Chapter 13: A New Game with a Variety of Tricks (Part I)

Wang Mengyao pointed to the office area opposite the stairwell and asked, "Boss, this is the project department, do you want to take a look?" ”

It has been several months since the last time he came to the creative workshop, and Zhang Lexing remembers that there were already four or five projects started at that time, and he came here this time to see how the progress was, so he nodded, and the three of them walked into the project department together. These people in the project department are basically old faces, after all, Zhang Lexing came a few times last year, but the original person in charge, Zhan Jun, has just been transferred to Shanghai this year, and he took over as an old acquaintance, the original No. 2 person Zhao Yuanhuan.

Seeing Zhang Le walking in, everyone in the project department got up to say hello, and Zhao Yuanhuan hurriedly greeted him and greeted: "Boss, I haven't seen you for a long time, how are you lately!"

After Zhang Lexing nodded his head to everyone in response, he said to Zhao Yuanhuan: "Well, I'm here to see the situation of those projects, you can introduce them." ”

"I happen to have the latest information on these games on my computer, boss, please come with me. Zhao Yuanhuan returned to his computer desk, shook the mouse, and then called up the game information and began to introduce them one by one.

After hearing this, Zhang Lexing found that there were two more games under development than the last time he came, in addition to the originally planned adventure action game sequel "Adventure King 2", racing game "Speed Shuttle", suspense puzzle game "Fog Lock", combat FPS game "Special Warfare Heroes" and simulation management game "Game Dream", in addition to the five new mecha battle game "Mecha Storm" and the very special game "Dance Party".

"Boss, you have already seen the storyline part of "Adventure King 2" last time, and you haven't revised it since. The biggest change is the game engine, originally planned to use the original old engine, but recently there has been a big breakthrough in the research of the game engine, so it has been replaced by the latest wind soul engine, compared with the original martial arts engine, it can give full play to the performance of the EC6500 series chipset, and the character movements have become smoother...... "Zhao Yuanhuan clicked the mouse, called up a demo program, and then pointed to the screen and said: "Boss, look!"

Zhang Lexing looked in the direction of Zhao Yuanhuan's finger, and the computer screen gradually lit up at this time. A silver-white waning moon hung in the sky, the huge platform at the top of the mountain was empty, the mountain wind blew, a low and thick tree next to the platform swayed its branches and leaves in the wind, and a black shadow dodged out from behind the tree and walked towards the empty place of the platform. Under the reflection of the moonlight, the person who came gradually revealed his figure, he was the king of adventure. Suddenly, a man sprang out of the grass next to him, and punched the adventure king, so that he could punch up. The Adventure King was not in a hurry, his left hand was brought to the side, and his right fist was struck forward......

"This is a CG picture generated by real-time calculation after using the wind soul engine, and compared with similar scenes in "Adventure King 1", the complexity has been greatly increased, and the realism and smoothness of the characters' movements have also been greatly improved. With the picture playing on the screen, Zhao Yuanhuan was making an introduction on the side.

After Zhang Lexing watched it, he also had this feeling, if it weren't for the fact that there were still some deficiencies in character modeling, coupled with the stiff facial expressions, the whole real-time calculation CG picture was completely like watching a kung fu movie, and the wind soul engine was obviously stronger than the original martial arts engine.

"How's it going, how far has the game been developed?" Zhang Lexing asked.

"Boss, the current completion of the game is about 20%, mainly due to the fact that after the engine is replaced, there are more parts that need to be rewritten in the program, so the progress will be a little delayed, but at the current rate, it should be completed by January next year. Zhao Yuanhuan explained.

The appearance of the racing game "The Flying Shuttle" is full of drama, and when Lucas was planning to shoot "Star Wars Prequel: Phantom Crisis" last year, he remembered the conversation with Zhang Lexing back then, so he came to Hong Kong to visit and discuss the script of "Phantom Crisis" with Zhang Lexing, and Zhang Lexing made some suggestions according to his impression, which inspired Lucas. However, Zhang Lexing also gained something, when he read the script, he remembered the scene in the movie from the text description about the shuttle competition, how the lightning-fast speeds of various speeding cars competed with each other, and also remembered the game theme that the creative workshop had never tried - racing, so "Speed Shuttle" appeared in his mind in this context. With the friendship between Zhang Lexing and Lucas, he easily got the game adaptation rights, and it was on all platforms, and it cost only a mere $500,000.

For the sake of resource sharing, the production team of "Speed Shuttle" did not stay in Beijing, but went to Shanghai, where a joint production team was established, and at the same time developed on the PC, PS and N64 game console platforms, and each maintained a certain degree of independence, but it was shared to a certain extent in terms of planning and art. According to Zhao Yuanhuan, the current development of "Speed Shuttle" is still advancing according to the planned progress, and it is expected to be officially completed until around March next year, but Zhang Lexing is not in a hurry, anyway, "Phantom Crisis" has not been filmed yet, and it is completely too late to catch up with the listing at the same time, I believe that just by virtue of the golden sign of "Star Wars", it can attract many people's desire to buy, and the gimmick of listing at the same time is more likely to make some people who have not had the opportunity to watch the film try it in advance.

"Boss, our suspenseful decryption game "Fog Lock" belongs to the current game with a high degree of completion, and it is basically nearing the end, according to the current progress, it is expected to catch up with the summer schedule. Zhao Yuanhuan clicked on a folder, launched the demo program inside, and then said: "Boss, look, this is already a trial version of the program that is relatively close to the final completion......

The plan of the suspense puzzle game "Fog Lock" is a suspense mystery mystery novel created by an amateur writer for a while, which has not yet been published, although it has not been favored by the publishing house under the Oriental Industrial Group, but it has fallen into the eyes of Oriental Electronic Entertainment Co., Ltd., spent a small amount of money to buy out the copyright of the novel, and then moved to the creative workshop, so there is such a project as "Fog Lock". The official plot has been very different from the original novel, with many deficiencies in the original work being modified, and the main story line has also been adjusted to become more suspenseful and mysterious.

The inspiration for the battle FPS game "Special Warfare Heroes" came from the capture the flag mode in the multiplayer battle of "Blood Battle Shanghai 2", which unexpectedly became the most popular online choice in the Fengyun Game Club, so the creative team germinated the idea of developing a multiplayer battle FPS game based on this capture the flag mode, so the "Special Warfare Heroes" project team was established, and the game's engine was upgraded from the Build3D1.0 version used in "Blood Battle Shanghai 2" to the latest version 2.0.

"Boss, look, this is the current development situation of "Special Warfare Heroes", we have completed 18 of the 26 expected battle scenarios, the battle mode is mainly based on small-scale confrontation missions between two special forces, including target escort, hostage rescue, destruction of specific targets and other tasks, the weapons and equipment used are designed according to the information approved by our chief military adviser Mr. Yang Nanzheng, what Beretta M9 pistol, SVD sniper rifle, FAMASG1 assault rifles are the mainstream equipment currently used by some special forces......"

The information of "Special Warfare Heroes" can be so complete, and thanks to Yang Nanzheng's efforts, if it weren't for his help, at least the weapons and equipment of the Chinese special forces would not appear in the game, in that case, as a domestic game, the quality would be slightly worse.

Of the five games originally planned, "Game Dream" is a relatively unique existence, and it is actually a game run by a simulation game company, when Zhang Lexing proposed such an idea, the current creators were taken aback, after all, a game company makes a game that simulates itself, and it always feels a little weird.

"Boss, sometimes we really envy you, you can always have so many game ideas. "Every time I introduce "Game Dream", the introducer inevitably has to sigh, and Zhao Yuanhuan is no exception this time.

In fact, the idea of "Game Dream" cannot be regarded as completely original, after all, Zhang Lexing once played a similar game, although the game design is not perfect, there are many bugs, and even seems a bit like a half-finished product, but running a game company is always very attractive to some people, especially players who like simulation management games. It's just that the background of that game was placed in the United States in 1982, and when Zhang Lexing took it out, he changed it to China in 1994, which was the year of the rise of domestic games. Zhang Lexing hopes to let players know more about the game company through this game, so he added a lot of real content into it, such as game engine development, game planning, game distribution, etc., and made a reasonable simplification, which can not only let players understand the process of the operation of the game company, but also seems too cumbersome and loses the gameplay, in order to increase the fun, a "home" for players to arrange freely is also added in the game, which can be regarded as a precedent for creating a simulated home.

After listening to Zhao Yuanhuan's introduction of the five games, Zhang Lexing saw that he seemed to be driving to close the stall, and hurriedly asked: "So, how are the other two games being developed now?"

"Well, Mecha Storm and Dance Party are still in short development, and I don't have much to see here. Boss, why don't I take you to the development site? Zhao Yuanhuan turned around and asked after closing the windows on the screen one by one with the mouse.

"It's fine. Zhang Lexing nodded, "Mecha Storm" and "Hot Dance Party" didn't have it when they came last time, so you have to take a look.

"Boss, please come this way. Zhao Yuanhuan got up and made a gesture of please, and then led the way out, and Zhang Lexing also walked out.

Zhao Yuanhuan went straight to the stairwell and went upstairs, and Zhang Lexing and the others also followed closely and went up the stairs. Coming to the fourth floor, Zhao Yuanhuan walked into the workshop, came behind a man who was debugging the code, patted him lightly on the shoulder, and said, "Lao Shao, has the demo you made last time done?"

The man known as Lao Shao didn't look back, and while continuing to stare at the data flowing on the screen, he replied, "Don't worry, I'll do it yesterday." What, it's going to be used?"

"That's great, let's bring up the demo now and demo it. A look of surprise flashed on Zhao Yuanhuan's face, and he hurriedly ordered.

"Oh, wait a minute, there's five minutes left before the code is finished. Lao Shao still didn't look back, and continued to answer calmly.

Zhao Yuanhuan was about to open his mouth, but Zhang Lexing hurriedly waved his hand to stop him, and said in a low voice: "Don't be busy, wait for him." ”

About five minutes later, the data flowing on Lao Shao's screen stopped, he sighed, then clicked the mouse, opened a file, quickly entered a piece of text, and then opened the mail software, added the file just now as an attachment, and then selected several email addresses from the address book, and clicked send.

When the prompt for the successful email delivery appeared, Lao Shao sighed again, stood up and was about to talk to Zhao Yuanhuan, when he suddenly caught a glimpse of Zhang Lexing standing next to him, panicked, and stammered a little: "Old, boss, I'm ...... I didn't know you were coming. ”

Zhang Lexing smiled and comforted: "It's okay, work is important." ”

Lao Shao smiled awkwardly, Zhao Yuanhuan next to him couldn't help patting him, and said angrily: "Okay, okay, don't be stunned, let's call up the demo of "Mecha Storm" first." ”

"Oh, yes, wait a minute. Lao Shao hurriedly turned around and sat down, held the mouse and clicked repeatedly, and soon called up a Demo program, and after waiting for a while, a huge robot gradually appeared on the screen that gradually lit up......

Zhang Lexing was taken aback, pointed to the robot on the screen and asked, "Is this ......?"

"The GX-9901-DX mech, a cutting-edge mobile suit developed by the Earth Federation after the 7th Space War to consolidate its dominance on Earth, was later stolen by Karot Lan on the artificial island of the New Earth Federation, Zoda Epta, also known as Gundam DX. Lao Shao, who had already stood up, explained on the side.

"Mobile Suit Gundam?" Zhang Lexing asked in disbelief, "Who came up with this?"

Zhao Yuanhuan pointed at Lao Shao and said with a smile: "Boss, this is Lao Shao's idea." You don't have to look at him wearing a pair of glasses, but in fact, there is a Gundam enthusiast's heart hidden in his programmer's body. ”

"How did you come up with the idea of making a Gundam game?" Zhang Lexing asked again.

"Some time ago, the global resource search system was launched, and when we were collecting information, we accidentally noticed that the company already owned the relevant copyright of Gundam, so Lao Shao, a Gundam fan, germinated the idea of making a game, and the copyright application and game development application were only recently approved, and we now only have such a demo on hand, and now the development of "Mecha Storm" is still in the planning stage, and the artist is also making relevant settings according to the animation of Gundam......" Zhao Yuanhuan explained the reason for the development of the game.

"Well," Zhang Lexing pondered for a while and asked, "Then how are you going to plan this game?"

The details of Mecha Storm are still being discussed, but they are generally going to be modeled after the Galaxy Pilots series, interspersed with story-telling cutscenes between each level, which will be coordinated by the group's animation department. In addition, the number of mission levels will exceed 20, and the mission types are divided into two types, one is ground warfare, which manipulates robot activities on the surface of the planet, including cities, deserts, water and other terrains, and the second is space warfare, which conducts 360-degree all-round battles in gravity-free space, and there will be various space warships in the animation...... "Zhao Yuanhuan introduced.

The idea is still very ambitious, and Zhang Lexing doesn't know if this game can succeed, but he can try more different types of games, and the training of the development team is also greater, such as "Mecha Storm", a game that requires the cooperation of multiple departments of the group, is more valuable for exercise, anyway, even if it fails, Zhang Lexing can afford it.

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