Chapter Sixty-Eight: Captain Skeleton Battle Formation

Switching of perspective, third person.

On October 1, outside Washington.

It is said that George and others accepted the military order to assault, and the goal was to solve the skeleton mage in the skeleton army, so that the skeleton army would lose its source of troops, and several skeleton captains were fighting viciously at this time. As the core of the four-person team, Trist is facing off against a skeleton captain, and Trist is not afraid of a skeleton captain alone, but the stalemate in the battle at this time is very unfavorable to them, and he will be the only one who can bring a quick victory. The cards in his hand flew and attacked a skeleton captain that George was dealing with, of course George noticed the changes here, but he didn't have the extra strength to cooperate again, not to mention that the skeleton captain who confronted Trist would not let Trist be free like this. Bone shield defense, swinging the bone knife at the same time as the collision, how can the defenseless Trist resist the bone knife bone shield? Jump up slightly, kick on the bone shield, and use the force to retreat and explode at the same time, although it can't reach the level of flight, gliding is more than wrong, away from the skeleton captain at the same time, three cards fly out, attacking the skeleton captain at three different angles. But after all, Captain Skeleton is not cannon fodder like the skeleton warrior, the bone shield and bone knife are used together, and they actually bounce the cards open, Rao is so, a card that was bounced off was actually cut at the angle of the throat bone of a skeleton warrior, and another white skull rolled to the ground, which shows how sharp the card shot by Trist at this time.

Of course, the battle will not end like this, and it is not even the end of the beginning, around Trist are countless skeleton warriors, fists, elbows, knees, shoulders, every part of the body is enough to become a weapon, smashing a skeleton warrior next to him, and the skeleton captain rushes over, and it is the card that shoots out again. Trist knew he couldn't stalemate with Captain Skeleton, but he couldn't deal with Captain Skeleton in a short period of time. The fingertips are like a card with a sharp blade, and the attack distance is too short to fight against the bone knife and bone shield of the skeleton captain, and if it is shot, it will definitely not hurt the skeleton captain, and the close-range punches and kicks will be mostly blocked by the skeleton captain's bone shield. Strictly speaking, Trist's strength should be several times that of Captain Skeleton, but Captain Skeleton restrained him in terms of attributes, coupled with the interference of a large number of skeleton warriors around, it actually caused Trist to be unable to quickly kill the Captain Skeleton in front of him, and unconsciously Trist and the other four gathered together again, mainly because the skeleton warriors around him were too annoying, so they had to be distracted. The original situation of fighting each other was broken, and looking at the situation again, the four of them were actually surrounded by eight skeleton captains, which was not a good thing.

The eight skeleton captains each defended one side, their movements were neat, and the gap was filled by the skeleton warriors in the rear, which was actually like an ancient martial arts battle array, which invisibly made their strength a little stronger. George and the others were helpless, Captain Skeleton's strength, speed, skills, Coordination and so on are indeed not comparable to ordinary skeleton warriors, but what really makes them feel troubled is only the bone shield of the skeleton captain (because of the speed and strength, George and the others are confident that they will never lose to this skeleton captain), so that many of their attack methods are ineffective, and they will fall to the point where they are now so entangled, of course, even so, just the situation is troublesome, but it is not enough to kill them, even if it is only any of them who appear here; they are soldiers and physical magicians who have undergone long-term training, not fledgling arcanists。

The huge number of skeleton warriors is always cannon fodder, and the skeleton warriors who poured out of the gaps in this formation pounced on the four of them, whether it was to consume the physical strength of the four or as a test, the skeleton army had an advantage. The situation is so passive, and the four of them can't let the skeleton warriors rush and don't move, George and Jerry's blades, Blinkin's fist and the cards fired by Trist with a finger gun respectively eliminate the rushing skeleton warriors, of course, the skeleton warriors can't threaten them; When encountering skeleton warriors, the four of them can easily solve it, and they can deal with the state of skeleton warriors to deal with Captain Skeleton, but they will be injured by Captain Skeleton's "sneak attack" outburst, and Captain Skeleton will not stalemate with the four people, and will return to their original positions if they fail to strike, leaving the skeleton warriors to continue to be cannon fodder, but George and others cannot catch up and eliminate Captain Skeleton.

Trist: "Psychic Lock!"

Originally, the physical technique and spiritual sense were almost connected and strengthened, and the trick of developing the sixth sense in one fell swoop can greatly improve the perception ability after use, but that is limited to general perception. As the sixth sense, the spiritual sense is very sensitive to energy, and can judge the opponent's strength level through the reaction of energy, although this judgment will generally overestimate magic units and ignore elements such as strength and agility, and after a certain number of times, it can generally hide its own energy fluctuations, but that is obviously not a skill that Captain Skeleton should know. If you simply use the energy reaction to determine whether it is a skeleton captain or a skeleton warrior by driving the skeleton's flexible fire, and there are too many skeleton warriors and there is too much invalid information, then you might as well mark the small number of skeleton captains, this is the psychic lock. Of course, the amount of spiritual power consumed by the Psionic Lock is also a factor to consider, at least for now, this trick is very practical. (Others, such as this move can help target the enemy with directional moves, but there are also some other problems, such as knowing that there are only eight Skeleton Captains at the moment, so what about locking on to the eight Skeleton Captains first, and then adding Skeleton Captains halfway?? If you rely on locking to remove other aspects of the Psychic Sense, it will be difficult to detect changes in time, and if you use too many uses, it will consume spiritual power.) )

Although he is the core of the four-person team, the role he can play in the actual battle may not be comparable to that of George and Jerry, and when he can still play a role, he must make the most of his strength. The Phantom Dance is cast, and the body shape passes through the afterimage in the high-speed movement, and even the cards shot out are a few points faster, how can the skeleton warrior resist? His target is only the skeleton captain, avoid some unnecessary skeleton warriors, and if he can't avoid it, he will directly cut it with Kappa, when he opened the psychic lock, the three of George have already understood, regardless of Trist, the three of them concentrated their strength and continued to rush into the depths of the skeleton army, and there were only four skeleton captains blocking in front of them- The other four, pinned down by Trister's sudden outburst, had at least sensed Trist's locking up on them. And how could there be only four skeleton captains to stop the three of George? Skeleton warriors were no longer considered combat effectiveness in this level of battle.

(George and others who fight in close combat, it is much easier to solve the skeleton mage after the close skeleton mage, after all, the skeleton mage at this level does not have as many tricks as the necromancer at the 3000+ spiritual power level; in contrast, Trist, as a shooter, wants to deal with the skeleton mage with the flying card, so it is better to leave the later battle to George and others, so it is just right to solve the skeleton captain at the moment, and return to the large army after the fight.) )

As for Trist, it is quite a dangerous situation to have one enemy and four enemies, after all, the skeleton captain should be regarded as an enemy at the same level as him, and George and the others completely believe in his strength, so they will let him do such a dangerous thing, at least deal with four skeleton captains and then quickly retreat to the large army It should be possible, and it is no longer possible to ask for more. For example, George's trained physicists have a special feeling, which has a high degree of conceit about their own abilities, as well as a high degree of trust in their own kind, they never underestimate their teammates, at least as the existence of the same strength as themselves, in this case, push themselves and others, if it is themselves, they will make the same choice in that situation, right? Since Trist has decided so, even if he goes to die, George and the others can only support him unconditionally, of course, their will to survive is very tenacious and they are not so easy to die, otherwise they would not be able to survive in the confrontation of enemies in another world. What's more, George and the others have reason to believe that they are not so easy to be killed by the four skeleton captains, and they will not recognize that Triist will be killed so easily. This is, what kind of perverted trust, perhaps only those who have experienced Xunlan will understand that simple and incomprehensible feeling.

The number of cards that Trist carries with him is limited, that is, the degree of two decks of playing cards, which can be used as weapons in battle, and can be entertained when he is idle and bored. Magic Attraction (Forget the previous explanation, no.,Simply put, it's a kind of energy traction.,It can be very flexible.,But if you need high-strength and high-flexibility energy traction, it requires quite amazing mental power and control.,Under normal circumstances, it's basically not reached.,You can only simply move smaller objects.,For example, retract the cards that shoot out.,Of course, even so, cards often have some losses.。 You can recover the card, and now you have lost a lot, I don't know how long you can still support it, the four-person skeleton captain has lurked from the shadows, and it is not so easy to find it directly with the naked eye in the sea of skeletons, of course, Trist has locked the skeleton captain with spiritual sense, so there is no such worry;

Finally, I had to make contact with the skeleton captain again, this time it was the skeleton captain who took the initiative to attack, charge, attack and defend; Trist almost hit the four skeleton captains head-on, but, at the moment before the impact, the blast step was launched, and the whole person flew forward upwards, the four skeleton captains did not expect this sudden change, although they quickly reacted and swung a knife, after all, it was a beat slower, and then four bursts of finger guns hit the four skeleton captains, no accident, the skeleton captains easily blocked it with their huge bone shield, but this also blocked their sight, now they have no means to perceive the enemy's position through energy fluctuations, Trist is not enough spiritual cultivation after allThere is no way to do it for a long time, even if it is just a low-altitude levitation, it will consume a lot of spiritual power, and it is far from enough to rely on the recovery of internal breath, and although he can do it, it is not enough to become actual combat power.

The left hand turned into a claw, as if pulling the special rhythm of the marionette, and the cards that had been secretly shot between the electric flints just now began to move, and the skeleton captain was still using the bone shield to block Trister's spear in the low air, and he hadn't noticed the crisis he was in, compared to standing in place and waiting, the four skeleton captains were temporarily separated, which made Trist's Zhiqiang's hit rate drop a lot; However, Captain Skeleton doesn't think that Trist's flight is unlimited, otherwise he has been flying since the beginning, and in fact their guess is correct.

Surrounded by an army of skeletons, Trist is not yet considered to fight a protracted battle, and a short burst and then retreat is his only chance to survive, even if he is a good physical artist, no one can be sure that he will not be sacrificed. Although the remotely controlled cards do not have that huge lethality, under the control of Trist, a full sixteen cards secretly approached Captain Skeleton, and Captain Skeleton was unaware; and then the card suddenly accelerated and sprinted, submerged into the body of Captain Skeleton, at this time Captain Skeleton has no way to find the abnormality, it is really mentally retarded; Captain Skeleton's body is made of skeletons, and many places on the body are empty, only skeletons, so it is not difficult to send cards to the middle of the skeleton, and the cards are not in the gap of the skeleton for killing but control, just imagine when Trist attacks, Captain Skeleton wants to defend, if the card suddenly appears in the gap between the bones and joints of the Captain Skeleton, causing the bones to be unable to rotate......

Trist's magic channel, although there is no way to give the remotely controlled cards amazing sharpness and speed, the remote magic guide control is still no problem with the hardness of Tiangang, maybe it won't last long, but between the master's moves, maybe a moment can decide life and death. Of course, Captain Skeleton also noticed the threat of cards, but for the cards that exist in their bones, they are warriors, and their flexibility in this regard is too far behind, after all, they are just cannon fodder created by necromancers; Just when the Skeleton Captain was stunned, Trist struck again, his figure slowly lowered, and rushed towards a Skeleton Captain.

Punch!

Trist is only biased towards the shooter, but the basic comprehensive ability of the physical sorcerer is still there, ignoring the defense of the shield, through the fluctuating power of the shield and the card stuck in the skeleton captain's bones echo each other, it is actually directly said that a skeleton captain was injured, and the card controlled by the magic guide is also scrapped (crushed by the skeleton captain's bones); …… As for the other skeleton captains, they have a defense, and I am afraid that the trick just now may not be able to solve them quickly.

It's just that they, who have been plotted by Trist's cards, how can they withstand Trist's outburst? The four skeleton warriors fell one after another, and the corresponding Trist's spiritual power was not much left, and his physical strength also had a certain degree of trumpet. Next, the only way to rely on the combat power of physical skills is to quickly retreat to the large army, and leave the rest to George and others; just like George and others he trusts him, it also trusts George and others, and it consumes a lot of Trist, even if it is a little difficult to deal with ordinary skeleton warriors, after all, the number of skeleton warriors is too terrible, and there is no pain and fear at all......