Chapter 63: The Confidence of a Genius
Lin Haitsumi is a handsome-looking young genius, 81 years old, two years younger than Lin Feng. Pen @ fun @ pavilion wWw. ļ½ļ½ļ½Uļ½Eć However, in 1997, when Lin Feng had just passed the college entrance examination and entered the gate of Northern University, 16-year-old Lin Haixiao had already graduated from the junior class of the Computer Department of Zhejiang University .......
In the second year of graduation, in 1998, Lin Haixiao set up Hongzhi Network Technology Development Company by himself, and made millions of dollars by virtue of the plug-in "Network Three Kingdoms" "Network Three Workaholics", which can be described as a real young fame, and is known as a top genius in the game circle.
Lin Feng has always attached great importance to him, whether it is his dazzling resume, talent, fame in the industry, or his success in the "Journey" project in his previous life, Lin Feng fully respected and trusted, and gave him the greatest autonomy.
Such a person will be used as a pillar by the boss when he enters any game company.
Therefore, when the two of them discussed the establishment of "Journey" at the beginning, they had conflicts in some planning concepts, except for Lin Feng's insistence on the most impressive free strategy and national war plot in his memory, he let Lin Haitsuna's team develop other specific plans.
After all, Lin Feng only played "World of Warcraft" in his previous life, and he had only heard about the journey, read some research reports, and had not played it himself.
When it comes to the details of R&D, he chooses to trust the opinions of professionals.
It's also a coincidence that when "World of Warcraft" became popular in 2004, it happened to be the most leisurely moment in Lin Feng's SP industry, playing cards and games every day. When "Journey" was launched in 2006, Lin Feng happened to leave SP Company to start his own business, and he was so busy every day that he didn't even have time to sleep, so how could he have time to play games...... , just when chatting with my former colleagues, I heard that the boss of the original SP company was obsessed with "Journey", and led a group of directors to set up a gang in it, and spent hundreds of thousands in the game in just a few months!
Lin Feng has been deeply impressed by "Journey" since then - this is a game that makes rich people happy.
It's free, it's all about getting more people into the game. People who don't have money spend time playing games, and people who have money spend money to play games.
Lin Feng looked at Lin Tsunami and said with a smile: "Tsunami, tell me about the progress of your Haitian Studio." ā
Lin Haixiao was in high spirits at this time, and his whole body was filled with strong confidence and infectiousness, and he nodded when he heard the words: "Okay, Mr. Lin." Ladies and gentlemen, our studio's project "Journey" is still in the process of development, so I won't demonstrate it here, but I will introduce the progress to you. ā
As he spoke, he opened an Excel spreadsheet.
The above sub-modules are densely marked with the progress schedule of each development work.
"The Journey" project is an MMPRG online game, with a grand world view and plot, and a relatively large amount of development. The specific development modules are divided into character professional skills, props system, equipment forging system, task system, interactive system, economic system, national system, honor system, PK mode, national war system and so on. ā
"Let me give you a brief overview of the development progress of each module. ā
"First of all, in terms of professional skills, we have basically completed the development, the game characters are divided into two genders and five faction skills, the five factions are: martial arts, archery, spells, summoning, and immortals. Each faction can also be divided into three directions, the martial arts department can be divided into berserkers, demon warriors, guardian warriors, archery can be divided into bow and arrow hunters, pet hunters, trap hunters, spells can be divided into fire spells, ice spells, thunder spells, summoning systems can be divided into undead summoning, god summoning, natural summoning, immortal arts can be divided into celestial immortals, earth immortals, and human immortals. In addition, each class faction in the game can be converted between specific items. What is needed now is further refinement and rendering. ā
"Secondly, the development of the prop system is also mostly done. ā
"The prop system includes three aspects: weapons and equipment: weapons and equipment in the game include weapons, helmets, armor, belts, bracers, shoes, necklaces, rings, each class has its own suitable weapons and equipment, but as long as the attributes meet the equipment of each class, they can be interchanged. According to the quality, it is divided into white, blue, yellow, green, and purple, of which purple equipment needs to be synthesized.
"Potion sundries: In addition to life potions and magic potions, there are many other auxiliary potions in the game, including dragon king potions (increases attack power), holy water (increases defense), five poison powder (poisons enemies), etc., in addition, players can also get a variety of sundries (such as fur, stones, etc.) by killing monsters in the wild, which can be sold to NPCs in exchange for game currency, and this is also a must in various tasks. ā
"Gem materials: All kinds of equipment in the game can be synthesized with materials, and various equipment attributes are improved with gems, most of the materials and gems in the game are obtained by killing monsters, and players can dismantle the equipment they don't need to obtain the materials they need. ā
Lin Haitsumi paused, and then said, "According to Mr. Lin's pioneering idea, we will adopt a time-free strategy in the game "Journey" and use props to charge, so there are many paid props in the game in addition to ordinary props, which players need to spend RMB to obtain. Generally, these paid items are divided into two categories: functional items (items that can help players improve their abilities and can affect other players) and non-functional items (only for ornamental purposes). ā
"Among them, functional props, that is, consumable props, are the core profit points of our game, and they are also selling points, such as the source of vitality and magic that can automatically replenish red and blue, the Tai Chi beads and Qiankun beads that can improve the experience value of fighting monsters, the stand-in baby that can realize automatic repair and adoption functions, and the memory butterfly that replaces the portal, etc., these props can help players play faster and more comfortably, and should be loved by RMB players. ā
Lin Haixiao said a lot of words, and then smiled: "Of course, these are basic development work. ā
"As a large-scale role-playing online game, the upgrade system, mission system and PK system, as well as our unique national battle system, are the real core of competitive MMPRG games.
"Speaking of the upgrade system, this module is still being improved, mainly because it covers multiple ways to fight monsters, tasks, and answer questions at the same time, in order to balance the values, it is also necessary to further improve the main task chain and a large number of daily task settings, and there is still a lot of work to be done. ā
"PK system, this has been completed, there are peace mode, all mode, team mode, family mode, gang mode, country mode, ally mode, good and evil mode, local mode, etc., according to different PK modes, allow the object specified in the attack mode. For non-mode-specified objects, the attack is ineffective. ā
"The other part of the interactive system, the family, the gang, and the state system, is also the highlight of our game, for which we have specially set up a hierarchical and hierarchical game social structure, which we think is very suitable for the social mentality of the Chinese. ā
"In the game, players can't join a gang directly, they can only join a clan, and after the patriarch joins the gang, the whole family joins the gang together, and the family belongs to the gang. The gang leader cannot expel an individual from the gang, only the entire family. There is a very clear management hierarchy here. The country has a king, and the king is elected by the battle for the royal city in the gang leader. The king is not a false name, but has a lot of actual power.
"In the game, we not only strengthen the power of authority, but also emphasize social ranking, and provide many sorting methods, including various ranking methods such as national rankings, gang rankings, family rankings, etc., not only that, but there are also various official positions in the game to rank people out of rank. There are various props in the game, such as horses, such as ordinary horses, war horses, Lu, red rabbits, as well as kings, emperors, etc. This sort can give a great sense of accomplishment to the players at the top of the ranking, and these players are basically players who spend a lot of RMB. ā
"The development of these interactive systems is almost complete. ā
"The last is the economic system, to be honest, this part is more cautious for our development team, after all, we have to adopt the model of charging props, so that the external economy will impact the internal economy of the game, how to balance the virtual currency produced in the game and the direct currency brought by the entry of RMB, we also need to study the balance and rationality. ā
Lin Haitsunami pulls the mouse to the last timeline section.
"Judging from the timetable of our plan, it is expected that at the end of August, the overall development of the game will be preliminarily completed and the technical testing stage will be entered. Closed beta testing will begin in December at the latest. ā
Lin Feng leaned back in his chair, leaned on his cheeks with one hand, looked at the progress development table and timeline on the projection screen, and was silent.
Lin Haitsung is very confident, and from the perspective of development progress, it is not particularly slow, after all, such a large-scale MMPRG online game is different from casual online games like "Audition", and the amount of development is much more.
He introduced it in detail, and Lin Feng listened to it all the way, which seemed to be consistent with many of the advantages and characteristics of the journey game in his memory.
Could it be that you have too much heart?
Why is there always a feeling of not being very steady, is it because Lin Haixiao's two subordinates are in a slightly relaxed state? Or is it a little unsure of the young and flamboyant Lin Haixiao?
In the past six months, Lin Haixiao has always been confident, passionate, and confident in his game setting, believing that it is very perfect. It is in stark contrast to Yao Xiaoguang and Xu Bo's cautious and nervous development work along the way.
Maybe this is the self-confidence of genius?
After hesitating for a moment, Lin Feng decided to trust Lin Haixiao. Nodding and smiling, "Very good,...... Tsunami, you have worked hard. ā
"Journey is a game that is different from all the mainstream games on the market, a bold and free-to-play strategy. This experiment may be very successful or unacceptable, so we need to be very patient and prepared. All aspects and links of the game must be tried to be reasonable and balanced, not only to ensure the playability of the game itself, but also to take into account the rich RMB players and free groups. ā
Lin Haixiao smiled freely: "Don't worry, Mr. Lin, I have confidence!"
"That's good!"