Chapter 150: Data

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Phil looked at the unremarkable wand, still a little skeptical. Pen Fun Pavilion www.biquge.info but now in the training ground, it is enough to look at the specific data.

But it was still time to test the wand, and Phil set it aside.

Phil raised his hand and whispered softly, and some fire elements quickly condensed from the surroundings and levitated in front of Phil, forming a fireball.

His hand flicked slightly, and the fireball flew towards the humanoid witch weapon.

"Boom!"

After a thud, a scorched mark appeared on the humanoid witchcraft, but it quickly disappeared.

The words "1.4 degrees" immediately appeared on the ground next to Phil.

This is based on the most common damage in witchcraft, the Agni Ray is 1 degree, and now, Phil's normal Fireball damage is 1.4 degrees, which indicates that Phil's Fireball is almost half as much damage as the Agni Ray, which is a very high value.

"Drop! Detects that there is a chip similar function in the vicinity, is it enabled?"

At this moment, the chip suddenly sounded.

Phil was slightly surprised, this should be a function that the cactus chip has only been upgraded to, and he didn't have it when he came here before.

Enabled. "There's no reason why Phil shouldn't use it, if the effect is better than that in the training room, then he won't need to come next time.

"Please set the base unit of sorcery power. Can use sorcery damage that the host has used, or has seen before. โ€

Phil thought about it for a while, and felt that it was not unreasonable to use the fire ray as the basic unit in the training room: "Take the damage of the fire ray witchcraft as the basic unit, degrees." โ€

"Setting ......"

"Drop! Now that you're done, do you want to start recording the power of sorcery?"

"The record begins. โ€

Phil condensed a fireball again, hitting the humanoid witch weapon, and the ground next to it still displayed the words "1.4 degrees".

But-

"Pure Fire Elemental Energy, Damage: 1.43 degrees. โ€

The sound of the chip sounded in my head, and the accuracy was a little higher than that of the training ground.

So, now it's time to see how much the wand increases the fireball technique.

Phil picked up his wand and cast a fireball spell, and the first moment he pronounced the spell, he felt the difference.

The surrounding fire elementals seemed to fluctuate more intensely, like a restless child, crowded in front of the black wand, scrambling to be the first, and the fireball structure was in jeopardy.

Worst!

It was a deviation in the control of mental power, and all of a sudden, the active fire element suddenly almost exceeded the range of Phil's mental power control!

Phil hurriedly concentrated on condensing the fire elementals into a fireball before they could get out of control and counterattack.

With a flick of the wand, the fireball suddenly rushed towards the humanoid witchcraft at a speed far greater than before.

"Boom!"

With a loud bang, there were obviously more scorched black marks on the human witchcraft.

The data tested in the training room is "2.8 degrees", and the chip's is "pure fire element energy, damage: 2.86 degrees"!

Almost directly increases the damage of a fireball spell!

How could such an astonishing increase in value be possible for a wizard apprentice to have? Phil was a little unconvinced, because most of the wands that appeared in the trading area had only increased their power by 10% or 20%, but Phil's current wand had increased by almost 10%!

The price paid for this is only a little higher for mental power control, which can be solved well under the control of the cactus ball chip, and the magic power and spiritual power consumed are only a little higher than before, for the power it can improve, there is no need to care at all!

Sure enough, it was a master of refining, Phil was deeply glad, but the name of the wand still made Phil a little speechless, "Adrian's garbage wand No. 72", if this is all rubbish, then what else is it?

Of course, now is not the time to worry about this, and it is necessary to test the bonus effects of other sorcery.

The next thing to be tested, of course, is the Great Fireball Technique.

Spells that are longer than ordinary fireballs, of course, will be more difficult to control, and after releasing the big fireballs with empty hands and using a wand in turn, Phil once again gets the exact number, this time Phil directly ignores the display results in the training room, but only cares about the measurement of the chip.

"Pure fire elemental energy, damage: 4.29 degrees. "It's empty-handed, and the damage is three times that of a normal fireball technique.

"Pure Fire Elemental Energy, Damage: 6.44 degrees. "It's a wand, and it does 1.5 times as much damage as when you're empty-handed.

, the increase effect has been reduced from ten percent to fifty percent, and Phil has long expected that if any witchcraft can increase the power of ten percent, it will not be a magic wand, but something enough to make the entire wizarding world crazy.

However, the stats are still terrifying, indicating that the wand's improvement on modified sorcery such as the Great Fireball is not as great as that of basic sorcery, but it still has a far greater effect than that of a normal wand. It's just that in the same way, when using a wand to release the Great Fireball Technique, the mental power control requirements are increased again, and the main use of Phil's Great Fireball Technique is not limited to the Fireball Mode, but has more changes, and at that time, the required mental power control may be greatly increased.

But Phil is different from others, the cactus chip can already help Phil control accurately, so there is no need to worry at all, all Phil has to do is to go back and train seriously a few more times to get used to the control when using the wand, and that will be enough.

Next, Phil tests the effects of Green Armor and Vampire.

For the green armor technique, the resistance of the Pu Yingcao armor to the fire element is indeed worse than that of other defensive witchcraft, but after the wand is cast, it can basically reach the level of general defensive witchcraft, and can resist the damage of two or so fireball spells cast together. For other elemental damage, it can basically resist 4 degrees of damage, and the strongest is of course when resisting necromantic energy sorcery, it can even resist 6 to 7 degrees of damage. Of course, this is only the data on the panel, and it is not counted this way when it comes to actual combat, because Phil can also repair green armor.

As for the alternative healing witchcraft such as vampire, it is not so simple when measured, after all, the effect of the same healing technique will be different for injuries in different positions, but if the previous healing effect is used as the basic unit, the effect is increased by 50% after using a wand. And the sequelae have also been reduced by 50%. It's a very powerful boost, and if the after-effects of vampire surgery were painful to stand in the sun, now it's just a little uncomfortable.

The basic test of witchcraft is clear, and in general, Phil's combat power has increased by fifty percent after having this wand, which includes several calculations such as power bonuses and increased mental power consumption.

Finally, seeing that there was still a little time left in the training room, Phil wanted to try the additional sorcery on his wand.