Chapter 181: I'm a Game Planner
It was time for the meeting, and that was the morning of the second day of Alice's visit to Electronic Arts. Pen "Fun" Pavilion www.biquge.info so long before this, there was already a lively discussion in the office about this situation.
"Actually, I know what to say. ā
The triumphant Fennick sat at his desk and smiled at McJonny on the side: "Of course, there is a beautiful girl who is going to be our big boss and play games with us." ā
McJonny was drinking bitter black coffee, he was busy at eleven o'clock last night, and he was going to start again at seven o'clock this morning, and he couldn't hold it without coffee: "And this beautiful girl is still a little director and writer who has become famous recently, do you still want to add like this?"
Everyone knows what Fennick is thinking in his head, and the programmer Aidar not far away laughed: "But Fennick, Alice is a girl who hasn't entered high school yet, if you target her, beware of crime~!"
Everyone immediately laughed, more than 40 employees of Quanyi Electronics, who didn't know that Fennick's dream was to soak in a beautiful boss, and then enjoy the life of a billionaire?
"Can I wait!"
In the face of the laughter of his colleagues, Fennick shrugged exaggeratedly: "I'm twenty-four now, and as soon as she reaches eighteen, I'll start pursuing it immediately!
As he spoke, he looked around very proudly, waiting for his agitation to arouse some impulses.
Who knows, the contrast is quite large, and the colleagues around him are all quiet in an instant.
"Finnick, I'm afraid you're going to lose your bet. ā
A joking voice sounded not far away: "Come on guys, the staff meeting has begun, let's squeeze in the conference room!"
In addition to Chairman Hawkins, there is also Vice President Larry, and there is also a character who makes the eyes of all the employees shine, that is, Alice who is standing at the door of this office with a straight face.
I saw that after Hawkins gave the order, she walked up to Fennick in three or two steps.
Then, show a smile that will make the flowers bloom.
"You want to soak me?"
The smile was very sweet, so it made the guys around him feel like they were going to be paralyzed, but it was not because they were fascinated by Alice, but because they were almost paralyzed by laughter.
"IāI'm wrong......"
Fennick scrambled to his feet and sneered: "Meeting, meeting, didn't Tripp say, meeting, Alice!"
After simply scaring and scaring employees, it's time for a meeting.
Since its inception in 1982, Electronic Arts has actually moved once. Although this building is a bit empty at the moment, it is definitely prepared in advance for future expansion. So for the current forty people, this is definitely a place with plenty of space, even if the all-hands meeting is easy to open, just find a large room and squeeze it, after all, to put it bluntly, it is the number of people in one or two school classes.
Everyone was staring at Hawkins, but at the same time at Alice. There is no way, even Alice herself has found out, and the entire company, from the chairman to the cleaners, is stunned that there is not a single female creature. A beautiful girl with big breasts like herself is standing here, and the sense of presence is really not too strong.
"As you all know, the first thing I'm going to announce is. ā
After entering the house, he didn't say much nonsense, and Hawkins took the lead in speaking: "Our company was acquired, but it was not swallowed up by some financial predator or giant company, but by Alice, a girl full of ghost ideas, invested enough money to become the chairman!"
As soon as the high-pitched voice fell, the audience immediately resounded with a lot of applause!
"Great! We finally have a girl in our company!"
"I like this beginning! I like to die at this beginning! If there is one, there will be two, and my mother will never have to worry about me not finding a girlfriend anymore!"
"With Alice here, she is full of motivation to work, and even the programming code has become a beauty!"
"Alice, date me, I love you!"
Needless to say, the last one must have been called out by Finnick.
In the face of such a group of young men with an average age of no more than twenty-five years old, especially in the face of the somewhat hot eyes of many people, Rao is Alice has always been nervous, and she really can't stand it: "Calm down, everyone is calm......"
It's not okay to be calm, but it's still quick to calm down, as long as Hawkins raises his hand.
"The change at the top of the company is that if everything stays the same, when Alice turns 18, she will be the chairman, and I will still be the CEO. For now, as she suggests, Alice is currently working as a game planner. ā
Game planning?
It's a term that makes everyone look at each other, and to be honest, although everyone is employees of game companies, some of whom have worked at Electronic Arts for a year, two, three or four years, this is the first time I've heard the word game planning.
"So far, the video game industry is still in its infancy. ā
Alice saw everyone's confusion and continued: "The first computer in human history, Eniac covered an area of 1,800 square feet, had 30 operating stations, weighed 30 tons, consumed 150 kilowatts of electricity, and cost $480,000. It contains 17,468 vacuum tubes, 7,200 crystal diodes, 1,500 relays, 70,000 resistors, 10,000 capacitors, 1,500 relays, and more than 6,000 switches. And the arithmetic performance is only 5,000 additions or 400 multiplications per second......"
Zhang Kou exposed a string of data that ordinary people would not remember at all, and looking at everyone's surprised expressions, Alice concluded: "But it's also 200,000 times that of manual calculation." ā
Hearing a lot of laughter below, Alice also smiled slightly: "It's fast, although it's not as fast as the current computer, but it's also amazing." ā
"But!"
Her voice rose again: "Everyone must know Moore's Law, it has only been forty years since the birth of computers, everyone see for themselves, what a big gap is this?"
"And what about another 10 years? Another 20 years? You know, Electronic Arts is in this Silicon Valley, Intel, HP, Dell, and IBM, and it is completely conceivable how high the computer performance will be after that. ā
"So think about it, under such advanced computer conditions, how overwhelming the changes in the computer game industry will be?"
Quickly saying a lot of things that are full of connotation and worth thinking about, Alice kept on and on: "I know how game companies do games nowadays, most of them are the personal actions of programmers, and often one or even a few people can design a very playable game. ā
"But in reality, these games have a high degree of homogeneity. Snake, Pac-Man, Tetris, and Little Bee, they all belong to the same type of game...... After all, have you ever wondered why Super Mario was as hot as it is now when it was released last year?"
The speed of her speech was so fast that it was difficult for all the people who came into contact with Alice for the first time to get used to it, so when she asked the last question, everyone could only focus on the word hot sales.
Indeed, everyone has to admit that Super Mario is really too successful.
The first appearance of Mario's characters in this game can actually be traced back to Nintendo's "Donkey Kong". In 1981, when Nintendo began to enter the North American game market, in its first arcade game Donkey Kong, the protagonist was none other than Mario, but he hadn't even been named yet.
Due to the success of Donkey Kong in the US market, Nintendo followed up in 1982 with a sequel, Donkey Kong JR., in which Mario's name was officially decided. According to the official account, a warehouse worker in Nintendo's North American division at the time was accidentally found to be very similar to the game character, so he named Mario after him.
So in 1983, after the first two works, Nintendo launched the first work under the name of Mario, "Mario Brothers". From 1983 to 1985, he was seen in almost every game of Nintendo, perhaps as a ball game referee, or as the protagonist of a hidden level, and even in "House Demolition", he changed from a plumber to a demolition worker.
But none of this compares to Super Mario Bros., which was released last year.
Obviously, it was a game that was only launched in September last year, but after the Atari catastrophe, it was asserted by professionals that the game market could not recover for 20 years, and the time difference was instantly reduced by several years!
Twenty years, years, if anyone wants to understand what this time difference means, just look at how popular the major video game stores have been during this time. The long queues, and the constant flow of young people on the streets near the storefronts during the sales period, are enough to make anyone who meets them unforgettable for a lifetime.
"yes, it's a hot seller. ā
In the end, it was Larry, the vice president of sales, who was the first to speak: "So what do you want to tell everyone?"
"The drawbacks of simply letting programmers invent games. ā
Recalling the different understandings of games between the old and new generations in the movie "Element Wars", Alice said: "The games on the market today are actually played with logic. Whether it's Pac-Man, Snake, Bee Hunt or any other game, the fundamental gameplay is to find the rules of action of oneself and the enemy, and it is a game that tests hand-eye coordination and logical reasoning ability. ā
As she spoke, she looked at Hawkins: "For example, let's fight bees, the movement rules of bees are completely controlled by the program." As long as the player understands the internal logic, clearing the game is a matter of minutes and seconds, right?"
"That's right, so it's easy for us game developers to play our games to get high scores, because we all write our own programs and we all know what the gameplay is," Hawkins said. ā
"That's right, so that's the difference. ā
Alice was pleased to see that when the topic got to this, many programmers got thoughtful.
"It's just some simple logical ******, there is almost no plot, there are almost no conditions that allow players to give full play to their subjective initiative, they can only follow the setting of the game program, step by step according to the rhythm of the designer, this is the biggest difference!"
As she spoke, she raised her eyebrows, but her words suddenly changed: "So, as the performance of computers becomes better and better, games must not always stay in the present, this degree of emphasis on logic and program code." That's where my position comes in, and the game planner comes in. (To be continued.) )