Chapter Ninety-Seven: Speeches

After the dinner, Lin Feng rushed back to the company, and he was still anxious to see the data of the first day of the open beta of "Fantasy Journey to the West". Pen, fun, pavilion www. biquge。 info

Zhang Zhijiao, Xu Bo and others are still waiting in the company to report to him:

"At 12:00 noon today, we officially opened the public beta, first opening a total of 10 groups of servers in 7 districts, including Ruyi Island in Guangzhou District, Jixiang Valley in Beijing District, Treasure Pavilion in Shanghai District, Wansheng Mansion in CD District, Xiaoyao City in South China, Lingyun Hall in North China, etc...... 39 minutes after the start of the open beta, all servers were full!"

"Subsequently, we added three new sets of servers at 18:00, namely Piaoxiang Pavilion in Shanghai, Forget Worry Valley in South China, and Star Picking Platform in North China. However, it still could not satisfy the continuous influx of players, and soon the number of servers was close to the upper limit again. In response to the current congestion of servers, we added two sets of servers again at 22:00: Feilongling in Beijing District and Happy Valley in Guangzhou District. ”

"Boss, 15 sets of servers have been opened on the first day, all of them are full! The number of simultaneous online users has exceeded 100,000, and the number of registered users has exceeded 500,000...... We'll be opening 18 more servers tomorrow, which should ease the flow of players. ”

Xu Bo said excitedly.

He was very apprehensive before, after all, this is a game that was developed exactly as he had in mind. With the success of "Audition" ahead, he is burdened with the hopes of all the brothers in the entire studio, and although the response to the closed beta is very good, he is still under great pressure when it comes to the open beta.

Lin Feng happily patted Xu Bo's shoulder, and said with a smile: "How about it, Lao Xu, this will rest assured! Congratulations! The game of Fantasy Journey to the West seems to have been completed!"

He walked out of the office briskly with a happy face.

Although it was late at night, all the staff and operations staff of Dream Studio were still working overtime, and the results of today's open beta also made everyone very excited, and after working hard for almost 1 year, they finally ushered in the joy of a bumper harvest.

Lin Feng stood in the middle of the large booth of the game business group and congratulated all the personnel who were still working overtime.

"Thank you for your hard work, through the efforts of all of us, the first day of the open beta of "Fantasy Journey to the West" was very successful, all thanks to the whole team, on behalf of the company, on behalf of me, I would like to express my heartfelt congratulations to you!"

Open champagne! Reward all employees!

Lin Feng, as the boss, knows what is the most morale-boosting at such a time.

After some celebration, Lin Feng said: "Tomorrow I will participate in the China Internet Conference, the link of the online game sub-forum arranged for me to speak, tomorrow I can't personally hold a celebration party, I will entrust Mr. Wang to host on my behalf, Lao Xu and Zhijiao you will do it together, let everyone celebrate!"

The two hurriedly agreed.

Lin Feng continued to praise and encourage the two of them before leaving the company and going home.

The next day, Lin Feng wore a well-cut formal suit and participated in the exchange of online game sub-forums in high spirits.

The morning is devoted to policy, technology and operations.

Jiang Shangzhou, an expert of the National Medium- and Long-Term Planning Expert Group and a member of the Shanghai IPO Decision-making Advisory Committee, explained Shanghai's online game policy; Liu Yuzhu, director of the Cultural Market Department of the Ministry of Culture, also explained the Ministry of Culture's management policy on online games; and Kou Xiaowei, deputy director of the Audio-visual Publishing Department of the Press and Publication Administration, delivered a speech on the development and policy trend of China's Internet game industry......

For Lin Feng, it is relatively important to understand these policies, and more importantly, to communicate with these people, which is a rare opportunity to be recognized by relevant departments. In particular, when Jiang Shangzhou proposed that Shanghai would welcome Fengxing's move to Shanghai, and that it would be able to provide special corporate land in Zhangjiang, Lin Feng was very tempted.

Operator, media and cooperation sessions in the afternoon.

Lin Feng was the first to give a speech.

The title of his speech was "R&D, Innovation and Diversity in Online Games." ”

"Leaders, distinguished guests, and colleagues in the industry, thank you very much for giving me this opportunity to share some ideas on online games with you here.

As we all know, Fengxing Company started as a music website, and it was in July or August last year that we began to have the idea of making online games, why? Because we found that at that time, the number of registered users of our music website had exceeded 3 million unconsciously. ”

"Three million users is a huge number, and we wanted to be able to offer more services to our users, and that's when we came up with the idea of making a music game. To be honest, after this idea was generated, we were confused for a while, why? We looked around and found that there are no similar games on the market, and the types of online games are mainly large-scale MMORPG games represented by "Legend", and casual games are only board and card games. To be honest, we just want to find a foreign game agent, and we don't know who to look for. ”

"It's a difficult one, but at the same time, we see it as a big opportunity. There is no such thing as a game, OK, we develop it ourselves!"

"So at that time, we decided on the direction of developing two games, "Audition" and "Audition". At present, "Audition" has been in public beta for 2 months, and the effect is very good, as of yesterday, the number of people online at the same time has exceeded 200,000, and the number of registered users has exceeded 5 million. "Band Force" is also about to enter the closed beta stage. ”

"I can proudly tell you here that the "Dance Audition" game is the world's first large-scale casual music and dance online game, which is our independent innovation and research and development, and has all intellectual property rights!

Speaking of this, the audience couldn't help but burst into warm applause. At this point in time, when almost all game companies are acting as agents for foreign games, the popular self-developed "Audition" is indeed very eye-catching.

Lin Feng smiled, and then said: "Through the game "Audition", we have carefully analyzed the domestic online game market, found some views, and will share them with you here. ”

"First, we found that the current domestic online game market is lacking in independent research and development and innovation, and the game type is relatively simple. In fact, many users can be users of our online games, such as female users, white-collar users, etc., but there is no suitable game type and these users are not activated. Therefore, Fengxing will continue to develop different types of online games, carry out innovative research and development, and expand the user margin of online games. I also hope to work together with colleagues in the industry. Develop the market of casual online games. ”

"Second, we are full of confidence in the casual online game market. We believe that large-scale casual online games, with the characteristics of large multiplayer online games, optional missions, and level gaps (but the character ability gap is not very obvious), combined with the advantages of a dress-up system and a growing virtual community, have a relaxed game style, diversified content forms, and high attraction and adhesion to players. At the same time, large and medium-sized casual online games are basically relaxed and lively, representing the development direction of "green online games". Therefore, we predict that the penetration rate of casual online game users in the number of online game users will increase year by year in the next few years. ”

"Third, the diversity of games, for the overall market of online games, the needs of users are diversified, to meet the needs of users for online games, we need to be brave in innovation and provide users with a variety of game products, not limited to large-scale MMORPG games, casual entertainment games, and even more genres, such as action games, adventure games, Sports games, etc., I believe that China's online game market has just started, and the space is infinite, but we need to use a craftsman's heart to polish excellent game products, and we can win the hearts of users. ”

"Fengxing Company is a newcomer in the game industry, and we also hope to communicate more with outstanding companies and colleagues in the industry, promote each other, and jointly provide excellent online game products for Chinese users under the guidance of relevant departments, and enrich the business and cultural life of the people. We believe that the game itself has a very distinct cultural attribute, and it is a great operation of all efforts, not just entertainment and pastime, and entertainment can and should be able to assume and absorb the obligation of culture, and sublimate entertainment into an advanced and healthy culture. ”

"Finally, on behalf of Fengxing Technology, I wish the future of China's online games to be more and more prosperous, thank you!"

Thunderous applause rang out.

The leaders of the relevant departments in the audience also nodded frequently, and they couldn't see that this kid was young, and the last paragraph was very politically conscious. Well, it's worth paying attention to.

Lin Feng stepped down from the stage, and sat down while nodding and thanking the people next to him.

Thinking back to this speech secretly, although it was a bit of dry stuff, it was basically an inducement.

Large-scale casual games aren't such easy to develop .......

The most important thing is that the first appearance of Fengxing should establish a label in the industry.

The pioneer and leader of large-scale casual online games.

This label is not bad.