271 SSR-class subordinates

"This is the phone of the quiet Mr. Monkey who is very good at arithmetic. Shimazu Fumitsuki smiled mischievously.

This eldest lady is really good at nicknames. A high-achieving student in the Department of Mathematics of Tokyo University, just because he was a little thinner and introverted, he was nicknamed "Mr. Quiet Monkey who can count......

Qin Han took the phone with a smile: "How did you get Ono's mobile phone?"

"He just put his phone on the table. I wanted to try my skills, so I grabbed Mr. Monkey while he wasn't looking. Shimazu Fumitsuki said casually.

"You don't really take someone's phone just to try your skills, do you?"

"Of course not. Write down Mr. Monkey's phone number and return your phone. When you come back, I'll give you the reason. ”

Qin Han believed that the eldest lady of the Shimazu family would not be idle and toss herself. He did as he was told, ran out and returned the phone to Takashi Ono, who hadn't gone far, before returning to the store.

"Running after a full meal is not good for your health. I hope your reasons are worth my trip. Qin Han let out a sigh of relief.

"Teacher Qin Han, your skills are so good, and your physical fitness should be very strong, so there is no big problem. Fumitsuki Shimazu said with a smile before explaining the reason, "I remember, when you talked to me about the company yesterday, you mentioned that the development of new games was not going very smoothly because of the lack of talents who knew how to generate procedural content, right?"

"That's right. It's hard for you to remember. Qin Han nodded.

He just chatted casually when he was shopping and chatting, but he didn't expect the other party to remember it.

"This morning, when I went to listen to your speech, that cheeky Kawahara, and Mr. Monkey - forget it, it's a bit rude to call him that, let's call him Ono. Kawahara and Ono sat right next to me. Excluding Kawahara's attempts to ask for my phone number, invite me to dinner, and finally have sex with me, I still heard some useful news from the conversation between those two people......"

After Shimazu Fumitsuki finished talking about what he heard, Qin Han was quite surprised.

He thought that even if he was looking hard at the GDC, he might not be able to find the talent he needed. didn't expect that the other party would send it to the door by himself.

Ono devised a random algorithm that he was going to use in the game. However, this idea was vetoed by Yoji Kawahara.

It seems that this guy really doesn't have much vision except for putting on the shelves of his predecessors.

At dinner just now, Yoji Kawahara also boasted about the junior he brought with him.

Takako Ono is no ordinary mathematics student at Tokyo University. When he was in high school, he won a gold medal in the International Mathematical Olympiad.

For a Dongying person, it is really unique to be able to achieve such results under the encirclement and suppression of countless Chinese scholars.

Not only is Ono very talented in mathematics, but since his freshman year, he has been teaching himself computer programming and has achieved quite impressive results.

It is said that the professor of the Faculty of Engineering wanted Takashi Ono to transfer from the Faculty of Mathematics to the Faculty of Computer Science, and he had a big quarrel with the professor of the Faculty of Science.

Qin Han believed that if such an SSR-level servant who was proficient in dual professions was recruited...... No, it's a subordinate, and the problems faced by developing new games will definitely be solved.

…………

In the afternoon, at the Kamakura City Convention Center, the Toei Game Developers Conference was still being held.

After the highlight of Qin Han's speech in the morning, most of the attendees' attention was attracted by the new games and new technology experience areas located in the North and West Halls.

Here, attendees can experience a variety of demo games that are not seen on the market, incorporating new ideas and brilliant ideas, as well as many gaming devices that incorporate new technologies.

It's fair to say that even the most experienced and hardcore gamers will be able to experience the best fun and addiction here.

Yoji Kawahara's studio, "Asukata", also has a small exhibition area in the experience area to show off the new games he has made to the public.

The game, tentatively titled Sword of Life, is an action RPG with cartoon-rendered 3D graphics. For a new studio that lacks funds, it is impossible to fight for 3D graphics like those triple-A masterpieces. And if you play 2D, you can't achieve the same effect as "Oriental Gensokyo Story" without excellent artists. It's a smart choice.

However, in terms of game content, "Sword of Life" is a bit ambitious.

Yoji Kawahara hopes that this game will have a rich skill system, a smooth sense of blowing, a complex and diverse equipment system, intense battles, and a heart-wrenching plot, interesting and thought-provoking side quests, by the way, emotional drama and favorability system must also be there, and in the end, there must be more choices, more endings......

All in all, Yoji Kawahara wanted his game to be perfect in every way.

Therefore, the plan proposed by Ono Chong before: dilute the plot, strengthen the character development brought by equipment and skills, and then use the random algorithm he designed to make a maze exploration RPG, which was ruthlessly denied by Yoji Kawahara.

"That woman is really hateful! Isn't it just that you are beautiful and want to have a meal with you? She is so sarcastic to me! With her, it seems that you don't want to get investment from Qin Han......" Yoji Kawahara felt depressed when he thought of what happened at lunch.

But he didn't lose faith in his game.

"Maybe someone from the club in the afternoon, such as SE, KT, Sony, etc., played my game and was impressed by its excellent quality and decided to invest in it......"

However, although his wish is very beautiful, the reality is very helpless.

Throughout the afternoon, people who walked up to his booth and played Sword of Life — neither in the gaming industry nor in the casual — gave encouraging positive reviews.

Some played for more than ten minutes, then shook their heads and left. Some played for a little longer, but left unceremonious criticism before leaving.

"The system is too complicated, and it's too difficult to get started!"

"For games that don't have any bright spots, the development team must be short of money. ”

"It can be seen that the production team wants to make this game comprehensive, but the remnant is that due to limited ability, it has not done anything well. ”

"I don't see any creative ideas in this game, only imitations of at least five classic games. ”

The huge gap between ideals and reality makes Yoji Kawahara's temper worse and worse.

After the afternoon meeting, he gave an order to Ono Chong with a cold face: "The game has not received a good response today, all because you made a big mistake in the numerical design, which affected the balance and made the players not get a good game experience!"