144 Target One Million
Sony's conditions are not deliberately difficult for Qin Han. Of course, investors have to be responsible for their own money, in case there are no restrictions, and as a result, people take the money to buy luxury watches and luxury cars, and spend all day and night, isn't it wronged?
Besides, even if the producer gets the investment and focuses on making games, Sony can't just let it go and ignore it.
Without quality control, what should I do if the game I make can't be sold?
Without project management, what if the game keeps procrastinating and bounces, and becomes an investment black hole?
Even if it is a work like "No Man's Sky" in the previous life, which was scolded by tens of millions of players and had a bad reputation, the real problem is only publicity and pricing. The game itself is an independent game developed by a small workshop of more than 20 people, and it can still be played.
Moreover, even if "No Man's Sky" suffered a cliff-like decline in word-of-mouth and the ensuing refund frenzy, Sony still made a lot of money, and it was not a complete failed game project.
However, Sony has Sony's position, and Qin Han also has his own considerations.
It's certainly good to have such a gaming industry giant to provide financial and technical support. But even if he didn't, he didn't care too much.
Qin Han has too many game ideas in his mind that originate from his previous life, and it is not a problem to make a few indie games with a small cost but a big sale. In this way, for a company, the most difficult stage of primitive accumulation is successfully completed. In the future, I won't be able to wave as much as I want.
After listening to Xiaoshan Xinyi's conditions, Qin Han shook his head: "Xiaoshan Sang, although the conditions offered by Sony are not bad, they conflict too much with my philosophy. I have my own development plan, and I am not in a hurry to make Terracotta Entertainment bigger for the time being, and the freedom of creation is what I value most now. So, I'm sorry. ”
Qin Han's refusal surprised Xiaoshan Xinyi. After all, as a representative of an industry giant like Sony, he released great goodwill, and the conditions offered were also very generous, but he did not impress the other party.
He thought for a while and said, "Since Mr. Qin Han is not interested in this cooperation plan, I can provide a B plan." Sony will still invest in Terracotta Entertainment and can also provide corresponding technical support. In addition, we will ensure the independence of your company and do not interfere in its management. Our requirement was that Terracotta Entertainment could develop the game as an exclusive third party for Sony game consoles. At the very least, the games developed by your company cannot be accessed on the other two game platforms. ”
"Microsoft and Nintendo, I understand. ”
Nobuyoshi Koyama continued, "Sony can waive the platform licensing fee required for Terracotta Entertainment Club's games to be released on Sony Game Platforms. And in terms of game royalty sharing, certain discounts can also be provided. Of course, the direct financial support is probably relatively small, and it can only be less than 50 million yen. ”
50 million yen, converted into Huaxia coins, is just over 3 million, which is only enough for the development cost of a third-rate mobile game. This small amount of money basically can't make any waves in the game industry.
Moreover, in addition to the drastic reduction in direct investment, there is also a disadvantage in choosing this B plan, that is, compared with the previous plan, which is almost equivalent to signing a deed of sale, Sony's investment in the promotion of the game developed by Terracotta Warriors Entertainment is absolutely different.
Let's take "No Man's Sky" as an example. If it weren't for the fact that it hugged Sony's thighs and had a lot of promotional resources, how could the boasting of this game be widely known by players? As a result, excessive publicity also led to a huge gap between the actual game content and the publicity, attracting countless bad reviews.
However, although propaganda is important, Qin Han does not have to rely on Sony.
First of all, as a well-known cartoonist, he already has great publicity resources. And in this age of the Internet, where social media is extremely developed, as long as the game has excellent quality, even if it only relies on word of mouth among players, it can still be successful.
"Xiao Shansan, for the B plan you proposed, with all due respect, it is not very attractive to me. With only 50 million yen and some discounts, Sony seems to have miscalculated the value of the game in order to obtain the exclusive rights to "Oriental Gensokyo Story". ”
was rejected one after another, and Koyama Nobuyoshi was not angry. He smiled and said, "Why, Mr. Qin Han, are you very optimistic about the prospects of "Oriental Fantasy Hometown Story"? In my opinion, this game is indeed very interesting and the gameplay is groundbreaking, but it is debatable how much actual commercial potential there is. The popularity of the free beta does not mean that players are willing to pay for the official version. ”
"So Xiaoshan-san, how much do you think the sales of "Oriental Gensokyo Story" can reach on PC?" Qin Han asked rhetorically.
"Hmm......" Nobuyoshi Koyama thought for a moment and said, "If you only count the PC platform that was first released, then it would be a miracle that it would reach 100,000 a week and 300,000 cumulative sales." Sony also took a fancy to your company's ability to achieve miracles, so it was very sincere to propose a cooperation plan. ”
"Xiaoshansang, your 'miracle', isn't it too petty?"
"What does Teacher Qin Han think?"
Qin Han stretched out a finger: "Conservative estimates, it should be able to reach one million sales a month." ”
Is this still called conservative?
Nobuyoshi Koyama almost squirted the coffee out of his mouth.
In Japan, if a second-tier console game with a development cost of about 500 million yen can reach 1 million sales, it will be a great event to be able to open champagne and hold a celebration party!
It's a crazy dream to make an indie game made by a non-full-time person and want to sell a million people?
It's no wonder that Nobuyoshi Koyama, after all, although the indie games in this world have developed rapidly, there are no phenomenal works like the Qin and Han dynasties in the previous life, and underestimating the commercial potential of indie games is a common phenomenon in the entire game industry.
"Teacher Qin Han, if I hadn't played "Oriental Gensokyo Story" and knew that this was a very good game, I am afraid that I would have regarded you as a liar who brags casually. Nobuyoshi Koyama smiled bitterly.
"I'm not bragging, I'll find out when the game goes on sale. ”
Qin Han is very confident in "Oriental Fantasy Hometown Story". In the previous life, "Stardew Valley" could sell 400,000 copies in twelve days, and there is no reason why "Oriental Gensokyo Story", which is better in all aspects, sells even less.
Moreover, in terms of publicity, "Oriental Gensokyo Story" has also done a better job.
The most important thing is that in this parallel world, Huaxia's economy is more developed, and the crackdown on piracy is also very severe - like 3DM, a famous game love sharing forum in the previous life, has become a comprehensive *** website in this world.
With such a group of players whose purchasing power has greatly increased, Qin Han did not panic at all.