like the sailing warships in the Age of Sail of Great Navigation, the two sides of the strong ships and sharp guns began to seize advantageous attack positions, maximize their firepower to attack with volleys, and at the same time resist the opponent's attacks with the maximum defensive state.

It seems that there should be more novel tactics and newer and more strange battle situations in interstellar warfare under ultra-high-tech conditions, but the form of war and the mode of engagement have 'returned to the basics' and have become the simplest, most direct, and most rugged warship fight.

Of course, the combat scenarios are different depending on the level of technology.

Although the tactics have become simpler, the battle between the starships of the two sides is a fierce battle in a variety of ways.

The wooden sailing warships of the sail era were bombarded by the side of the ship's guns, bombarding each other during the voyage, and whoever had a high artillery hit rate and whose battleship had strong protection often won the final victory.

And now, Qin Tian and the interstellar warships of the Garan Empire are fighting each other, and the battle form is much more exciting.

The interstellar warships are tens of thousands or even hundreds of thousands of kilometers apart, because each other has a strong protective shield and space folding device, as well as very strong protective firepower, so they are very clear to each other that the cost ratio of launching interstellar missiles and sending space fighters to each other will not be very large, but they know that 'the output is definitely far lower than the return', but they still have to continuously launch missiles, keep sending space fighters, and fight each other to the end.

If you want to break through the opponent's defense with high efficiency and the fastest, you mainly rely on ship-borne heavy firepower, such as antimatter cannons, neutron main guns and other high-power weapons, and continuously bombard the opponent violently, it is possible to break the opponent's protective shield, disrupt the opponent's space gravitational field, and penetrate the alloy of the hull of its battleship, so as to achieve the killing effect.

Therefore, the fight between the starships of the two sides is really an 'inseparable' protracted battle, the speed of each other is already very slow, and it is very easy to continue to track and lock each other, but it is not so easy to blow each other up.

Fierce battle! Fight! Bloodbath!

Huge interstellar warships, in this tens of millions of star fields, keep maneuvering and changing orbits, constantly attacking each other, so that the light of the explosion lights up the starry sky, and the staggered firepower hook weaves a dazzling colorful streamer, which is brilliant and blurry.

At this time, the battleships are fighting each other, and if you want to achieve results, it is impossible to have a good result in a melee fighting alone, and you must work together as a team, and use multiple warships to attack the enemy at the same time.

However, in this chaotic battlefield, the situation is extremely chaotic, and the fleet formations have long been disrupted in the midst of mutual impact, forming a chaotic situation of 'you have me, I have you', and it is very difficult to organize 'more to fight less'.

Therefore, in the battlefield, it is often the starships with large size and fierce firepower that vainly try to pick the enemy starships with small size and weak firepower to attack, but the other party is not a fool, and will immediately call out starships of comparable strength, or multiple warships to confront, which will form an extremely chaotic situation.

Among the expeditionary fleets of the Garan Empire, there is no doubt that the most powerful and eye-catching is the Star Destroyer, which is large in size, long in hull, fierce in firepower, and strong in protection, just like a lion in a group of beasts, and is an extremely conspicuous and domineering existence.

At first, Yaze's tactics were very simple, after mobilizing the reserve forces, he had as many as 20 star destroyers, 40 heavy ships, and 79 attack cruisers.

Therefore, Yaze took the initiative to reduce speed, take the initiative to split the troops, and took the initiative to form small detachments, with star destroyers as the main combat force, with heavy ships as combat auxiliaries, and then equipped with attack cruisers to form a 'combat unit' that can be attacked and defended.

In his vision, such a combat unit would have a strong attack and protection force, enough to deal with an equal number of enemy fleets.

However, his idea was too 'idealistic', and the situation in interstellar warfare was changing rapidly, and in an extremely complex combat environment, it was difficult for each interstellar battleship to maintain 'teamwork', and the formation was quickly dispersed.

This is like a dozen cars, driving at a speed of more than 100 kilometers per hour on a highway with a large traffic flow, even if the communication is smooth, it is difficult to maintain the formation, because the traffic flow is large, and the vehicles of the convoy are easily stuck and disrupted by other vehicles, resulting in the destruction of the formation.

And on the highway, it is impossible for the convoy to drive at turtle speed.

Just like in today's chaotic battlefield, Yaze's combat units, no starship dares to travel at a speed of less than 10,000 kilometers per second, too low speed means losing the minimum maneuverability, and slow speed means that the efficiency of maneuvers such as climbing, diving, and turning is also lower, increasing the risk of being attacked and hit.

What's more, every starship is a behemoth, even the smallest interstellar attack cruiser is a huge space vehicle with a body length of more than two thousand meters and a total mass of more than one million tons, and it would be catastrophic to collide with any battleship.

So......

The ideal is beautiful, but the reality is cruel.

Yaze's tactics of 'small unit, big coordination, and high cooperation' formulated at the beginning completely proved to be of no practical value, and the chaotic Star Wars situation directly made his tactics come to naught.

The so-called combat units quickly became a pot of porridge, and more than 100 interstellar warships could not effectively form combat units to carry out team cooperative operations, and they all fought their own battles.

In contrast, Qin Tian, who did not have an advantage in the number of troops, adopted a more pragmatic tactic - a big melee.

As the saying goes, 'take advantage of the muddy water, good to fish'.

Qin Tian's strongest interstellar battleships are none other than the God of War and the Raptor, these two battleships have reached the peak level of first-class civilization, although they are slightly smaller than the Star Destroyers of the Garan Empire, but the combat effectiveness of a single ship is stronger.

In addition, in addition to the eight Dragon Soul-class interstellar destroyers that were the first to be upgraded and strengthened, in order to meet these two battles, from Planet Haraq to Planet Kaborah, from Dastan and Adams to Bor and Earth, one large space base after another has been processing and manufacturing day and night.

Especially on the earth side of Qin Tian's 'hometown', he was even more ruthless, mass-produced modular and large-scale production at any cost, and rushed to produce warships in a state of war, providing 35 glorious-class interstellar battleships for the second battle between Qin Tian and the Garan Empire.

Using unified standards and unified processes, through thousands of smart factories distributed on six planets, these batch of interstellar battleships named 'Glorious' are exactly the same except for the different string numbers, which is also in line with the characteristics of large-scale industrial mass production.

Rapid mass manufacturing! Save costs and improve efficiency!

And the reason why it was named 'Glorious' is because Qin Tian knows very well that it is difficult for these 35 warships to survive until after the war, they are the consumables of these two battles, just like ordinary ammunition in any war, they belong to the category of 'campaign consumables', and they have not considered how long they will serve from the beginning of their construction.

Therefore, Qin Tian's 'big melee' tactic is to say that these 35 Glory-class interstellar battleships, together with the 8 Dragon Soul-class interstellar destroyers, are directly sent into the battlefield in accordance with the principle of 'no group, no team, no coordination', and fiercely entangled with more than 100 star battleships of the other side.

If the forces are not superior, then the situation will be confused, if Ya Ze is allowed to form a complete formation of more than a hundred of his interstellar warships and form an airtight offensive and defensive formation, then Qin Tian will have no way to fight.

Using the advanced and powerful God of War and the Raptor, as well as the interstellar fortresses that had been ambushed in advance, Qin Tian muddied the battle situation, and then threw all his 43 interstellar warships into the battlefield and strangled them with Yaze's warships, forming an 'intractable' melee situation.

And the reason why such a 'rogue' tactic is used is not only because the number of Qin Tian warships is not dominant, but also because the battlefield situation is destined to be the 'only choice'.

Nearly two hundred starships are intertwined and scuffled, what does that mean?

It means that the entire battlefield is extremely chaotic, full of all kinds of electromagnetic pulses, all kinds of energy fluctuations and gravitational field chaos, in such a situation, the communication environment of any warship is extremely bad, just like the best quality mobile phone, to call in the noisy vegetable market, it is absolutely unbearable chaos.

Therefore, Qin Tian knew very well that in the melee, the communication command would inevitably follow the chaos, the position of the battleship was constantly changing, and the offensive and defensive transitions between the two sides were also very frequent, sometimes a battleship A was still bombarding a star destroyer of the opponent one second, and the next second a heavy ship jumped out to 'block the gun' for the star destroyer, or cooperated with the star destroyer to attack the A battleship, maybe in the next second, a new battleship came out to change the situation of the battle.

The communication environment is terrible!

The tide of battle is unpredictable!

In such a big melee, Qin Tian completely 'herded' these 43 interstellar battleships and let them fight freely, anyway, as long as it is not his own, he will beat whoever he catches, and he pays attention to what efficient cooperation, in the big melee, what he fights is that the firepower output is fierce and fast enough, and the indiscriminate punch to kill the master lies in the word 'chaos'.

……

The battle was fierce.

Ya Ze wants to command everything, wants to control the battle situation, and controls the battlefield situation in his own hands, while Qin Tian is the opposite, not caring about anything, asking nothing, and letting the warships 'play freely and super melee'.

And after the fight lasted for a long time, it turned out that Qin Tian really wanted to 'punch the master to death'.

As the commander of the expeditionary fleet, Yaze, who was appointed as the new officer, was seriously inconsistent with the actual situation on the battlefield, and his operational ideas, tactical concepts, and campaign plans could not keep up with the ever-changing battlefield situation at all.

With a large amount of battlefield information data and a large number of engagement dynamics, they are constantly summarized to the command center, not to mention manual analysis, and even the super neuron computer is about to collapse and cannot be calculated at all.

In such a high-tech, high-intensity, high-tempo interstellar war, it is a very stupid and backward way to use people to command operations.

Because people rely on hearing and sight, obtain external information, and then make decisions after thinking, and then issue orders for each warship to execute, which is a very slow process.

For example, when Yaze heard that a certain battleship was under siege, he immediately issued an order to dispatch other warships to help, and it took two or three seconds from the time he heard the battle situation to the time he said the order, and then the communications staff officer issued the order to convey it, until the battleship that received the order rushed to help, not to mention that it was gone in more than ten seconds.

For an interstellar warship that sails at a speed of 10,000 kilometers or more per second, more than ten seconds is more than 100,000 kilometers, which is enough for the two interstellar warships to switch between attack and defense many times.

Therefore, relying on people to command the battle, the battle situation has long changed, and Yaze's orders often cannot have the desired effect at all, but instead make some starships tired and worthless to run around.

The difference between Qin Tian and Yaze is that he delegated power and let the 45 interstellar warships participating in the war fight separately and self-contained.

Originally, any of Qin Tian's interstellar warships were designed and built 'unmanned and intelligent', and in the chaotic battlefield situation, the warships only needed to manage themselves, make full use of their own observation and sensing equipment, and use ultra-high-speed big data intelligent analysis capabilities to attack enemy ships in the most scientific and effective way, using the principle of proximity.

In the melee, such a 'free engagement' mode is the most practical, because unmanned starships, they will not have any sympathy and pity, fear and fear.

They will only observe and perceive the star fields around them, conduct a comprehensive analysis of many enemy ships, and judge which one is the most suitable for attack, so they will not hesitate to slam the firepower, and when the battle situation changes, they will also change dynamically, immediately choose new targets, choose new attack methods, and so on.

Ya Ze and Qin Tian's different tactical choices were also destined for dramatic changes in the course of the engagement.

Yaze, who originally had the advantage of more than half of the troops, against Qin Tian, who was only supported by the Star Fortress, the starships of the two sides were in the big melee, and the Yaze side did not give full play to the advantage of troops, but in this high-paced melee, several warships were blown up one after another.

The warships that accepted Yaze's direct command seemed to be particularly unlucky, they ignored the surrounding situation while carrying out Yaze's orders, and were beaten by the opponent's 'stragglers', resulting in a lot of losses.

There was even a Star Destroyer, which was extremely unlucky enough to be attacked many times by many warships of the opposing side and was half-crippled.

This is like a group of people with a large number of people, fighting with a group of people with few people, thinking about forming a team to fight together, but instead being beaten by the opponent's stragglers, and the fight is lost and difficult to parry.

At this time, Yaze, who was extremely scary, finally realized the crux of the problem.

The battlefield is so chaotic and ever-changing, then it's a fart!

After learning the hard way, Ya Ze immediately made a change, and he also gave the captains of each warship the power to play freely, fight freely, and flexibly adjust the tactical tactics according to the battle situation...... ()

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