Chapter Seventy-Six: The Battle of Arlington (2)

Perspective Switch: Alsace.

October 1, Arlington Cemetery.

I'm not human, there's nothing wrong with that, because, I'm a necromancer. Necromancers in the standard sense are professions and not races, but it doesn't make much difference to me, it doesn't matter, the important thing is, as long as I'm happy. I used to be, when I was still a human being, but I was not an ordinary human being, I was a genius, unfortunately this world was destined to be unfair to genius, the world could not keep up with the footsteps of genius, so I regarded genius as a heresy, this is the bad root of mortals, and later, I became a necromancer. Of course, even now I am not a necromancer.

Isn't it all good to be a necromancer? After all, it's just a profession, because by being a necromancer, I have the power that I could never get as a human being, I can do things that I can never do as a human being, I can get almost eternal life and the opportunity to explore the unreadable poems and the future that I can't reach, isn't it all good? Why, so repulsive necromancer? It should not be wrong for mortals to reject all necromancers because they are afraid of their power, or because there have been necromancers who have brought great calamity. But why should I care about the feelings of mortals? It's too tiring to be a good person, so I'd better be a bad person.

The ghost array I released did not hurt the other party, this is not surprising, this level of attack, can only be dodged with strength above the level of 1000+ spiritual power, right?And the three people on the opposite side did not just dodge, or did not dodge at all, but rushed towards us, and a huge blue barrier between the raised hands appeared on the path that the three of them flew at great speed, and in an instant, the speed of the three of them plummeted, and the defensive energy on their bodies was also weakened a lot. B-class cursed magic, the Wall of Sighs, has the effect of slowing and breaking defenses, and although it is not lethal in itself, it is quite practical magic on the battlefield, and it is not difficult for me to cast this magic.

And behind the wall of pain, there is a barren realm, yes, it is a realm, there are very few necromancers in the spiritual realm, in this realm, it is not so easy to kill me - I can get the blessing of the realm, as if I am integrated with this small world, the ghost energy automatically forms a defense around me that is not too strong but enough to delay time, my casting speed, The power of spell casting has also been greatly improved;On the other hand,But in the field continues to be eroded by ghost energy,Occasionally, there will be an auto-generated "ghost array" attack,Slow、Weak,But the victory is quite a lot,Behind the wall of sigh is the barren field,I don't worry about the opponent getting close at all,After all, my most powerful combat power still needs to rely on the field to support.。

Seeing that I used the field, the other three seemed to be quite surprised, and because they were weakened by the wall of sighs, they didn't come over at the first time. At this time, I had the opportunity to rush a wave, but I didn't do it after all, just because, they weren't worth it, just like in fairy tales, the bad guys always have to drag on time, let the protagonist grow and then be killed? But ah, the bad guys can do that, just because they have enough strength, and the bad guys who can drag on time without considering the Bug-like existence of the protagonist's halo have the strength to crush them! Similarly, the three humans in front of me have no chance of threatening me at all, so why should I be in such a hurry?

Only the weak will play some tricks, and only the weak will doubt their own strength......

While I was casting my domain, the other two necromancers were not idle, I had a high degree of confidence in my own strength, but they were still cautious, taking advantage of the brief gap between the three humans who were being held back by me, and of course they couldn't cast too powerful magic because of the rush of time. A ball of nothingness, a locust scourge, although the power and speed are not self-threatening to the opponent, just simply delay the time and disgust the opponent? Not only that, but their magic has naturally brought the blessing of the realm, and the pure necromancy and ghost energy have become more dangerous than before.

(Although I have my own pride, I must also look down on other necromancers, no one is right or wrong, the prudence of necromancers is determined by the professional characteristics of melancholy necromancers, maybe they are right, maybe they are right, not to mention that now I and their goals are the same in the general direction, and giving them domain buffs is not a consumption for me at all, so why not give it?)

With just a wall of pain, I had no intention of continuing to use powerful attack magic, opening up the Barren Realm, and using the Ghost Circle frequently, with the main battle going on between the three opposing three and two other necromancers. The large number of locusts summoned by the Locust Scourge cannot be completely dodged or completely destroyed even by the speed and agility of the sorcerer, and the dense and disgusting little things flying in the sky have an extremely amazing tenacious vitality, they know how to dodge danger, too concentrated attacks simply cannot cover how many locusts there are, and the final damage caused is not a big mistake for the whole, and too scattered attacks cannot even break through their defenses.

Although, on the other hand, locusts are not very aggressive and have very simple means, just a simple bite, it is not very obvious to say that the claws and germs they carry, can their small claws really cause direct damage? At least the bite may be more realistic, and the locusts in the magic of the Locust Scourge do not have many germs themselves. In the face of the "Tiangang" defense of the physical practitioner, the main role of the locust scourge is to consume the opponent's spiritual power (in the face of the locust calamity, under normal circumstances, the best way to deal with it is energy defense or a large-scale fire attribute attack), and the effect of the locust scourge is the most stable. However, the current locusts are affected by my domain, and naturally bring ghost energy, which itself is equivalent to a curse, even if the defense of physical arts cannot be completely defended, but if the ghost energy wants to play a role, I am afraid that it needs to accumulate a certain amount in their bodies......

Ghost energy belongs to the same system as death energy, but the difference is that death energy is the energy naturally generated by the existence of death spirit units and other interactions with the surrounding environment, and ghost energy is the decay of cursed soul energy that exists in the spirit spirit of resentful spirits. If the dead energy is regarded as an ordinary pollutant, then the ghost energy can probably be regarded as radiation, and it is self-evident which is better or worse. Ordinary necromancers focus on spiritual power and death energy, while necromancers are soul power and spiritual power, and there are still relatively few people who use ghost energy, so I am an outlier? Perhaps, there is a process of transformation from necromancer to necromancer.

My barren realm is still dead energy in essence, but because I have mastered the ghost energy, and this energy has become more powerful with the blessing of the realm, covering the entire realm, I can also attach the ghost energy to the magic of those two necromancers. To add to this, my current field is within 100 meters of my center.

Compared with the locust plague that specializes in disgusting people, the performance of the ball of nothingness is frustrating, which is also the inherent shortcoming of many magic, the speed is too slow and very inflexible, so it is difficult to hit the enemy, either you need to predict or control the enemy, or you need a large number to form a large area of fire suppression, and these two are difficult to guarantee in actual combat - the locust plague can also be regarded as a large area of coverage, of course, the quality of the coverage is relatively low, it is difficult to cause substantial damage, after all, the consumption itself is not very large. The Void Sphere, which was slowly advancing in the midst of the Locust Plague, was easily detected by the opponent due to its own powerful energy fluctuations, and then dodged it......

The two spells just now were just to stall for time, and there was nothing to regret if the purpose had been achieved.

The necromancer's strongest means can only be summoned forever, but there is no value in summoning a large number of cannon fodder in a battle at this level, and it is impossible to summon a large number of lord-level necromancers in time, so the other two necromancers only summoned a lord-level necromancer unit each with the blessing of my domain buff, and even, one of them is not counted. The current situation is that the three of them have just entered the edge of my barren realm, and they are still disturbed by the locust scourge but are not affected by the rapid rush to this side, and they will face three necromancers with the blessings of my barren realm, two behemoths that have been suddenly summoned, abomination, and a huge humanoid weapon (perhaps called a "mecha" from another angle).

Ordinary abomination can be said to be the bottom existence in the lord-level death spirit unit, and heads-up is basically abused, but this does not mean that abomination is weak, just because the volume of abomination is too large and the speed is too slow, it is easy to be targeted. However, the abomination at the disposal of the necromancer is a completely different existence, with the abomination acting as a meat shield for all the damage at the moment, the protected necromancer can safely perform magic output, and the warrior's melee advantage is gone, and the abomination is not completely consumed by the opponent, the necromancer will also apply various defensive magic to the abomination (well, there is no need to enhance the attack or speed, because the speed of the abomination is taken into account...... None of that helps).

And the abomination in front of him is even more exaggerated, with a necromancer dedicated to assist, you must know that necromancers are generally free-range abomination of multiple lord levels to fight freely, even if there is not much support, but the effect of assisting a unit is completely different, but the type of enhancement is still much higher. Of course, this abomination also has such a value of importance, its volume is too large, ordinary abomination is only a few meters high, even if it is ten meters, the current abomination is thirty meters high, and its strength and defense have also increased a lot. Even so, in essence, this abomination is still a unit of 3000+ spiritual power levels, not that a larger volume can ignore the gap in levels, however, from the original abomination at the bottom, it has been promoted to the existence of a bone dragon that can almost compete with the same level, and it still has a rather terrifying enhancement, thinking about it, this abomination should be spliced together by the necromancer with a corpse, and normal abomination cannot be so big.

As for the humanoid skeleton, it was also thirty meters tall, and it was much more "bony and beautiful" than the abomination. The whole is made up of various bones, and it is quite messy, but it is humanoid as a whole, even if you see a human skull or any other skull from the limbs of a huge skeleton, after all, it is not a primitive skeleton, and the necromancer does not value aesthetic attributes. This huge skeleton looks like a samurai, and there is a huge bone sword in his left hand, but because it is a skeleton, the entire body can almost be seen through, and there is a feeling of being broken, and what supports the entire skeleton should be a considerable number of alchemy and magic formations that cannot be directly observed by the naked eye inside, in which there is an astonishing amount of energy circulating.

The balance of victory and defeat is still undecided, but isn't the battle itself fun?

The reaction of the other three was faster than expected, the effect of the wall of pain was shorter than expected, and they had all regained their original agility, but it was too late, and even the frontal battlefield was already our advantage. Judging from the scene, I seem to be the most important and vulnerable of the three necromancers, after all, the realm is there, and there is no puppet to protect me, so they plan to set me on fire first?