150 most successful indie games

In this parallel world, there is no Minecraft, R-star's GTA, bethesda's Fallout, and The Elder Scrolls series, nor do they appear.

Therefore, the concept of sandbox games and non-linear open-world games is very unfamiliar to both game developers and ordinary players.

Then, as a traverser, Qin and Han, of course, must use this information advantage to "transplant" those games that have been successful in another world.

He explained to the fat man Tanaka with a question mark on his face, "You know the sand pit in the park for children." There, children can use the tools at their disposal and use their imagination to shape the sand into whatever image they want. In English, this kind of place for children to play is called sand_box, that is, the sandbox. The main feature of sandbox games is that players can transform the world according to their own wishes. ”

"Sounds interesting!" Tanaka's fat eyes, sparkling.

Whether you are a game maker or a gamer, "freedom" and "realism" are the two words that are most likely to tickle your heart.

Qin Han continued: "The core gameplay of the game is to allow players to explore, adventure, and fight in a randomly generated world, and build houses, farms, and even castles according to their own wishes, creating their own world. I have all the names in mind, and it's called "Oriental World". ”

He is determined to promote the IP of the Oriental series. So the core of the game is the famous 2D sandbox game "Terraria" from another world, but outside, it has to be dressed in the skin of the Touhou series.

Why Terraria?

This starts with the three-step development path of independent games designed by the Qin and Han dynasties for terracotta entertainment.

In a previous life, which indie game was the most famous and commercially successful?

There is no doubt that there is only one answer.

Minecraft.

This high-freedom 3D sandbox game, known as the Lego bricks of the virtual world, has taken the world by storm and won numerous awards, even transcending the scope of games and becoming a subcultural phenomenon.

Microsoft spent $2.5 billion to acquire Mojang, the studio that developed "Minecraft", and Marcus Persson, the maker of "Minecraft", also became a billionaire.

Qin Han wanted to make "Minecraft".

However, he didn't know much about programming, and he didn't have many programming geniuses like Marcus Persson who could make text adventure games at the age of eight.

Or rather, there are not many such geniuses in the whole world.

So he needs to hone his production team and accumulate skills.

In the previous life, after "Minecraft" became popular, there were countless followers, and there were many excellent ones. In 3D, there is "Dragon Quest: Builder", and in 2D, there are "Terraria", "Astral Border", etc.

In terms of technical threshold, 2D pixel art games are of course simpler than 3D games. Therefore, Qin Han is ready to start with "Terraria" first, and then combine the excellent concepts of other similar games to bring the first free sandbox game to the world.

Qin Han introduced the basic gameplay and concepts of the game to Tanaka Fatty, which not only made this guy feel at ease about the future of the company, but also full of enthusiasm for the production of new games, and he couldn't wait to return to the company immediately and write a proposal.

The celebration banquet is over, but the hot sale of "Oriental Gensokyo Story" continues.

In the second week of its release, the game is still appearing everywhere on the Internet. Major game media have also reported on it, praising "Oriental Gensokyo Story".

Famitsu, the authoritative game media of Dongying, gave "Oriental Gensokyo Story" a high score of 38 points.

In view of the notoriety of "plugging money", famitong is not produced by a large factory, and it basically does not get a full score of 40 points, so 38 points is already a high evaluation.

"Play Together", the largest game information website in China, gave "Oriental Gensokyo Story" a high score of 9.4 points.

The two most famous game websites in Europe and the United States, IGN and gamespot, gave ratings of 9.1 and 9.3 respectively.

A low-cost indie game produced by a small workshop has received unanimous praise from many players and the media, which is a rare scene.

And the big hit of "Oriental Gensokyo Story" has also given a shot in the arm to the independent game industry, which has always been applauded but not popular in the world and has not achieved too many commercial results.

Countless indie game makers, inspired by "Oriental Gensokyo Story", buried their heads in front of the computer, worked hard, and fantasized that they could repeat the glory of "Oriental Gensokyo Story", and the game became a big hit and became rich overnight.

Halfway through the second week, by Wednesday, although the sales had not yet been counted, Qin Han had a hunch that the goal of breaking one million in half a month could be easily achieved.

And on this day, Sony also called.

"Teacher Qin Han, I am Xiaoshan Xinyi. ”

"Oh, it's Xiaoshan San, hello. ”

"Congratulations first. "Oriental Gensokyo Story" sold so well that I was taken aback. No wonder you were so confident in the first place. It's me who has lost my eyes. ”

"Where, there are few people in the world who can predict the success of "Oriental Gensokyo Story". Even I wasn't 100% sure. ”

"So, Mr. Qin Han, are you free the day after tomorrow? I would like to invite you to Sony to discuss in detail our cooperation plan with Terracotta Warriors and Horses Entertainment. ”

"I'm a cartoonist, I don't have fixed working hours, I'm always available. I'll come tomorrow. ”

agreed on the specific time and place of meeting, and Qin Han hung up the phone.

After a while, the company's mailbox received two emails in a row.

The senders are Nintendo and Microsoft respectively, as if they have made an appointment.

These two companies, what they want to negotiate with Terracotta Warriors and Horses Entertainment, is the console transplant of "Oriental Gensokyo Story".

"The game was a big hit, and the three industry giants came to the door. Is this 'no one asks under the window for ten years, and once you become famous, the world will know'?" Qin Han said to himself with a smile.

On Friday, Qin Han went to discuss cooperation with Sony in accordance with the agreement with Xiaoshan Xinyi.

This time, with the support of sales, he believes that he will be more confident in negotiating.

The meeting place between the two parties was chosen at Sony's Tokyo headquarters building at No. 7, Konan, Minato-ku.

From this point, it can also be seen how seriously Sony attaches this meeting.

In the morning, drive to the Sony Building.

I parked my car in the underground parking lot, went to the lobby on the first floor, and announced my name at the front desk.

"Hello, Qin Hansang, Section Chief Xiaoshan is waiting for you in Conference Room 6 on the tenth floor. ”

"Thank you. Nodding his head to the front desk lady in thanks, Qin Han walked into the elevator and pressed the button on the tenth floor.

While the elevator doors were closing, there was a sudden sound of hurried footsteps from outside, and a few crisp "wait a minute".