334 Circle Money Master

Listening to Kenji Kitagawa about the game, Qin Han felt a little strange in his heart.

Isn't this "Idol Master"?

In the previous life, "Idol Master" was two two-dimensional idol projects on a par with "love_live!"

Before the Qin and Han dynasties, "Idol Master" had already become a huge family with many derivative works after more than ten years of development.

And in today's world, "Idol Master" has not appeared.

In the previous life, Microsoft, with the "Idol Master" ported from the arcade machine to Xbox 360, was able to gain a foothold in Dongying, a country that is not so cold to guns and cars, and has a unique otaku culture.

And in this world, "Idol Master" did not appear, so in Dongying, the market share of Xbox360 is pitiful.

However, on the other hand, because Microsoft did not find an opportunity to enter the Japanese market, it invested more resources in the European, American and Chinese markets, so in this generation of console wars, most of the time, it still has an advantage.

"Make 'Idol Master' by yourself?" Qin Han put his left hand on the dining table, his index finger lightly tapped on the table, and fell into thought.

"It's not impossible to choose. Although "Idol Master" is a 3D game, the system is not complicated, and there is no innovative gameplay. Where this game really goes to the extreme is in the characterization. The cute virtual characters in the game hit the g-spot of the cute dolphins, so they can be sold on sale. It's as simple as that. ”

The development of such a game is not too difficult, and it is just right for the production team to practice and accumulate experience in 3D production for future games.

Of course, since it was Kenji Kitagawa's production request, all the characters in the game had to be replaced by members of Nogizaka 46.

It's not a big deal.

On the contrary, it can be said that it is better.

Create a virtual character and then make players like her, which in turn increases the sales of the game.

Put a popular real-life idol into the game to attract fans to buy the game.

It goes without saying which means it's easier to increase sales?

The same thing. Why has there always been a large market for unlimited streaming online articles? Because with the popularity of the original work, this kind of online article is easier to attract readers in the early stage than completely original online articles.

Of course, with the purchasing power of Nogizaka fans now, this game can sell for one or two hundred thousand, and it is guaranteed that it will not lose money, which is still possible. But in order to increase sales, it is necessary to attract players who are not fans of Nogizaka to buy the game.

Then, the quality of the game itself must be excellent.

"Kitagawa San, I'm very interested in your proposal. Qin Han said, "Making a high-quality idol development simulation game can not only allow Terracotta Entertainment to accumulate 3D development experience, but also further increase the popularity of Nogizaka 46." I have no reason to refuse this kind of win-win thing. ”

Getting this satisfying answer, Kitagawa Kenji was very pleased.

Making a game similar to "If I'm in Love with AKB1/48", which is shoddy and saved to take money out of fans' pockets, is of no use to today's Nogizaka 46 except to consume the consumption potential of fans.

On the contrary, if it is really like what Qin Han said, it can make a game with good quality and reputation, it will definitely have a good effect on the popularity of Nogizaka 46.

"Qin Sang, great!" Kitagawa Kenji picked up the wine bottle, filled the wine glasses for himself, Qin Han, and Morita Hou, and said excitedly, "I wish this game project a success!"

After the three of them clinked glasses, Qin Han saw that Kitagawa Kenji's excitement had recovered a little, and then said: "To make a game like Kitagawa San, you envisioned, Terracotta Entertainment also needs the support of Sony." For example, 3D motion capture and facial capture technology. In addition, Sony Music's music library should ideally be open to Terracotta Entertainment. ”

"Quku?"

"Yes. In my vision, the most exciting gameplay in this game is the whole process of the player, as the agent, choosing songs for their idol group, choreographing dances, and then putting on beautiful costumes and performing on stage. Sony Music has so many song copyrights in its hands, wouldn't it be interesting if there was a more diverse selection of songs in the game?"

Sheng Tian Hou listened to Qin Han talk about his game idea on the side, and said with a smile: "It is indeed a great idea to let players customize their own unique idol group concerts. Stage costumes, dance moves, ......"

Qin Han glanced at Sheng Tianhou and seemed to know what the other party was thinking.

"Morita San, do you have the letters 'DLC' in your mind?"

Sheng Tianhou smiled embarrassedly: "Haha, the instinct of a businessman, the instinct of a businessman." ”

Although as a player, Qin Han hated DLC, especially what costume packs, weapon packs, and even DLCs that were sold after just adding some new BGMs or updating models.

However, from a game developer's point of view, the more money a player can spend on a DLC, the better the DLC.

In the previous life, "Idol Master" was able to get such a nickname as "Master of Circle Money", and the DLC it launched has a strong ability to attract money, needless to say.

"I always feel that after making such a game, I will be scolded by players behind my back in the future......" Qin Han thought to himself.

But whatever, scolding and scolding, when it's time to pay for DLC, it's not like you have to pay obediently.

So, this new game project was given at the dinner table.

Since it is a game that sells characters, the 3D models of the characters must be done well enough. Therefore, Qin Han needed Sony to provide support for motion capture and expression capture technology.

As for the overall style, whether to go as realistic as possible 3D style or use cartoon rendering, Qin Han hesitated for a while, but finally chose cartoon rendering.

The 3D style is as realistic as possible, and in terms of graphic expression, it is better. However, the production cost of the game will definitely skyrocket.

Moreover, such a game that focuses on idol culture and cute elements is too realistic, which is not necessarily a good thing.

No matter how realistic, can the 3D modeling in the game compare to real people?

On the contrary, if cartoon rendering is used, not only can the production cost of the game be greatly reduced, but also the personality characteristics of the game characters can be better displayed in front of players through this unrealistic exaggerated performance.

Of course, even if it is rendered in cartoons, Qin Han will not make the game characters into paper dolls with stiff expressions and dull movements.

He didn't want to smash the reputation that Terracotta Entertainment had accumulated so hard.