387 Mechanical Design

Many fans and critics say that Yuki Tomino "can't tell stories", not that the plot he conceived is not exciting enough, has no depth, and is not attractive. Rather, there are many debatable points in how this big bald head should present the story conceived in his heart to the audience.

Yuki Tomino's works are often set in vastness. In a sci-fi world, there are colorful black technologies, intricate power organizations, and a long history and culture. Together, these things build a huge information system. However, when Yuki Tomino conveys this information system to the audience, he often chooses to plug it all in one go, or uses a continuous side knock like a dragonfly.

Viewers who watch the film are slightly inattentive or have a weak understanding, so it is easy to miss the key information, either watch it repeatedly, or watch it in the fog for five or six episodes, and then give up.

In addition, when Yuki Tomino wants the characters in the play to convey certain information, or express their thoughts and emotions, he often uses a self-talking style, and the lines are often very jumpy.

This kind of "radio wave system" performance method makes it more difficult to watch.

A series of works like "turnA Gundam" that tell the story with a soothing rhythm and tell the story are hard to come by.

Perhaps for those "veteran" anime fans who pretend to be forced with "I've seen so-and-so animation, you haven't heard of it", the higher the threshold for watching an animation, the better.

However, for creators like Qin Han who hope that their works can be accepted by as many people as possible, this is definitely not a good thing.

If "popularization" and "popularity" are the criteria, there is one work in the Gundam series that is undoubtedly the best of them, and that is "Gundam SEED".

This new century Gundam work swept away the decline that had been revealed in the Gundam series and achieved unprecedented response.

However, this commercially successful Gundam work also has a lot of criticism. For example, one of the most often pointed out points is "plagiarism" of the series "Mobile Suit Gundam 0079".

From the plot point of view, SEED and 0079 do have some similarities. For example, in the beginning, it was a civilian boy who accidentally got on a Gundam, and then took a space battleship and fled all the way to Earth, while also dealing with the pursuit of enemies.

Other than that, though, the two works don't have much in common.

Especially when it comes to the spiritual core.

Yuki Tomino, who experienced World War II, continues to express the cruelty of war and the meaninglessness of life in his works.

In SEED, although the cruelty of war is also strongly expressed, this is a means, not an end, and everything is for the creation of characters. Therefore, this "idolized" Gundam can also attract a large number of new audiences who have never been exposed to this series.

Popularity, popularity, and idolization are the successes of "Gundam SEED". However, in its sequel "Gundam SEED-DESTINY", these three elements also became the fuse of its failure.

Subordinate to the popular trend and flattering the audience, so that the script was temporarily changed, so that the original protagonist gave way to the popular role of the previous work, and the supervisor and screenwriter were no longer the creators and controllers of the characters, but were bound by virtual characters.

This kind of unheard of thing happened to Gundam SEED-DESTINY.

Therefore, it is not surprising that its poor reputation and ratings are poor.

Qin Han wants to learn from the success of the other world "Gundam Seed", and take the failure of its sequel as a warning, and apply all kinds of experience to the "Mobile Suit Gundam 0079" in this world.

Of course, the main framework of the story, as well as the main characters in it, will not change.

If Amuro and Char were missing, would Gundam still be Gundam?

However, the plot, lines, and other things need to be slowly carved and accumulated bit by bit, and now I can't rush it.

The thing that can really be taken out first is the mechanical setting.

Robot animation, the biggest profit point, is the model periphery. Therefore, mechanical setting is the key of the key.

Moreover, since it is a real robot that takes the sci-fi route, rather than a pure fantasy, it uses nirvana to deal with super robots that fight monsters, so it needs to work harder in terms of setting.

It can't be like a super robot animation, how exaggerated and handsome, how to attract attention, how to come. At the very least, after reading it, people have the idea that "I don't understand it very well, but I feel so powerful".

Since it is science fiction, the proportion of "science" must not be less.

Qin Han recalled many classic mechanical settings from the Gundam series in his previous life. First of all, the winged bodies of Gundam Seed were the first to be excluded.

This exaggerated machine style is indeed very handsome, and it can also highlight the protagonist's domineering and cool dragging, and his combat effectiveness.

However, in terms of authenticity, it is lacking. On the real battlefield, there is only one technical weapon and driver that exists as consumables, and there is no room for the protagonist to pretend to be cool.

As for the "hair shedding machine" in "Gundam", it is also quite gorgeous and eye-catching.

However, this kind of mech, only in an animation like "Gundam", which has the style of a stage show, does not have a sense of disobedience.

After thinking about it, Qin Han still felt that in "Gundam 0079", the main character Amuro's landline, the RX78 Ancestor Gundam, was the most suitable, and it had the simplicity and simplicity of a weapon.

Of course, having said that, the mechanical setting of the RX78, due to the limitations of the times, is a bit earthy from the current point of view.

Therefore, although Qin Han was not ready to add exaggerated plural large wings to the body, design a six-winged angel. However, it still needs to be more complex. For example, a backpack is essential.

When a backpack is added to the back of the body, the overall sense of balance is more balanced, and it is not as thin as it looked before. In addition, backpacks can also provide different weapons and functions to the body.

What sniper backpacks, heavily armed backpacks, and high-mobility backpacks can not only improve the ability of the body, so as to be more expansive in the plot design, but also cheat more money when the model is released in the future.

After finalizing the mechanical draft in his heart, Qin Han began to be busy creating.

When he was at the University of Tokyo, he studied mechanical engineering, and he drew three views of machine parts that he didn't know how many, and he still had a good foundation in this area.

However, after a busy night, Qin Han was still not satisfied with his draft.

After all, mechanical design in animation and mechanical drawing in reality are two different things. The latter doesn't require much artistry and design aesthetics. These two elements are the primary considerations that must be taken into account in the mechanical design of animation.