Chapter 107: New Game Plan
In the afternoon, the Oriental Electronic Game City is basically full, except for the territory of the Fengyun Game Club, the other places are almost overcrowded, and even the Le Bei Bei restaurant is crowded with parents who come to try it with free coupons, or sit in the rest area with a drink and watch their children play games, or sit in the dining area with their children to enjoy nutritious and delicious Chinese fast food.
In the next few days, the Oriental Video Game City became the focus of heated discussions for a while, the traditional media are some high-sounding words, what cooperation between relevant departments and industry associations, the first step of standardized management of the video game industry, etc., the Oriental Video Game City suddenly became a model for the image of the entire industry, at the end of the article, the traditional media even issued "hope that video game practitioners (arcade hall owners) learn from the Oriental Video Game City......" Of course, this appeal is basically not heeded.
The game media have focused on the actions of the China Game Industry Association, and behind the opening of the Oriental Video Game City, the efforts of the industry association in regulating and developing the market are shown. And the editors of the game media also celebrated, because they had another place to learn about the latest game trends in the arcade, and they no longer had to spread some hearsay news, and they could even use public funds to play in the Oriental Video Game City.
Players are rumored to be in this newly opened Oriental Video Game City, with an open and well-lit environment, a large number of game consoles (according to the first batch of players, definitely more than 500 units), and a complete range of game content (what flying shooting, side-scrolling clearance, combat fighting, connection elimination, sports competitions and other types of games, in addition to large simulators and somatosensory game consoles, and even the old arcade games that many people played when they were children can also be found).
In addition to the hardware, there are a lot of details that are also well done. For example, every machine is wiped clean, not full of dirt like many small arcades, and the keys are complete. If there is a problem with the machine, someone will immediately come to repair it, and if the players encounter a problem, they can also get special guidance. The most critical point is that the price is not expensive, 4 coins a dollar, most of the game consoles on the first floor only need 1 currency to play, there are not only those old games in the nostalgic area, but even the latest "The King of Fighters 95" is also the same, although it is a little more expensive than some small arcade halls, but this environment is definitely worth it.
And according to some wolf friends who brought their girlfriends with them, because the claw machine, "Magic Bubble" and other game consoles are suitable for female players, they can finally stop fighting alone, like those who stayed in the game hall for too long, resulting in family "violence" or being arranged to go shopping, carrying bags The situation has been greatly reduced, and the happy life of the gray wolves has finally arrived.
……
Just when the Oriental Video Game City was bustling with opening, Seattle on the other side of the ocean, in the office of the president of Wizards of the Coast. Peter Atkinson looked at a document sent by his assistant William, frowned, and said, "What's the matter, TSR is not dying. ”
"Boss, according to our investigation, there is an overseas company that has been in contact with TSR and has completed the capital injection. William explained.
"What, there's another company investing in TSR? I'm not telling you to keep an eye on it, how can this happen?" said Peter Atkinson, slamming the table and standing up, roaring angrily.
William shuddered for a moment, and replied tremblingly: "Boss, we are staring at it, but as soon as the company came up, it directly quoted a high price, well, it is said that there are 45 million US dollars, and Rowling over there agreed." ”
William actually had a subtext that he hadn't said, Peter Atkinson just let him stare at it, and he didn't give the offer authorization, and as a result, other companies came to such a surprise attack, and he just didn't have time to react.
Peter Atkinson sat down in a daze, he also knew that he could not blame his assistant for this matter, who made him want to hang Rowling's appetite, but he didn't take advantage of it, and even the duck in his mouth flew.
Thinking of this, Peter Atkinson couldn't help but let out a sad cry in his heart: "What are you doing~~~ You don't want to do this, I just want to buy a small TSR." ”
In the midst of grumbling, the office door was opened, and Peter Atkinson's secretary Jenny hurried in, still holding a piece of paper.
"What's going on?" Peter Atkinson was about to get angry again, what did he do today, all his men had problems.
"Boss, you'd better see for yourself. Jenny handed over the paper in her hand.
Peter Atkinson took the paper and looked at it, and it turned out to be a quotation, and in addition to some nonsense such as "we are very optimistic about your company's growth prospects", the key was the figure of $150 million. Peter Atkinson only felt his head dizzy, what was going on, how could a hunter become a prey in the blink of an eye.
……
While Peter Atkinson was struggling with the change of his identity, it was still in Beijing that the people at the Workshop were already discussing their plans for the next step in the game. In addition to the "Three Kingdoms" and "Mythology" games developed some time ago, most of the others have achieved good results, relying on successful marketing and reasonable distribution, and achieved about 30,000 sets of sales in the mainland market, although there is a slight loss, but with the export and adaptation of some games, it has still achieved considerable benefits, plus newcomers need better exercise opportunities, so a new round of game development is naturally on the agenda.
The group of newcomers who just entered the creative workshop from Fengyun Game School, after the initial exercise of mini game development, according to last year's practice, under the leadership of Zhao Yuanhuan, were divided into four project teams and were preparing for the first official game project in their lives. The rest of the people (not counting the three unfinished projects and the members of the 3D engine team) got together to discuss the question of "what game to develop next".
The first to make a suggestion was Yan Dali, their group of development of "Blood Battle on the Beach" unexpectedly achieved quite good results, although due to lack of experience, the final product still has a lot of incomplete considerations, but in just two weeks, the sales in the mainland have exceeded 26,000 sets, and the momentum of sales decline is not obvious, it is very promising to hit the sales record set by "The Legend of Sword and Fairy".
Yan Dali's proposal this time is to develop a sequel to "Blood Battle on the Beach", in May, because the development has entered a critical moment, Yan Dali did not go to Los Angeles, USA, but Zhang Lexing still let people bring back a lot of information about the E3 exhibition. From these materials, Yan Dali was inspired, and he decided to make a major improvement to "Bloody Battle on the Beach", for which he also prepared a creative draft that was not thin.
According to Yan Dali's plan, "Blood Battle on the Beach 2" can be said to be a complete restart. The first step is to use the Build3D engine (version 1.0) that has been further improved by the 3D engine group to upgrade "Blood Battle Shanghai 2" to a real 3D game, of course, there are corresponding side effects, because the Build3D engine is based on KylinWindows95 platform, and has high requirements for computer performance, so "Blood Battle Shanghai 2" The requirements for computer performance are not low, but Yan Dali also has corresponding countermeasures, and he plans to use two years to slowly build this game, on the one hand, to reduce the lack of consideration, and on the other hand, to wait for the computer to be updated.
The second step is to add game characters and enrich the game content. Unlike "Blood Battle Shanghai 1", where one person uses a lot of weapons, Yan Dali has added a lot of game characters with different characteristics, such as a ghost who is good at infiltrating assassination, Hawkeye who is good at long-range attacks, Agni who is good at fire suppression, a monk who is good at melee combat, and Thor who is good at blasting. Each character can equip two weapons, the primary and the secondary, plus some special items (only suitable for certain people, such as the Spectre's camouflage suit, Thor's timer, Agni's combo heavy machine gun, etc.). The same level, choose different people, can be handled in different ways, and accordingly there will be different game fun.
The third step is to add an online mode for "Blood Battle Shanghai 2". "Blood Battle on the Beach 1" only exists in the game mode, although the number of levels is not too small, and there are different difficulty levels, but there is always a time to get tired after a long time, and the addition of online mode can bring players a fresh experience. Yan Dali is very ambitious, he proposed three online modes in one breath, the first is the cooperative mode, support 2~5 teams, in this mode the tasks faced (rescue, assassination, reconnaissance, etc.) will be more difficult than the single mode, many places must be assisted by multiple people to pass the level, and even play a lot of tactical cooperation. The second is the capture the flag mode, which supports the 5-on-5 mode, and the victory goal is determined by the number of times you capture the flag in the opponent's base within a limited time, which can be understood as a mode of squad tactical training. The third is the melee mode (or survival mode), which supports up to 16 players to fight, and you can choose any character to participate in individual melee battles, and the one with the most enemies is the winner.
Yan Dali's creative draft surprised Zhang Lexing, because from this you can see a lot of shadows of games, such as the real-time tactics of "Allied Expendables" and the team confrontation of CS. However, this also makes Zhang Lexing feel very happy, which at least shows that we are no worse than foreign game companies in terms of creativity, maybe the original domestic game companies are not unable to think of it, but they are unable to realize it. Feeling the changes he has brought about, although Zhang Lexing doesn't know when he will be able to expand to other companies in China, he is already very relieved to be able to start changing.
At this seminar, Zhang Lexing also proposed his two game projects, "Authentic Heroes" and "Supreme Alert". "Authentic Heroes" Zhang Lexing has been conceived for a long time, but considering the problem of computer performance and company strength, he did not put it forward at the beginning, but according to the degree of domestic computer upgrading, coupled with the continuous improvement of the company's strength, it is almost time to start.
In Zhang Lexing's idea, "Authentic Heroes" should be a game similar to the guardian of the dungeon, but due to the characteristics of the tunnel, the defense construction will not only be limited to the underground, but also include two parts: above ground and underground. The era is set in the Jizhong Plain in 1942, and the Japanese devils launched the May Day Sweep in North China in order to consolidate their occupation of North China, and the militia captain in the village played by the player must lead more than 30 militiamen under his command and the whole village to resist the puppet army and Japanese devils who invaded the village.
The militiamen's initial armament was very poor, with only a shell gun (equipped by the militia captain) and a small number of 38 large covers, and most of them still used machetes and red tassel guns, and the level of training was not high, and the combat effectiveness was very low. In order to resist the invading puppet army and the Japanese devils, it is necessary to rely on the tunnels and the fortifications in the villages.
The game process of "Authentic Heroes" can be divided into two parts, one is the construction stage, at this time, it is necessary to arrange the villagers to collect resources (wood, bamboo, stone, iron, saltpeter, charcoal, sulfur, etc.), seize the time to dig tunnels and build traps and fortifications in the village, arrange the production of mines and other explosives, and train the militia to improve their combat effectiveness. The second is the combat phase, using the traps set up in the construction phase to kill and injure the enemy, and the militia stays in the fortifications to counterattack the enemy, and the number of enemies in each level is hinted, as long as they are all eliminated or hold on to the reinforcements of the large army, you can win.
There are several types of enemy troops, puppet army, Japanese recruits, Japanese veterans, elite Japanese soldiers, and the arms include riflemen, machine gunners, grenadiers, cavalry, spies, etc., with different offensive means and survivability. The number of traps is limited, and it must be planned properly to destroy the enemy army to the maximum, otherwise you will have to rely on a small number of weapons in the hands of the militia to fight back.
In order to design this game to be both interesting and reflect the difficulty of the battle, Zhang Lexing also deliberately arranged for people to collect information about tunnel warfare, which is naturally indispensable to the black and white movie called "Tunnel Warfare" filmed in 1965.
"Supreme Alert" was inspired by "Red Alert", a real-time strategy game that was all the rage in computer rooms, but unfortunately it did not get the opportunity to be officially listed in China for various reasons, according to rumors, this matter is related to the leading company. It is said that when it was acting as an agent for "Command and Conquer", another domestic agency also signed "Red Alert", and the precursor was worried that "Red Alert" would be listed at the same time and impact "Command and Conquer", so he prepared some materials to report it to the relevant departments, and as a result, "Red Alert" was forced to stop, and there was no chance of harmony. However, Zhang Lexing knows that even if there is no precursor, even if "Red Alert" really enters China, it will only be good for a while, and sooner or later someone will find out something wrong with the background design of the game.
The main problem with "Red Alert" is the background of the game, so Zhang Lexing plans to steal the dragon and turn the phoenix, directly replace the background of the game, and then design a vague era background, plus two virtual organizations to fight, as for those country options in the online mode, it is directly changed to the names of several organizations, thinking that this should avoid the situation that the future review cannot be passed or a bunch of restrictions are added, so that players can at least play this game openly.
For the game system, Zhang Lexing plans to basically copy "Red Alert", and those combat units in the game also plan to basically adopt it, and then strengthen the artificial intelligence to avoid the situation of "choosing thirty tanks to set off to a certain place, only more than twenty arrived, and several others were stuck" and being hit by the enemy but not knowing how to counterattack. The operation method of the game, Zhang Lexing is also ready to use, but slightly modified, adding some more convenient operations, such as adding a "drag attack attack" when attacking If you press the Shift key at the same time, then you can pull a box, select a batch of targets that need to be attacked, and the player's troops will automatically attack one target at a time, if you don't press the Shift key, after pulling the box, the player's troops will automatically be divided into several teams, and attack these targets at the same time, so that it will be much more convenient to operate, especially when dismantling the base of these immovable targets.
After a few days of discussion, "Bloody Battle on the Beach 2", "Authentic Heroes", and "Supreme Alert" have all entered the process of formal project approval, and relevant professionals have taken over to further improve. At this time, the newcomer development team led by Zhao Yuanhuan also came up with the games they planned to set up, namely:
The strategy game "The Spring and Autumn Period of the Eastern Zhou Dynasty", a game based on the Spring and Autumn Period between 770 BC and 476 BC as the background of the game, the game mode is similar to "Three Kingdoms", but a certain amount of innovation has been made, and it is intended to fully show the contention of a hundred schools of thought and the hegemony of the nations in that period, and some famous characters in the Spring and Autumn Period will also appear.
The simulation management game "Sword and Fairy Inn" borrows the characters, place names, backgrounds, etc. in "The Legend of Sword and Fairy", and integrates various elements such as business simulation, role playing, and love development. In the game, you are not only responsible for receiving guests, cashiering, running the hall, etc., but also need to collect food materials, improve cooking skills, arrange the order between guests, solve conflicts between guests, drive away the people who kick the hall, and drive away flies.
"Happy Jianghu Xing", a dice throwing game similar to Monopoly, but the characters that appear are replaced by some well-known martial arts characters.
"Sui and Tang Dynasty Heroes", set in the last years of the Sui Dynasty, refers to the open-mindedness of Mud, a role-playing game that freely develops the route. Zhang Lexing is very concerned about this game, because judging from the information attached to the application, it is somewhat similar to "The Legend of Jin Yong's Heroes" that Zhang Lexing once played.
After careful review, all four applications were approved, and the Workshop began their new journey......
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