Chapter 89: Fierce Competition in Summer Vacation (2)
Thinking of other people's game adaptations and movie adaptations of games playing so high, Kutaragi Ken was in a very unhappy mood, and he couldn't help but slap the table and roared: "We also have to have our own movie adaptation games, and we have to have a relatively large influence!"
Akihiro Aoyama, who was sitting at the desk and reporting his work steadily, was taken aback, instinctively stood up, and nodded violently: "Yes, president!"
Promise to agree, of course, when it comes to handling this matter, he doesn't need Akihiro Aoyama to make a move, he still has to keep an eye on the release of PS-One, and by the way, he has to collect information about competitors, so the matter of contacting influential directors and actors and adapting an influential movie finally fell into the hands of Ichiro Fukai.
In fact, Kutaragi Ken also thought about whether it was the same as Square Enix, and also chose a suitable game to adapt into a movie, speaking of which, Sony also has a little advantage in this regard, after all, it has a large film company in Hollywood, but on the one hand, there is nothing too suitable for the game to adapt, at least Kutaragi Ken can't think of it, on the other hand, Columbia Pictures is mainly good at making live-action movies, like that kind of CG movie, there are very few companies that have the strength to make it, among which the most famous, The strongest ones are Industrial Light & Magic and Oriental Shen Yun, but unfortunately none of them can be moved, if it was five or six years ago.
In order to win back a city, Ken Kuta's last hope is to find a suitable movie to adapt into a game, and it has to be at the level of John Woo and Chow Yun-fat's "Hot Hand Detective". There are not many people who are eligible, especially in order to avoid lowering his status, Ken Kutaragi did not think of a way through Sony headquarters, and there are even fewer people to contact in this case. Fukai Ichiro went away with Kutaragi Ken's expectations, to visit those who deserved to be invited, and all he could do was wait, hoping for a good result.
……
Sega Headquarters, Tokyo, Japan......
In order to strengthen the company's competitiveness and reduce unnecessary personnel costs, Tetsu Kayama became nine subsidiaries under the instruction of Koto Okawa, such as the 8th R&D Department led by Nakatsu Yuji to become SonicTeam Co., Ltd., with Nakatsu Yuji as the representative director, and the 4th R&D Department led by Minoru Nakoshi became independent into AmusementVision Co., Ltd., with Minoru Nakoshi as the representative director。
The reason for this, enhancing competitiveness and reducing costs is the reason, but it is not the main reason, Sega has developed for so many years, because it has always emphasized free creation, internal management is very loose, various departments, especially the game development department, do not buy each other, and there is not much cooperation, and even at a certain game exhibition, there is also a situation that the ministers of the two game development departments have been strangers during the period, and there has been no communication from beginning to end. When Sega's headquarters planned to abandon the 16-bit MD mainframe, they forgot to notify the North American branch in time, so that they were still developing the performance booster 32X with great interest, and as a result, a lot of money was wasted.
In desperation, Sega had no choice but to come up with the idea of a branch, hoping to slowly resolve the contradictions between the various departments, reunite the employees of Sega, and strive to get through the current difficulties together, just like the phoenix nirvana, so that Sega can get a new life. It's just that he was trapped in his physical condition, and Okawa couldn't implement his ideas in person, so he had to pin his hopes on Tetsu Kayama, Hideki Sato and others.
The good news is that although the plan for a free Dreamcast console was scrapped due to the departure of Shoichiro Irito, the price of the Dreamcast console in North America was temporarily lowered to $149.99, and it also came with a free SegaNet Internet service for 30 days, the sales of the Dreamcast console have improved a lot, selling at least 120,000 more units per week than before, and if this development continues, there may be hope that global sales will exceed 20 million units.
In mid-July, Sega's highly-anticipated broadband network service "net@" opened and began experiments at Sega's directly managed amusement centers in Tokyo's three locations: Akihabara, Shibuya, and Ikebukuro, which can provide players with a new gaming experience and a new way of playing on the Internet through a fiber optic network of up to 1 gigabytes per second.
In order to attract more players to buy Dreamcast games, Sega also plans to launch a new way to pay for games, "@barai". This is a new system that buys at a low price and then renews it over the Internet, and Sega will sell the so-called @barai version of the game to players at a super low price of 1,000 yen, and players can try out a part of the content first, and if they are satisfied, they can pay the rest of the money through Sega, and then they can get the unlock code to play the rest of the game content. It's a novelty, but it's like a demo game on the computer, which is what was left over from the shared games of the Wolf3D era. But for Okawa Ko, Tetsu Kayama and others, this may be the last hope for the continuation of the Dreamcast console.
……
Before Ken Kutaragi could wait for the good news from Ichiro Fukai, he first received a not-so-good situation from Akihiro Aoyama. In the first hand of this summer vacation, PS-One has completed sales of nearly 300,000 units, DreamBox128 has sold more than 1.2 million units, PS2 sales have dropped to 200,000 units in the same period, and Final Fantasy 9, which supports the DreamBox128, has reached an incredible 2.76 million units, which has directly become the driving force behind the sales of DreamBox128 game consoles.
For this point, Kutara Muken is both a little envious but also very helpless, after all, his opponent has been planning for many years in advance, and it is normal to be able to launch many game masterpieces step by step to boost sales, in fact, Sony Computer Entertainment also has this idea, but it is a little late to start. At first, I didn't expect the DreamBox128 game host to appear.,When I realized that the situation was not good and wanted to fight back,,But I can't do it on my side.,Reluctantly put the PS2 game console on sale in advance.,And encountered difficulties in game development.,In order to enhance its own development strength,Invested in the establishment of some first-party development companies,And went to acquire some companies to act as second-party development companies.,But people are there.,But the game is a two-thing、 It can be easily done in three months, but if you want to come up with a weighty product, it is impossible to come out without 10~18 months. So now Ken Kutaragi can only watch his opponent show off his might, and then expect the company that develops the game for PS2 to move a little faster, and expect small actions such as PS-One to cause a little trouble for his opponent, but now it seems that the situation is not going the way he wants.
As for Sega Company, which was lying on the sidelines, he didn't pay much attention to it, especially when he heard that Sega's deficit was as high as 30 billion yen, he had already crossed Sega from the list of competitors in advance, but he didn't expect Okawa Gong to come out, and he actually donated 50 billion yen of personal property. Sega, which has only its last breath left, has come to life again, and now it has also engaged in the division of game research and development institutions, lowered the sales price of the Dreamcast console, and is also preparing to launch a new sales model of low-cost games to try first and buy later.
In order to bring down this stubborn opponent once and for all, Kutaragi Ken came up with a trick that would not only destroy the foundation of Sega, but also take the opportunity to expand the influence of the PS2 console. To this end, he asked Namco, which has the closest relationship with Sony Computer Entertainment, to come forward and publicly announce the new business substrate "SYSTEM246" with PS2 interchangeability developed by the two companies, which was used to stimulate Sega. The development of the "SYSTEM246" business substrate was only three months later than the PS2, and it is a completely PS2-related technology, but the memory capacity has been increased and the sound output has been improved, and the original development code name is "PS2A (PlayStation 2Arcade)", mainly to facilitate Namco to reduce the development cost of arcade games and the difficulty of game porting, and now the "SYSTEM246" has been given a greater role.
Namco's spokesperson Yoichi Haraguchi enthusiastically introduced to the media present: "...... Ladies and gentlemen, 'SYSTEM246' as the first game of our new generation of business substrate will be the fifth game of "Ridge Racing", please look behind me......"
With the introduction of Yoichi Haraguchi, the game trailer of "Ridge Racer 5" began to be played on the projection screen at the press conference, and the excellent sense of presence and speed immediately attracted the attention of everyone on the scene, after a wonderful racing shot, a racing car stopped on the side of the road, and a woman came out of the door, according to the convention, this should be the signature of "Ridge Racing" Reiko Nagase, but when the camera zoomed in on the car to see the woman's appearance, many people who had played "Ridge Racing" were stunned.
Looking at the stunned crowd in the audience, Yoichi Haraguchi smiled with satisfaction, it seemed that the effect of this newcomer's appearance had been achieved, so he continued to introduce with a smile: "Everyone, the woman with a beautiful mole on her face that everyone sees on the screen now is the new heroine of "Ridge Racing", FukamiAi (FukamiAi), ......"
Some people who have played more "Ridge Racing" can't help but frown slightly after admiring the deep water blue on the screen for a while, and if it weren't for the impact, some people might be tempted to shout: "I want Miss Nagase......"
I don't know if it's a preconceived reason, many people in the audience feel that compared with the beautiful Nagase Reiko, the deep water blue is too mediocre, of course, if you only look at the neck down, you can still make do, at least the figure of the deep water blue still has something to be proud of. Some people are a little confused.,Namco is so fine.,Why should Nagase Reiko be replaced.,If you really want to change it, you have to change it for a better time.,If it's like Deep Water Blue.,In fact, it's better not to change it.。
Come to think of it, out of politeness, everyone still won't touch Namco's mold, at least Yoichi Haraguchi on the stage introduced it so hard, and he has to give some face. It's also strange to say, obviously the deep water blue is not as good as Nagase Reiko, but Toyota even took a fancy to it, claiming to use the deep water blue as the protagonist in the advertisement, for the company's new satellite positioning system to publicize, if it wasn't for Toyota's director at the scene, many people would have killed him and couldn't believe it.
The press conference continues, after the introduction of "Ridge Racing 5", Yoichi Haraguchi mysteriously revealed that Namco also has 4 games based on the "SYSTEM246" business substrate in development, which are expected to be launched next year, one of which is also a racing game, but the style is very different from "Ridge Racing", as well as a shooting game using a light gun, an action fighting game, and a game that simulates skiing.
That's not all, Namco's "SYSTEM246" business board has just been revealed, and on the other hand, Oriental Industrial Group has launched a business board "DreamSpace" that can be interchangeable with DreamBox128 together with Capcom, Konami and other companies, and the original arcade games of several companies, such as the "Street Fighter" series and the "Dance Revolution" series, will now be "DreamSpace" On the business board, there will also be a number of original games on the stage, with the shocking promotional video at the press conference, it immediately replaced the "SYSTEM246" a few days ago as the most anticipated arcade in the minds of many people.
For Sega, "SYSTEM246" and "DreamSpace" were like two hammers that smashed into the arcade business, which was not very stable, and the most obvious impact was that after the two press conferences, the revenue of many of Sega's directly operated amusement centers declined. The arcade substrate currently used by Sega is the NAOMI substrate, which is similar to the "SYSTEM246" and "DreamSpace", and is also interchangeable with the Dreamcast mainframe, which has been used for less than a year. Sega can say that Sega has basically achieved this goal by using interchangeable technology to design NAOMI substrates in order to reduce the development cost of arcade games while still having good performance, and of course, if the Dreamcast console can sell 30 to 40 million units as originally intended, it will be even more perfect, and the role of NAOMI substrates will be greater than it is now.
Unfortunately, this idea is no longer exclusive to Sega, and the "SYSTEM246" and "DreamSpace", which also use interchangeable technology, are much better than NAOMI substrates, as can be seen from the comparison of the DreamBox128, PS2 and Dreamcast games. However, the Sega is not the same as it was a few years ago, and they don't have so much time or money to squander on the development of new products, and their only hope now is to go online, hoping to attract players by networking directly operated amusement centers and developing networked arcade games.
Unlike Sega, Sony Computer Entertainment, and Oriental Industrial Group, which are busy fighting, Nintendo's side seems to be very calm, so calm that people wonder if they are planning to do it. Fortunately, after holding back for a few days, Nintendo finally pulled Panasonic together to do publicity, claiming that the development of the "Dolphin" console has ended, and will be held on August 25th ~ August 27th at the "Nintendo SpaceWorldShow2000", at which time the official name of the "Dolphin" console will be announced, and the game console will be released in 2001.
The last game console in the battle for the next generation of game consoles is finally going to show its grandeur, of course, it's not that everyone still has much hope for Nintendo's "Dolphin" console, it is impossible for them to create miracles if they are too far behind, and even like N64 in North America is much more difficult than before, if it weren't for Nintendo's own super game development strength, maybe the current Sega is the future Nintendo.
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