Chapter 1376: Let the Cannonballs Fly for a While

Charging model!

Lin Feng smiled. There will only be one charging model for a game like "Tank Wars", that is) the "coin-operated" charging model. "Tank Wars" itself is positioned as a casual online game, and it belongs to the kind of online game that you play with three or five friends. Therefore, if the point card charging model is adopted, it will obviously be directly shot to death by the player. Its online rate is definitely low. After all, for many people, if they don't enjoy the service, they have to pay the money first, and they are always a little unhappy in their hearts.

In particular, the one-time investment in the point card charging mode is too large. No matter how many points the denomination is, it is at least 10 yuan, which is always very distressing for many students. Of course, for an excellent online game, investing one or twenty yuan in advance is not much. However, for this kind of purely casual online game, it is not cost-effective to let players invest so much first, and it will make many people think about it.

As for the prop charging model, that's even more impossible. Think,"Tank Wars" was originally a game to beat the computer with friends.,You sell a prop.,Isn't that a reduction in the difficulty of the game.,It's not challenging at all.,It may make players very happy at first.,But in the long run, it's a kind of damage to the game.。 Although Tank Wars LI also offers a versus mode between players, it is still absolutely not advisable to charge for such items. After all, the game is positioned as a casual online game.,As a result, after entering,Jishu doesn't lose it.,If it's because the other party has the money to buy some props to abuse themselves.,You say depressed or not.。

In the long run, will anyone still play "Tank Battle Li"? When ordinary players are no longer interested, will those players who spend money to buy props still be interested? Therefore, for the "second shijie", for Lin Feng, "prop charge" is always the most undesirable charging model. This is a profit model built on the pain of poor players, and Lin Feng never disdains this model.

Therefore, the adoption of a "coin-operated" charging model in "Tank Wars" is undoubtedly the most clever and desirable. Think, when players enter the game, they only need to spend 0.1 yuan to play a game, and challenge the computer with their friends, which is a happy thing. And this kind of happiness only needs to pay 0.1 yuan, Lin Feng believes that for any player, this 0.1 yuan in exchange for dozens of minutes, or even a few hours of happiness, is absolutely worth it.

After all, "Tank Battle LI" currently only has 108 levels, and the whole game will end after clearing the level. And as long as you are high enough, you can completely clear the level with a "game currency".

One game currency can enjoy an afternoon of happiness, will there be players who don't want to?

"Boss, the difficulty of "Tank Battle Li" is not too high, at present, most players can get to the 50 level very smoothly, and it usually takes about 90 minutes to reach the 50 level, so calculated, a player only spends 0.1 yuan to play for 90 minutes, it seems that we don't make money! These 100 people, only 10 yuan, 10,000 people are only 1000 yuan. And as time goes on, the player's proficiency will increase, and the time to play each time will get longer and longer. Especially this kind of casual online game, it has its lifespan. After thinking about it carefully, Wu Zhaopu said a little depressedly.

As the company's vice president and the company's chief financial officer, he is naturally responsible for the company's finances. He can't be like Lin Feng, everything can come with his temperament, for him, everything must be the company's finances first.

Lin Feng smiled.

"Mr. Wu, indeed, a player only spends 0.1 yuan for 90 minutes, which is really a loss for our company. But everything is a change from quantity to quality. If the number of players is large, then we can still make money. According to the average player spending 0.1 yuan per day, when this number reaches 10 million, that is 1 million yuan per day (this is still 0.1 US dollars once in foreign countries, except for the currency exchange ratio of different countries). The server of "Tank Battle Li" only uses a supercomputer as the server, and its daily maintenance cost is only about 100,000 yuan. In this way, our company can make money no matter what!" Lin Feng said with a smile.

Wu Zhaopu listened to Lin Feng's calculations, and calculated with his head bored, what Lin Feng said was indeed very right. Once the number of players reaches a certain limit, it is definitely more profitable than the point card charging model and the prop charging model. After all, with such a low fee model, any player can easily join the game. And it also comes with a certain challenge, after all, the higher you jishu, the longer you play, and the more accomplished you will be. Especially when there is a leaderboard of players in the game, it is even more exciting for players.

Think about it, when I was a child in the arcade hall, in order to be able to keep my name on the small arcade machine, especially those very popular games, many people were tired of coining, just to be able to score the highest score. At that time, when the arcade machine was closed, most of the night, when the boss closed the door, after turning off the machine, the record would be emptied. When the machine turns on tomorrow morning, all the records will be clouds again. The next day, many persistent people went to make a record again, and left in a dashing manner in a shout behind them.

What are these people for?β€”to keep their name on the game for a day, to enjoy the screams of onlookers, and in the end, it's a human vanity.

Vanity! This is the root of human nature, and everyone keeps saying that they are not greedy for vanity, but in fact everyone is very greedy for vanity. It's just that some people are overflowing, and some people are buried deep in their hearts. Of course, this is not a bad thing, after all, if people do not have a little pursuit, a little selfish desire, human beings will not progress from primitive man to the moon.

In online games, the player's pursuit of vanity is even more expanded by the game to the limit. Think about it, there are so many players around the world, and your name is at the top of the list, what an honor it is. Sensei said something else, you go out, and people ask you what game you've been playing lately? The other party smiled slightly: You also play this, what is your name? You replied: The other party suddenly exclaimed: What, you are the one in the top few rankings.

Think about it, put yourself in your shoes, when you face this situation, will you feel a little proud in your heart?

Therefore, in order to stimulate players' enthusiasm for "Tank Battle LI", Lin Feng not only set up a "personal leveling list", but also a "teamwork list", as well as a "personal PK list" and a wide variety of lists. For players, the more such leaderboards, the better. After all, for most people, this life is obscure and destined to leave no trace in history.

Although it is true to say that it is ordinary, when there is a real opportunity for you to be famous through the ages, no one will refuse such a temptation.

Of course, in addition to these lists, Lin Feng also followed the "loser-pays system" that had been used by the previous "Second Shijie".

When a player chooses the online battle mode, the winner will receive no penny, while the loser will pay double the cost (both own and home). This "loser pays system", Lin Feng has now been merged into the "Second Shijie E-sports Champions League", and the effect is very good. It can be said that when "The King of Fighters Li" was launched, it once brought more than 10 million yuan of income to the "second shijie" every day. In particular, there is also a "loser challenge system", any player can spend five times the "game currency" to designate a challenge to a certain person, and the opponent can choose to fight or avoid the battle. However, if you win the battle, you will receive 2 coins, and the coins will be automatically stored in the winner's account.

And these were moved by Lin Feng to the King of Fighters, which is undoubtedly more suitable for this kind of "loser pays system" and "loser challenge system". Because in "The King of Fighters", if your level is not as good as the other party, and you want to defeat the other party, there is only one way, hard practice, hard practice, and continuous hard practice. But fighting games don't have to be hard to become a master, and you really need a little talent. After all, even if a more powerful person helps you kill the other party, it is only because he is better than the other party, it does not mean that you are better than the other party. But "Tank Wars" is different, if you lose alone, you can apply for a team fight, and then find three or five friends to help you out together.

And if you win like this, the other party has nothing to say. You can respond to each other with how good you are at team battles, not to mention that the charm of Tank Battle LI is in team battles, not solo battles. And because of this characteristic, once a group of people loses, as long as one of them refuses to admit defeat, the game will continue forever. On the contrary, in a heads-up mode like The King of Fighters, you lose more and lose interest, and the more you get tired of the game over time. "Tank Wars" has no shortcomings in this regard at all, not to mention that teamwork is really important.

No, Lin Feng and Wu Zhaopu have already entered the online battle mode when they are talking, and they have formed groups to PK each other. In the "online battle mode", it is also divided into computerized and non-computer modes. The so-called computer means that when both sides PK, there will be computer tanks entering the battlefield, which will attack both sides at the same time, which will add many variables to the game. As for the computerless mode, only two sides will fight against tanks, with the goal of destroying the opponent's base.

Two modes, each with a swing. But either way, it's enough to provoke the complex of player vs. player battles.

"Boss, it seems that the profit of this "Tank Battle Li" is not low!" Wu Zhaopu made a rough calculation, and in just such a short time, the company earned more than one million yuan, which is too profitable! However, Lin Feng promised that the income of this game would be shared by the eleven major game development departments, and Wu Zhaopu felt a little painful when he thought of this.

"Okay, Mr. Wu, don't be petty. You know, our company's profit point currently mainly comes from the game department, and all the games in our company are designed and developed by the employees of the eleven game development departments. Without them, there would be no company. Lin Feng patted Wu Zhaopu on the shoulder.

"You should also understand how many game companies outside want to poach our company's employees, and their ambitions are not small, and the biggest tone actually wants to poach a department of our company. If it weren't for the fact that our company's treatment is not bad, plus it has a promising future, and the company's atmosphere is good, I'm afraid that we would have been dug up by now!" Lin Feng sighed.

Don't look at Lin Feng is not often in the company, but he still knows everything about the company. Thinking of the fact that outside game companies are eyeing their own employees, how can Lin Feng not be surprised. Therefore, this time it is just through this "Tank Wars LIs" to buy people's hearts.

Of course, Lin Feng didn't expect "Tank Battle LIs" to be so popular. Looking at the "Online Numbers List", the highest number of online users in the world is still "Virtual Life" (no way, this online game similar to social networking is too popular abroad, and most Westerners will hang the window even if they don't play, so it's no wonder that the number of people online is not high).

Wu Zhaopu also sighed when he heard this. He is naturally clear about the poaching of the outside world. However, it is impossible to raise wages temporarily, and once a salary increase is more than 3,000 people, the economic pressure will be too great. What's more, the company's current treatment is not bad. It's already one of the best salaries in the gaming industry. It's just that it's much less than the salary offered when the outside world poachs people. But the salary offered by the outside world is only temporary, can it be permanently compared with the "second shijie"!

"Alright, it's time to report the good news to all game developers!" Lin Feng patted Wu Zhaopu on the shoulder and walked towards the "Fifth Game Development Department".

When Lin Feng and Wu Zhaopu rushed to the "Fifth Game Development Department", all the game developers were still in their respective game departments. But they didn't work either, after all, they worked all night, and they needed to rest, and it would be crazy to work again. They are all in Tank Wars LIs at the moment, enjoying the game they made overnight.

There was a roar of cannonballs from the eleven game departments, so much so that when Lin Feng came in, everyone didn't notice it. Seeing this, Wu Zhaopu frowned slightly. was about to wake everyone up, but Lin Feng raised his hand.

"Mr. Wu, it's okay, let's fly the cannonballs for a while!" Lin Feng pointed at the crowd.

Hey! This word is fresh! Wu Zhaopu took a cool breath when he heard this. And at this moment, in the conference room of Namco in Japan, the president Takeo Takasu is quite sad.