Pirate World Ability Guess (Brain) Think (Hole)
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Ah, today's author has some codes that don't move the main line...... (I don't want to turn my head)
But it's uncomfortable to break off suddenly, so let's write about my own understanding of the abilities of the pirate world, and mix a chapter. Pen @ fun @ pavilion wWw. ļ½ļ½ļ½Uļ½Eć info (wit water)
First up is the Devil Fruit:
Needless to say, the characteristics of the pirate world are basically no waste wood when used well (except for a few exceptions).
The author's ability to understand the fruit should have its own advantages, and it is not easy to say which one is the most hanging or which is the weakest. It can only be said that the difficulty of developing applications varies from capability to application.
The difficulty of ability development and application is the easiest - the natural department.
As we all know, it is relatively rare, it can be elementalized, and it is generally immune to simple physical attacks, and it can obtain not weak combat ability without too many development and application means. AOE has a large range and stable output, which is the favorite of the weak. Because of the problem of the ability to attack, it is generally impossible to apply the armed color domineering, so the high-end combat effectiveness is insufficient. And there is almost no increase in physical strength to the body. Therefore, the guy who has relied on the natural "material immunity" effect for a long time will look useless once he encounters a domineering user or weak point attack that can physically interfere with it.
The difficulty of ability development and application is more difficult - superhuman system.
If we only talk about the basic application of shallow abilities, it is probably much simpler than that of nature. However, after in-depth development, the difficulty has exploded, and the effect has also exploded! Almost five or six out of ten capable people are superhuman. The fauna is scarcer than it!The potential for the strength of the ability and the strength of one's own combat IQ is linked to the fruit. There are many types and the possibility of bugs is the greatest. Whether the ability is suitable for domineering depends entirely on luck.
Ability development and application difficulty, super difficult - animal department.
Whether it is an ordinary animal or a super rare phantom beast species, the ability development of animal fruits requires the progress and control of physical abilities, as well as the understanding of their own "species". But it is also the highest increase in physical strength and the most comprehensive improvement under normal conditions. And if you master domineering, especially after skillfully using armed color domineering...... Basically, you can become a strong party!
Then let's talk about domineering:
First of all, it is the well-known domineering classification - seeing and hearing color, armed color, overlord color.
But the original book doesn't say what domineering is. What its principle, mechanism, and essence are are not mentioned for the time being. So a lot of fandom will give their own explanations or understandings.ć The author is going to do the same -
Let's start with the conclusion: the author believes that the essence of domineering is "spiritual power". Including the domineering and "seeing and hearing color" of "overlord color". Only the "armed color" is the product of the combination of "mental power" and "physical strength" according to a certain ratio.
So, the question arises - how did the author come to this conclusion, or conjecture?
People who have seen animation or comics should know something about it, whether it is "seeing and hearing color" or "overlord color", they pay more attention to things like "qualifications". Especially the "overlord color", if it is said that the "seeing and hearing color" can be mastered a little bit after systematic training, the "overlord color" is completely a thing of "looking at the face" or "spelling the father".
But that's not the point of what the author wants to talk about today. The point is, whether it's "Seeing and Smelling" or "Overlord", there is an example of a young (lowest stamina) user:
Overlord color - Ace when he was a child. (After releasing the overlord color, there seems to be no change in physical strength)
Seeing and smelling - Aisha will be seen and smelled when she is born. (This is almost a passive skill)
But none of the armed color users are under physical strength.
In addition, judging from the fact that Luffy and Ace released the overlord color for the first time, this ability should be greatly affected by the user's mental condition. So the author combined the theory on this basis to deduce the measurement:
Seeing and hearing - it should belong to some kind of "electromagnetic wave" or "information" that receives all things through spiritual power, so the requirement for users is a stable state of mind and mental power. This is because "electromagnetic waves" and "information" from other things are very weak things, and they can easily be dispersed by "electromagnetic waves" or "information" that are unintentionally emitted by oneself, and they cannot be received.
Speaking of this, some people have a more interesting question: two people will see and hear, won't they not be able to fight each other?
For this problem,The author has seen another fandom author set up to use his own domineering to "offset" the other party's domineering. Although this is not a bad explanation, the author has a different opinion: if you have mastered what you see and hear at the same time, can't you compare it?
A: I predicted your attack route!
B: I predicted your dodge route!
A: I predicted that you changed the route, and I will flash again~
B: I predict you're going to flash again. I'll change it again~
A: I predicted that you would change the course again, and I would flash it again......
Just like this, the final competition is the mastery depth and reaction speed of the two of them, as well as the attack speed. And once the strength reaches a certain level, the speed of the shot far exceeds the speed increase brought by the prediction of Seeing and Hearing, and the status of this skill in hand-to-hand combat will become very embarrassing. There are also those high-end combat forces that "look at each other affectionately" before the start of the fight, which can be seen as "predicting" each other, so as to gain a certain advantage first.
Overlord color - is to release one's own spiritual power to achieve the effect of "disturbing" or "suppressing" other things. Therefore, for those individual entities that are higher and have a stronger "biomagnetic field", the overlord color cannot produce enough effect.
And it is not difficult to find that there is no so-called "spiritual power improvement" cultivation method in the pirate world, at most it is a "mental power calming" method such as meditation. Therefore, the strength of mental power depends entirely on innate talent and qualification. And the strength of innate mental power has something to do with heredity. Yes, therefore, often the previous generation is awesome, and the next generation will not be too bad. (The essence of spelling daddy)
In contrast, the armament color should be the most special. Unlike the above two, the armed color requires the user to have a certain physical base. And only the Armament color can be used in two ways - Wind, Harden.
It seems that some people like to think of "Hardening" as an upgrade to the ability to "Wind". But the author doesn't think so. The reason is that it is not difficult to find from the original book that "Winding" can [directly increase] attack power, but "Hardening" increases damage by [increasing hardness].
Although as far as the result is concerned, the effect is the same: the destructive power increases.
But if the principle is different, the essence is still different, at least that's what the author thinks.
And if this conjecture is true, the phenomenon of armed colors interfering with the ability through physical means can also be explained:
Because the physical attack after fusing the "spiritual power" can not only interfere physically, but also interfere at the "spiritual" level. In other words, although "ability" can make the "body" of the capable person ignore purely physical attacks, it cannot protect the "mental body" of the capable person.
With this in mind, let's try to explain the specifics of the "winding" and "hardening" of the armament color.
Winding: The domineering energy generated after fusing "mental power" and "physical strength" is "wrapped" in the attack, so when attacking, it is equivalent to an extra part of the "strength". It can also cause damage to those who are able. It can be applied to non-fixed objects, and it consumes less stamina and energy, but it is continuously consumed with each attack.
Hardening: "Attaches" the haunting domineering energy to the object used for attacking, greatly increasing its surface tension. The concept of hardness of an object depends on how easily the substance can be "deformed". Therefore, after greatly increasing the surface tension, the most intuitive manifestation is "hardening". Compared with "Entanglement", "Hardening" should consume more mental and physical strength at one time, but it should not be easily consumed when attacking, and it needs to have a fixed form of things to "bear".
As for why it turns black and has a metallic luster, either it is the special effect of the original author "duang", or after the addition of mental power, the light is diffusely reflected on the surface of the object (just like most metal powders look basically black).
Well, considering that there may be some people who are too lazy to read (or who are less intelligent to read), the author will dedicate an easy-to-understand analogy to illustrate:
Nature-based abilities are all "immune to physical injuries", but there is no "magic immunity".
See and hear - no matter how much MP you have, as long as you have it, you can use it. However, if you want to get out of battle, you can add a special effect that can be used in battle after mastering it.
Overlord color - requires the maximum amount of MP, and the upper limit of MP must be high enough. However, it consumes less MP to use, and it is possible to reduce the MP of all units in the range. MP Zeroer will enter an abnormal state of "coma". Once proficient, can only be cast on enemy units within range.
Armament color - buff skill, consume a certain amount of MP and HP at the same time, and increase the skill panel (winding) or base panel (hardening). (A good activity for pie in the sky, cool mobile phones are waiting for you to take!Pay attention to ~ point / public account (WeChat add friends - add public account - enter dd), participate immediately! Everyone has a prize, now immediately pay attention to dd WeChat public account!)