320 Cthulhu Mythos
After dealing with the company's daily affairs, Qin Han summoned several creators who were responsible for the development of "Terraria" to a meeting in the conference room.
The main program of the game has been basically developed. All you need to do now is fill that randomly generated world with content to make it colorful, fun to play, and fun.
The developers rushed in, and then greeted Qin Han one after another.
Terracotta Entertainment is a cultural and creative company that focuses on discovering the personality and inspiration of employees, so its management style is not serious.
Qin Han also responded to the employees one by one with a smile. When he saw that everyone had arrived, he said, "At the meeting the day before yesterday, we decided on the basic art style of the entire game world. Today, let's discuss how NPCs, including hostile monsters and neutral creeps, should be designed. ”
Although "Terraria" will introduce the two major IPs of Dongfang and fate, how to organically integrate these two different worldviews together to build a complete world is also something that needs to be considered.
"President, I think the design of the monster is the most important. Because this kind of NPC has the most direct and frequent interaction with the player - combat. Their image directly shapes the style of the entire game. "Games like Kirby the Stars are super cute, from the characters you control, to the background screens, to the enemies. Even if the player dies in the game, I am afraid that there will not be too many negative emotions. ”
The company's famous women's programmer, even when she came to the meeting, was still wearing women's clothes — this time in a black gothic dress.
At the beginning, when Junya Ota and Takashi Ono first came to the company, they were a little uncomfortable with the existence of Kinoshita's women's clothing boss.
The first time I talked, I thought the other party was a woman, but when I heard Kinoshita speak, I knelt down directly.
Now, however, everyone has adapted to Kinoshita's unique taste in dressing.
The work has been done very well, and there is nothing to complain about.
"yes. Monsters do matter. Qin Han nodded. In fact, before the meeting today, he had already thought about the design concept and main style of the monsters in "Terraria". I didn't take it out now, I just wanted the employees to brainstorm it.
"President, how about we continue to follow the monster design style of "Oriental Gensokyo Story", "At this time, Ono Takashi spoke.
He's still a newcomer to the development team. With its original random generation algorithm, the game concept of "Terraria" can be technically realized, so Ono Chong is very valued by Qin and Han.
However, because of his personality, he is still very low-key in the company, and many times, his sense of presence is a little low. was nicknamed the "Thin Shadow Man".
This time, Ono Chong actually took the initiative to speak, which surprised others.
It seems that he is also slowly changing himself.
Qin Han Dynasty Ono Chong nodded: "Tell me your reasons." ”
""Oriental Gensokyo Story" and "Terraria" both borrow the worldview of the Oriental series. If we continue to use the monster design style of "Eastern Gensokyo Story" in "Terraria", or even simply, carry several well-known monsters to "Terraria". Players will feel very familiar when they see these familiar creatures. ”
"It's like the Final Fantasy series?" asked Fat Tanaka.
Square Enix's "Final Fantasy" series, as a world-class RPG game on the same level as "Dragon Quest", has a different world view, protagonist, story theme, etc. But players can still find those familiar faces in every game.
For example, chocobos, moguls, cacti, Dombery, and the signature summoned beast, the dragon god Bahamut.
These are virtual characters that are not the protagonists, not even humans, but if they are managed well, they can still bring great benefits to the company.
"Hmm, Ono's proposal is very good, you can write it down. Qin Han bowed. However, he changed his words and added, "However, the monster settings in "Oriental Gensokyo Story" are designed to match the overall idyllic style of the game and the relaxed and happy game atmosphere. In "Terraria", I'm afraid it's not appropriate. ”
Tanaka Fat is worthy of being an old employee who has followed Qin Han all the way, and his experience is far stronger than that of newcomers like Ono Chong.
Listening to Qin Han's prompt, he slapped his thigh and said, "I remember." President, you have to insist on adding light and shade and light sources in "Terraria", and you also have to design a kind of visual desolate and dead 'Corrupted Earth' terrain in the game, I'm afraid you want the game style to be more dark and terrifying, right?"
"That's right. You're right. Qin Han said, "The theme of "Oriental Fantasy Story" is life and management. And the theme of "Terraria", in addition to free construction, is adventure and exploration. Exploring uncharted territory, discovering treasures, and encountering sudden dangers are things we should show our players. ”
After Qin Han set the tone for the design of the monster, others spoke one after another and put forward various opinions.
Some suggest looking for inspiration from the myths and legends of countries around the world.
Some people also think that they can refer to the classic movies, TV series, games, anime and other entertainment works in the past.
Qin Han listened carefully to the suggestions put forward by his subordinates, and asked them to write down the constructive plans among them.
Seeing that the discussion was about the same, he took out the backpack he had brought into the conference room and took out the contents one by one.
The employees looked over curiously and found that what Qin Han took out was a book.
"President, what is this?" said the fat man Tanaka picked up a book and looked at it carefully.
The cover of the book, the main color is a deep brown, depicts a man with a distorted and frightened expression, his body wrapped in many tentacles, being dragged into the deep sea.
The name of the book is The Cthulhu Mythos.
The Cthulhu Mythos is a general term for a series of works created by American horror and fantasy writer, Howard Philip Lovecraft, in the early twentieth century.
The Cthulhu Mythos is known for its unique grandeur, unusual setting, and its eerie, dark, unknown, desperate, and crazy style.
Especially in the era of the Internet with advanced information, this originally niche horror myth series has gradually become familiar to the public. Various classic elements have also been extracted by creators and applied to entertainment works such as movies, TV series, games, animations, and comics.