Chapter 70: Killing
Perspective Switch, George.
At all times, the Arcanist's strongest power can only be the Arcane, mysterious and powerful, and the limitations of both physical and magical skills are too obvious in comparison, the former is not fast enough, and the latter is not flexible enough. If I am an arcane arcanist, even if a skeleton mage of the same level is not a big threat, the entanglement is that I am just an ordinary physical magician, just as Colonel Taylor and others may not be able to solve the same level of necromancer, and I may not be able to defeat the same level of skeleton archmage, although the level of the skeleton archmage itself is far from that of a necromancer.
The lack of flexibility means that the mage is quite fragile before and during the completion of the magic, and the mage has a special preparation for each spell, and the mage who does not complete the magic in the ever-changing battlefield is too vulnerable. I'm expecting the Archmage on the other side to fall into such a state, and the Archmage of the Skeleton is hoping to hit me head-on with powerful offensive magic, and since both sides know what the other is thinking, it's unlikely that the goal of either side will be achieved. However, Archmage's actions created a "win-win" situation......
I easily dodged the magic that wasn't too powerful, and now the Skeleton Archmage was in the fragile state I imagined it to be, and it was a trap that I had to jump into, and such a good opportunity would not come up easily. The explosion step is launched, and the "gun fist" formed by the superposition of the punch is unreserved, and my speed is not something that the skeleton archmage can keep up with, but at this moment, a powerful energy fluctuation appears in front of me, and sure enough, the skeleton archmage is not such an easy enemy. It didn't matter if it was multiple spells or magic storage, I didn't have time to change direction and dodge when I was sprinting too fast.
There is no need for extra defense or dodge, there is no better choice in this completely adversity battlefield, speed, strength, so that the most ordinary punch becomes devastating, the attack magic of the skeleton archmage, is actually penetrated like this (although my body still suffered a lot of impact head-on), the skeleton archmage was hit by a sharp "fist", more than a third of the bones of the body were shattered, but this does not seem to be fatal to the necromantic skeleton archmage. The price I paid was that my (left) arm was burned by the ghost fire, and the attack magic just now was probably released by the ghost fire, right?
More bothering me than considering the state of the Skeleton Archmage was the left arm that was burned by the ghostly fire, and although I narrowly avoided the ghostly fire with my whole body crashing into the ghostfire in a confrontation, the pain of losing an arm was still not something that the human will could ignore, especially since the remnants of the ghostfire had not been extinguished from my burned shoulder. Slightly mobilize spiritual power to extinguish the flames, my combat power has also lost most of it, and the skeleton archmage has been affected much less than me, although normally he should have died if he was injured like that, but he is already a "necromancer", and if he does not destroy or destroy the soul completely, it is not considered "death". The scales of victory are beginning to tilt in favor of the Archmage of the Skeleton, and the heavy price we pay can only be a senseless sacrifice in the end? There is no need to hide anymore, different from the "killing technique" of ordinary physical arts, a means that exists purely for the sake of killing......
Self-hypnosis, allowing myself to forget about the pain in my left arm for a while, and forcing myself back to the best state I can now, mobilizing spiritual power, although it still runs in the body in the form of "internal breath", and the speed of the speed is slightly offset, this is a very dangerous move, and I can't control it so much. As the speed of spiritual power accelerates, all aspects of my body's attributes are also constantly improving, strength, speed, perception, and what is lost is only immeasurable feelings, at this moment I am no longer a human being, but a weapon that exists for the position to fight!
The blast step, which originally used the attack force of the energy burst, is now a heavy blow that actually stomps on the ground, mixed with the energy burst and the reaction force of the ground, and my speed has risen from zero instantly, although the leg that exerted force at that moment was under tremendous force, and now it is slightly fractured. The skeleton archmage who was injured by me just now also seems to feel the danger, if I have no scruples to exchange injuries for injuries, the ghost fire is definitely not enough to protect him, just like the choice of ordinary magicians, skeleton mages have prepared powerful defensive magic, I can't name it. But can this block my attack at the moment? The first to arrive is the finger gun, a meaningless consumption that should not be used, but it is a very important condiment for killing, even so fast that before the skeleton mage launches the defensive magic, the energy of the finger gun has already hit the skeleton mage, although there is no real damage because the energy is too weak, it still causes a slight impact on the skeleton archmage's bones.
The skeleton mage's reaction was a little slow, and it wasn't until he completed his defensive magic that he realized from the impact of the finger gun that the simple defensive magic was not enough to block my attack, at most it could resist the damage of the finger gun. It's also going crazy at the moment, I can't think about whether it's good or bad, and I only have one thing on my mind at the moment when I become a weapon, kill. The lance fist (or "jab") of the straight thrust was not flexible enough, and it was still the most basic right punch, approaching the same punch as the skeleton archmage could barely react, and turning around at a constant speed was about to unleash a fierce elbow blow, only to remember that the other arm had been burned out. As a result, the wound unreservedly crashed into the protective shield of the skeleton archmage, and for a while it was bloody but the weapon was not superfluous, and the body suffered a huge counter-impact from the weak point, pushing me backwards for a short distance, but this reasoning had not yet completed its historical mission, and there was a heavy stomping step that my body rushed towards the skeleton archmage again.
The other foot is to step heavily on the protective shield of the skeleton archmage, this time using the blast step is to use all the energy bursts to impact the skeleton mage's protective shield, strong and continuous three-stage attacks fall on the same point on the protective shield, the protective shield should be shattered, like the glass dealer was broken, and there is actually a bit of beauty visually. The bones on my body twisted in an impossible way, or shattered or dislocated, and the muscles were torn apart, all relying on the spiritual power thread of the "magic channel", narrowly avoiding a cloud of ghost fire, and before the other ghost fires could be defended, my completely twisted and deformed right hand (such as the forearm bending outward or something) had bypassed the ghost fire and landed on the shoulder of the skeleton mage.
The body of the necromancer, which would normally have an indescribable negative impact on humans, was so fragile at the moment, and the fingertips attached the power of the finger spear, forcibly pierced into the gap between the skeleton archmage's shoulder bones, and then used force to disassemble his entire arm. At this time, the ghost fire manipulated by the skeleton archmage had already burned to my body, and there was no time to extinguish the flames, so I crashed into the skeleton archmage with my own body, and for a while the flames were also spreading to his bones. Although the ghost fire is controlled by him, it does not mean that he is not afraid of the flames, just as human arsonists may not be immune to the burning of flames themselves (normal humans are afraid of fire, right?)
Maybe I can't be spared, killing itself is for destruction, not for self-comfort, as long as the goal is achieved, it doesn't matter what sacrifice is made. War, or the battlefield, is like this, sometimes there are things that are very touching, obviously very touching, but nothing can be changed. The purpose of our group was originally to make the enemy army summon skeletons endlessly, and as long as the goal was achieved, even if the whole army was destroyed, although personally I didn't want my comrades to die, even if we knew that we were ready to sacrifice each other.
Regardless of whether the Skeleton Archmage's ghost fire can help him store magic or multi-cast spells, he seems to me to be so powerless at the moment, although the Skeleton Mage and the Skeleton Captain come like cannon fodder under his control to block my attacks, but the speed of a fully exploded physical sorcerer is not comparable to his. Finally, I shattered the skull of the Skeleton Archmage, and my fist fell on the soul fire in the skull, and the Skeleton Archmage who extinguished the soul fire cut off the "vitality", even if I was at the point of running out of oil at the moment, I couldn't even extinguish the ghost fire on my body. Not only that, but because of the high-speed movement and the reaction force of the blow, the remaining right arm and both legs have been fractured, and the internal organs are somewhat damaged.
Normal killings would not be as brutal as they are now, but normal killings are against human bodies, and skeletons can only be dealt with in a simpler and more brutal way, which means a heavier price. Tactically speaking, I was successful, and solved the only trouble, the Skeleton Archmage, how could the rest possibly kill Jerry and Blinkin? Even if I couldn't kill all the Skeleton Mages, it should be no problem for them to basically lose their summoning ability and then retreat to the main army. Although I survived my wounds and returned to the army, I could still find a top arcanist to help me recover, but it was no longer realistic to return to the army alive;
I saw Colonel Taylor flying from a distance, his condition is definitely not good, but even so, his strength is two levels higher than mine, not to mention that the strongest skeleton archmage on the ground in the place has been killed by me, and a group of skeleton mages can't even stop Colonel Taylor's "shock fist", all of them are reduced to pieces; before I have time to rejoice, another necromancer flies, and two bone spears fall diagonally from the sky without accident, piercing my and Jerry's chests! Is this the difference in strength? The stalemate was so easily broken, and Colonel Taylor had to flee back with the only surviving Blinkin for a while, and the necromancer seemed to be unable to catch up.
My consciousness was blurring, and even the pain of being burned by the ghost fire was not so clear, I was tired and needed a good rest now......
(I didn't plan to write George and Jerry to death in the first place, but there are always sacrifices in war, isn't it?, after all, there are NPCs with names, and they may consider reappearing in other ways in the future, and at that time, they may not be human...... There is also the way of killing, I originally wanted to write a lot of things, but when the object is a "skeleton", many methods are restricted. For example, if an enemy is entrailed by an electric current and killed, the skeleton itself is dead and has no internal organs, and so on. )