Chapter 92: The Fierce Quarrel "The First Shift"
This matter did not go so smoothly at first, for example, Zhang Li, as an old-timer in the game design industry, was very dissatisfied with all kinds of things Xia Sen did.
Zhang Li and Xia Sen broke out into a fierce quarrel.
"That's not appropriate!" Zhang Li frowned. "Many of the games in the game lobby are very popular games offline, and the game itself already has a very complete mechanism, so it is unreasonable to make unauthorized changes on it!"
"We're not changing the game mechanics, we're just changing the strategy. Xia Sen replied.
"The tentacles of your operation strategy have extended to the game! It has seriously affected the game experience!" Zhang Li said loudly, "Don't do this demand!"
"Hey. Xia Sen patted his head helplessly, this scene was inexplicably so familiar.
It seems that the same thing happened at every requirements workshop in his last life: a request was put forward and rejected on the spot. It's just that at that time, the role was the opposite, and it was other people's needs that were dismissed, and it was sprayed that was... Himself.
It's really feng shui in turn.
It seems that he can only sacrifice that ultimate.
"For the sake of money, for the sake of our common good, let's give it a try. Xia Sen patted Zhang Li on the shoulder, "We can do an AB test and only open this function to some users." If this feature leads to user churn... Let's just delete it, okay?"
"Uh..." Looking at Xia Sen's serious face, Zhang Li nodded reluctantly.
He was a more conceited person. He acknowledges Chasson's leadership, Chasson's insight, and Chasson's extraordinary vision.
Overall, he was convinced by Xia Sen.
But he also has his own dedication, he is a professional when it comes to game design, and he has always considered himself to have extraordinary insight.
It's a pity that when it comes to decision-making, in the end, I can't twist my arms and thighs. The person in front of him is at least his own boss and the person who pays the salary. Since the boss insists on one thing... Whether it's right or wrong, the employee always has to help him prove the results... Working in a startup requires the courage to try and make mistakes.
To sum up, he thought that Xia Sen's idea was unreliable, but for Xia Sen's sake, he decided to let him play a game.
When Zhang Li designed the game, he had a beautiful original intention.
It came from his father. Zhang Li's father was an old man who liked to play chess. In the early years, there were many "chess stalls" on the side of the road. People who like to play chess, in their free time, go to the side of the road and find a big tree where they can enjoy the shade. Prop up a stone, set up a chessboard, and sit there and wait. After a while, someone came up and asked. "Come, kill a game?"
Then there will be a second person, a third person walking by, and before you know it, there will be a lot of people around the chessboard. When I got tired, I sat there with another person and watched by myself. The next moment to look at a while, and the cycle repeats. One play is an afternoon.
Those who like to play cards are the same, set up a table at the mouth of the alley, and get together a few people at random, and a dozen is an afternoon.
I don't know when Zhang Li's father didn't go out much. For a while, he desperately pulled Zhang Li to play chess with him. Later, Zhang Li became more and more busy, and his father did not force it.
Until one day, Zhang Li came home from work at night. I saw my lonely and elderly father staying at home, setting up a chessboard, and playing with his left and right hands. The dim lights in the home instantly stinged his eyes.
At this time, Zhang Li realized that the "chess" stalls on the roadside that he could often see when he was a child had already disappeared unconsciously.
Maybe it's because everyone is getting busier and busier and doesn't have so much time to go out and relax. Those who have these hobbies of games will have a hard time finding a partner to play with.
All the people are starting to become... Lonely.
Zhang Li advocated moving some offline games in China to online, just to help these people continue to play. Bring some joy to their lonely leisure time.
This is also the original intention of the game hall incubation.
Now, some of the things they need to do have to go against their original intentions. A game company has to survive after all, and if it is not profitable, they can't even pay their employees' salaries, so they can't talk about their ideals and original intentions.
This is also a very cruel truth.
Zhang Li has thought about the mode of charging within the game, and most of them are borrowed from some mature game charging concepts abroad.
It is divided into two kinds: the first is a one-time payment, people who want to play the game directly spend money to buy, and only those who pay can enjoy the game; the second is time payment, playing for an hour and paying for an hour; the third is slightly more high-end, selling is a VIP service, VIP users can get the priority of matching strategy, and can match game opponents faster.
was slapped by Xia Sen and knocked them all over.
There was a strong clash of ideas between the two men.
Xia Sen admits that Zhang Li is the kind of good, traditional game designer. But his ideas are difficult to survive in China.
In foreign countries, there are many well-known game designers, all of whom focus on the game itself, just like Zhang Li. They can simply design some games that are very playful. For example, the United States, such as the island country. There are endless games like this. And in their countries, there will also be many users who are willing to pay cash to buy the game and go home to enjoy it slowly.
However, this method is difficult to play in China.
One-time payment?
At that time, the system in some aspects of the country was not perfect, and it was easy for people with ulterior motives to take advantage of loopholes. Psychologically, consumers are reluctant to spend too much money on a game that they have not seen in its entirety, for fear of being scammed. This has led to a very tragic situation, where no one wants to buy paid games, and free games don't know how to bring revenue.
Pay when you pack it?
This form of payment is very easy to bring anxiety to consumers. In the case of a casual game that kills time, the purpose of the game itself is contrary to this form of charging. On the contrary, it will stifle the need for relaxation when consumers are gaming.
VIP room service?
This Xia Sen doesn't want to complain anymore. He didn't bother to investigate why it wasn't appropriate. Because history has proven that this is a very inappropriate form of charging.
It's sad to think about.
This is also the essential reason why plagiarism is prevalent in China and there are few originals. The cost of originality is too high, and a game that took a long time to make, if it doesn't have a very good profit model, will only end up with a dead end.