417 Boos and riots
"He's a star in the indie game! He's an innovator in gameplay! He's a miracle in sales!"
In the host's introductory speech, Qin Han appeared on the stage.
The cheers from the audience were even more enthusiastic than when Ubisoft's beautiful producer appeared on the stage just now.
The host appeased for a long time, and the applause of the audience slowly died down.
Later, two more famous game producers appeared.
After the introductions one by one, the host sat the four guests, and the symposium officially began.
The symposium went smoothly, and the black brother host was very eloquent and very good at controlling the rhythm, constantly guiding the topic, throwing questions to the guests, and making jokes from time to time to stir up the atmosphere.
"Mr. Qin, the topic of our discussion today is 'Game Expression and Gameplay Development Direction'. And the two games you've worked on since you entered the game industry β "Fantasy Fantasy Story", which has been in release for almost ten months, and "Terraria", which is about to be released, are extremely rich in gameplay. The other simply created a new concept of 'sandbox games'. It can be said that these are two games that have had a profound impact on the industry. However, many players say that compared to the rich and innovative gameplay, the graphics of these two games seem too backward. Is there anything you'd like to say about that?"
The symposium lasted for more than ten minutes, and the host asked Qin Han a question.
"Well, what about this......," Qin Han raised the microphone, "First of all, put aside the clichΓ©d praise that retro, nostalgic, and unique styles have given to the art style of the two games. To be honest, I decided to go with the pixel style, mainly because Terracotta Entertainment didn't have enough resources β money and people were lacking. β
Qin Han's big truth immediately attracted a burst of laughter from the audience.
"If I'm working for a big game company, like Ubisoft, and I have more resources at hand, then I want to make a game with great graphics and a lot of gameplay. What game producer wouldn't want to make a triple-A masterpiece?"
The black brother host immediately threw the topic to the beautiful producer on the side.
"Ms. Jeongde, there seems to be some people here who envy a big company like Ubisoft. β
"Actually, as far as I know, there are also many employees in Ubisoft who envy the free environment of indie game developers. "And no matter how much budget you have to make a game, it's never enough to come up with the perfect game." We will always have to deal with the problem of trade-offs. Mr. Qin Han chose to invest most of his resources in the design and content filling of the gameplay, and then made the picture at the minimum cost. I, on the other hand, prefer to maintain a balance between the two. β
"Ms. Jee Tak prefers to use the barrel theory to make a game β the shortest piece of the board that makes the barrel determines the amount of water the barrel holds. So, the game should be balanced in all aspects, with no obvious drawbacks, in order to be popular. I, on the other hand, are the opposite. I think that as long as a game has enough attractive advantages, then players will buy it even if the disadvantages are obvious. This may be the personality factor, just like when playing RPG, instead of evenly distributing points to strength, agility, intelligence, and physique, it is better to concentrate on cultivating one attribute. Qin Han continued the topic.
"I agree with Mr. Qin Han's philosophy. Another game producer joined the discussion, "Then again, after so many years of technological development in the game industry, don't you think that there is less and less room for improvement on the screen?"
"Yes. Ever since Atari and Nintendo made video games a global entertainment pop in the '80s, we've been in a phase of technological explosion. From the eight-bit FC, to the sixteen-bit SFC, MD, to the 32-bit PS, SS, and then to today's high-definition era, the game performance has been advancing rapidly. Today, however, the marginal effects of technology are already beginning to emerge. The same million dollars invested in the production of the game, which used to be able to improve the graphics by 50%, may only improve the graphics by 10% now. Moreover, there is a limit to the perception of human visual organs. β
I also agree with Mr. Qin Han's point of view. Jeep said, "Take the Assassin's Creed series I'm currently working on. Now that it has gone through three generations, the game's accumulation of material texture models has been very deep, and the graphics have reached the first-class level of contemporaneous games, and it is difficult to make any breakthroughs. So, the project team has been discussing how to improve the gameplay. In fact, my creative director suggested that Assassin's Creed be an open world by referring to Terraria. β
Qin Han didn't expect that in this parallel world, he would be able to influence a famous game series to make changes. He had a nasty seizure and smiled, "Maybe I can give you some advice to Lady Jeongde." In addition to the open world, Assassin's Creed can also be integrated in gameplay. For example, if the story takes place in the Caribbean during the Age of Discovery, then you can join the Age of Sails naval warfare system......"
Ubisoft's beautiful producer listened to Qin Han's words and was shocked: "How did he know the background of the next Assassin's Creed, set in the Caribbean during the Age ......of Discovery? However, it would be a good idea to join the naval combat system......"
Qin Han didn't know that his casual words had actually ushered in a revolutionary turning point for the "Assassin's Creed" series in this world.
At this symposium, several guests expressed their opinions and talked eloquently, so that the audience listened with relish. Especially Qin Han, with the different views and theories brought by the other world, everyone had a refreshing feeling and received applause.
But just as the symposium was coming to an end, there was a little discord.
Several people holding protest signs broke into the venue, shouting slogans while booing and interrupting Qin Han, who was speaking on the stage.
"Qin Han is a garbage producer who discriminates against women!"
"Get out of the game!"
"You don't deserve to be in the TGA!"
The organizers of the symposium reacted quickly, immediately called security guards and dragged out the protesters who had trespassed into the venue.
The black host brother also immediately played a round, eliminating the weird and embarrassing atmosphere of the scene for a while.
However, the media reporters who were invited to attend the symposium used their cameras to record all the scenes just now.