Chapter Ninety-Three: Fierce Competition in Summer Vacation (6)
12th Floor, Block B, Sigma Apartment, No. 49 Zhichun Road, Haidian District, Beijing, China......
Li Riyuan looked at the latest user data on the monitoring computer, the current number of registered users of "King of Kings" has reached 146732, and the number of online users has reached 9872, compared with the data of the previous few days, both have increased a lot, especially the number of online people is only one step away from the 10,000 people mark, and he couldn't help but show a satisfied smile on his face. But when he remembered the money he paid more than a week ago, he was a little painful, it was hundreds of thousands, but as the saying goes, "I can't bear the wolf if I can't let the child trap the wolf, and I can't let the daughter-in-law catch the hooligan", I don't want to give up where I can get it first, this money is still very effective when it is spent, and the number of online people who have peaked again has begun to rise, and looking at this trend, it is a matter of minutes to surpass the Taiwan server that has been in operation for almost a year, and his smile is even brighter.
Zhao Yue is in a good mood now, since increasing the network bandwidth and the number of servers, players have complained about disconnections, slow game speeds and other problems have been greatly reduced, there are fewer opportunities to work overtime for this, and even family life has become harmonious. For him, the current week is almost the most comfortable years since entering the world's brilliance. Of course, there are still a lot of failures caused by the player's computer performance problems, line problems, etc., but this is what he can solve, anyway, do a good job of a "Technical Fault Handling Standard Q&A Process" in advance, so that the game customer service can eliminate more than 99% of the trouble, and the rest of the day has enough time to slowly solve it.
As the saying goes, some people are happy and some people are worried, Zhang Zhihong now feels the same way about this, the early promotion work is still very effective, the price of 19 yuan double CD has successfully attracted the attention of many players, and has brought quite a lot of registered users to "King of Kings", but he is no longer happy about these achievements, and he is now full of only the troubles that need to be solved.
Zhang Zhihong faced two problems, one is the emergence of competitors, in addition to the repeatedly delayed "Network Three Kingdoms", he also heard that there is an online game developed in the mainland is also about to be launched. The news came from a friend of his, and it was said that the game was called "Legendary", but unfortunately he knew it too late, and when he wanted to find out the situation of the other party in person, the beta test was over, and there was not much information except for a few screenshots of the game and a simple game introduction. Judging from the screenshots of the game of "Legend", the picture seems to be better than that of "King of Kings", but they are not in a hurry to do this, after all, they are only agents, and if they want to modify the game, they have to feedback back to Taiwan through Lei Jue's technical personnel, but fortunately, according to a technician in Beijing, "King of Kings" is already developing a new expansion pack.
What makes Zhang Zhihong scratch his head even more is that at the end of next month, "King of Kings" will start charging according to the plan, but they have not yet come up with a suitable charging standard. The disc has been dumped for $19 and attracted a lot of players, but the hard part is just now. If you only rely on 19 yuan disc money,The world Huacai might as well go to the agent of stand-alone games,After all, that thing doesn't need to set up any game server,And you don't need to endure China Telecom's exploitation of bandwidth,Both of which cost a lot of money。
In order to recover the money invested in servers and network bandwidth, Li Riyuan has given a dead order to the consumer software division in charge of game operations, and must come up with a charging plan within a week. According to Mr. Li, Zhang Zhihong can refer to the charging situation in Taiwan, but the huge difference in the economic situation between the two sides makes this reference significance not so big. It must be ensured that the popularity of the game cannot be suppressed too much, so he must be cautious when considering the charging method.
After a few days of deliberation and convening the members of the department to discuss together, Zhang Zhihong finally came up with a draft fee. Holding the printed manuscript, he handed it to the general manager Li Riyuan: "Mr. Li, this is the two charging schemes that our department has initially considered, one is a monthly subscription, with a price range of 25~35 yuan, which is suitable for players who have been online for a long time; The other is the package time payment, that is, 10~15 yuan can enjoy 60~80 hours of game time, which is more suitable for those players who have relatively little online time......"
No. 29 Shangdi East Road, Haidian District, in the office of Zhiguan Electronics Beijing Company............
Although the air conditioner has been turned on, the new general manager Feng Huazhu's head is still sweating, but his heart is full of helplessness. In fact, it was only two months since he was the general manager, when his predecessor Zhang Zhihong had just jumped ship to go to Tianxia Huacai, and before he could figure out the situation, he arranged the project of "Three Kingdoms of the Network", and Feng Huazhu prepared a press conference in a daze, and promoted the "Three Kingdoms of the Network" created by Zhiguan Electronics. With the excellent theme of "Three Kingdoms", "Network Three Kingdoms" successfully attracted a lot of attention, and then according to the plan, the game should be released in mid-July, but there was bad news from above, because the suddenly discovered Bug needs to be fixed, and the game will be postponed to early August to be delivered as scheduled.
Feng Huazhu didn't understand, also in mid-July, the game servers in Taiwan and Hong Kong were opened as scheduled, the biggest difference between the mainland version of "Network Three Kingdoms" and the Hong Kong and Taiwan version is the difference between simplified and traditional Chinese, logically speaking, the main program should be the same, why there are so many problems when changing to Chinese Simplified Chinese, he really can't figure it out.
I thought there would be good news in August, but who knew that the game was postponed once, and this time it was simply postponed to mid-September. This time, Feng Huazhu was in a hurry, because the preparations he should have done had been completed, but the game program could not be delivered, so the pile of game servers he got back would not be a decoration, and even worse, according to the purchase agreement, it was almost time to pay.
In order to reduce the operating costs of the game, Feng Huazhu used his connections to credit a batch of IBM servers, which were originally agreed to be used for free for two months, but now it is August, and the first batch of payments should be paid at the end of the month, the money is not too much, the key is that the server can be used in mid-September, which makes him feel very unhappy. However, there is one thing that is still very worthy of Feng Huazhu's good fortune, China Telecom's network access fee has not been negotiated, which should have been a hot thing, but now it has become a good thing, if he was a little faster, negotiated network access early, and moved the game server to the telecom room, then it is really a dime now, and it will be spent a lot before it is earned, and it will have to be spent every month.
The game dragged on and on, and Feng Huazhu now has little confidence in the work efficiency of Taiwan, and he is very worried about whether the so-called promise of "mid-September" can be realized. Originally, if it could be released in mid-July, it would just be able to compete with "King of Kings", but now that it has been postponed, I have no choice but to watch other people's performances.
Looking at the latest market research and evaluation report, which mentions that another game will be unveiled at the end of the month, "Legend" from the studio of the local company Creative Workshop, although Feng Huazhu does not know how "Legend" is, but with the quality of the games launched by the Creative Workshop in the past, he believes that this game will also have a strong competitiveness, which means that "Network Three Kingdoms" will face competition between two parties when it is listed, and it will be much more difficult to compete for users.
Thinking of this, Feng Huazhu's head was dripping with more sweat, so he had to take out a few more tissues and wipe them his head......
Room 202, Building 4, Area A, Jinhu Garden, Jinbi Road, Shenzhen, Guangdong Province......
Zhou Tianwei, who had already packed his things, said hello to his colleagues in his department, and then dragged his trolley case outside, and today he had to rush to Shanghai to see the development of "Very Men and Women" with his own eyes, so as to determine whether the marketing plan needed to be adjusted.
"Very Men and Women" belongs to outsourcing development, specifically responsible for a game studio called "Lord of the Rings" in Shanghai, and the company's previous development of the M-RPG game "Jianghu" is different, but it is a bit similar to the later development of "People in Jianghu", "Re-emerge Jianghu", is a community-based graphics online game, players are no longer facing frequent vendettas in Mud, but a warm living atmosphere, and integrated the functions of some Internet software, in addition to experiencing the fun of urban life in the game, Players can even use it as a graphical communication tool to call friends in the game, live, play, make friends, date, ...... together, in short, it is very different from ordinary games.
Hurriedly ran out of the community, Zhou Tianwei stopped a taxi and went straight to Bao'an Airport. By the time he arrived at the airport, it was almost ten o'clock in the morning, and it was only about thirty minutes before the flight took off. Stuffing the money to the driver, he didn't care about finding the money, Zhou Tianwei dragged the trolley box to the terminal in a panic, fortunately he was lucky today, there were not many people going to Shanghai, and it didn't take long to complete the security check. Sitting on the chair in the waiting hall, Zhou Tianwei breathed a long sigh of relief, if the flight is on time, then he can arrive in Shanghai at noon today, and he should not delay things.
Thinking about it, Zhou Tianwei's face showed a relaxed expression, and then slowly became weird again, he stood up, covered his stomach with one hand, held the lever of the box with the other, looked around at the signs in the waiting hall, and then dragged the trolley box to the bathroom according to the direction pointed by the arrow on the sign.
While running, Zhou Tianwei was still holding his stomach and thinking: "Eighty percent of them ate bad things in the morning......
After the alternation of pain, hideousness and pleasure, and after a burst of "bang-la-la" water, Zhou Tianwei walked out of the bathroom with great ease, and while wiping his hands with a paper towel, his eyes turned to the wall clock on the nearby wall, "10:29", a chill rushed to his head along his spinal cord, making him shiver without shivering. Without thinking about it, Zhou Tianwei dragged the trolley box and ran wildly again......
15th Floor, Dongyang Building, 571 Sinsa-dong, Gangnam-gu, Seoul, South Korea......
Kim Jae-yeon, president of GamaSoft, stands by the glass wall of his office and looks out the window. During this time, the company's operation is relatively smooth,The gold rush trip to China has also had a good harvest,Although I haven't gotten real money yet,But it has negotiated a game agency agreement with a local company called "Shortcut Computer",The "Eternal Star:Time and Space Fantasy" developed last year and the "Eternal Star:Magic Age" that will be completed this year will be handed over to its sinicization and distribution,He believes that with the game quality of "Eternal Star",It will definitely surprise the players in that land., And it's sure to get good results.
Kim Jae-yeon turned his mind to China is actually a helpless move, and now South Korea's stand-alone game market is almost dominated by Asia Interactive's companies and a few local game companies, and it is not easy for ordinary game companies to get a piece of the pie, and more importantly, the market share is not large. Forced to helpless, he can only aim at overseas markets, and South Korea's cultural similarity to China has naturally become his first choice, in fact, until now he is still a little unable to distinguish the difference between Chinese mainland, Taiwan and Hong Kong, China, if not for the guidance of friends, maybe his first stop will be to Taipei.
Negotiating the agency release of the game in the mainland is a matter of concern for Kim Jae-yeon, but what he is thinking about now is another thing that is completely different from the stand-alone game, and he is wondering whether to approve the online game plan proposed by game director Kim Dayi. GamaSoft has been a single-player game development company since its inception, and has never touched text-based mud games, mainly because Kim Jae-yeon believes that the game screen is the most important part of the game's expression, and how can it be called a good game if it doesn't even have a picture, but now he thinks differently.
This has to start with the performance of "Lineage", when NCSoft, a subsidiary of Asia Interactive, began to charge for "Lineage" in September 1998, the number of online users was only a pitiful 100, and at that time it was still a joke in the game circle, and there were many people who wanted to see Asian Interactive jokes. By the end of that year, Lineage had barely maintained 1,000 online users, bringing in only a measly 200 million won (about 117,000 yuan) in revenue for Asian interactions, which is said to be less than a fraction of the money they spent on game servers and network bandwidth.
In 1999, with the continuous update of the version of "Lineage", the number of registered and online users of the game began to rise, and by the end of 1999, the number of registered people had exceeded 150,000, and the number of online users had exceeded 10,000, and the income brought by it had risen to 6.6 billion won (about 3.86 million yuan), which was already quite eye-catching. This year, the performance of "Paradise" is even more amazing, not long ago, the number of online users has reached 50,000, according to this trend, it is expected to bring 55.9 billion won (about 32.78 million yuan) to Asian interaction by the end of the year, which is very eye-catching.
Stimulated by "Paradise", many former stand-alone game companies are planning to invest in the emerging market of online games, Kim Jae-yeon knows at least seven or eight, and even includes the company opened by a friend who introduced him to China, they are said to plan to transform a soon-to-finish SRPG stand-alone game into an online game to join in the excitement, after all, the money in this seems to be much better than a single-player game bought and sold with a hammer, and it is obvious that the consumption potential of players is still very large.
The online game project proposed by Jin Dayi is called "R.Y.LOnline", and the background of the game is based on the timeline of the Cartherhana Empire's colony development, depicting the antagonistic relationship between the Old World and the New World. According to several creative sketches of the game provided by Jin Dayi, the style of the whole game will have a strong medieval Nordic style. Kim Jae-yeon knows whether the game sells well or not, the key is whether the game is fun or not, only the games that players like to play will have good sales, and he believes that online games should be similar.
What "Lineage" is like, Kim Jae-yeon has already seen it, if only from the game screen, he thinks it is not as good as "Eternal Star: Age of Magic", he believes that with his company's technical strength, there should be no difficulty in developing an online game, and the only thing he worries about is the operation.
GamaSoft has been engaged in game development and game agency, but he has never done anything about operating online games, and Kim Jae-yeon's heart is a little bottomless. But thinking about the situation of other companies, he was a little more relieved. It's not that NCSoft hasn't done game operations before, and now those companies that plan to devote themselves to online games also have no experience in operation, and he feels that the people in his company are not stupid than others, and there is no reason why he can't play.
Thinking of this, Kim Jae-yeon's face showed a resolute expression, and he had decided to approve Kim Da-yi's proposal to set up a project team dedicated to the development of online games. Anyway, it takes a while to develop "R.Y.LOnline", and he can just use this gap to dig into other people's corners, or cultivate some talents in game operation by himself, and when the game development is completed, he can just take over and start the operation of the game......
Welcome to the majority of book friends to come and read, the latest, fastest, and hottest serialized works are all here!