Chapter 340: Monopoly Concept
John Lasseter and Ed Carmore, who were obsessed with 3D animation, also had a hunch of the promising future of this form of animation, and neither of them could think of any reason to refute it when they heard that Eric was optimistic about the future of computer special effects. After all, the 3D animation that the two insisted on has not yet achieved any results, and Eric's vision for cinema has been confirmed by many films.
With all that said, Eric put the detailed plan in front of Ed Carmore, who was aware of Eric's intentions. Although he is now working on 3D animation, 3D animation is still a type of CG special effects, and Ed Camor was first responsible for the CG scenes in Star Wars when he was at Lucasfilm. So it's clear that Eric wants him to be able to lead the team.
John Lasseter was of course aware of this, with a worried expression on his face, having worked together for so long, the cooperation between the two had become very tacit, and if Eric transferred Ed Carmore to head the computer special effects department in the digital realm, what would Pixar do?
"Eric, you know, although most of the technical problems of Toy Story have been solved now, Pixar still can't do without Ed......"
Eric nodded: "I understand your concerns, John, I didn't mean to ask Ed to leave Pixar, I just planned to set up a technical team that specializes in computer special effects and engineering its software, and Ed √ is not only an excellent computer technology expert, but also more familiar with computer special effects technology than most special effects personnel in Hollywood, after all, he has been involved with computer special effects for more than ten years. So I want him to be the CTO in the digital space as well. Lead the team. ”
Eric talking to John Lasseter. Ed Camor had been thinking quickly when he heard what Eric had planned for him, and his heart began to move.
From Eric's proposal, Ed Carmore sensed Eric's ambitions for computer special effects, and although he was still skeptical about the prospects of Eric's proposal, it did not prevent him from recognizing the huge project.
Once the trend of film and television special effects moves in the direction that Eric said, then the digital field that has begun to focus on computer special effects research more than any other special effects company will undoubtedly become the industry leader.
Not to mention the plan to engineer software for special effects processing schemes. Although this plan will cost a lot of human and financial resources, when it is accumulated to a certain extent, then the digital field will undoubtedly become the hegemon of the special effects industry, and its position is unshakable.
Because when a latecomer enters the field of film and television special effects, when they are faced with a special effects problem, only to find that there is already a detailed special effects software to solve this problem in the digital field, then do they choose to set up a technical team of dozens or hundreds of people to redevelop the solution, or buy software directly from the digital field?
The answer is obvious.
Pondered for a moment. Noticing the look on his partner's face John Lasseter, Ed Carmore, who had already planned to agree, said, "Eric. I wanted the technology research team in the digital space to be based in San Francisco, so that I could take care of Pixar, and although Los Angeles is the home of the film industry, San Francisco, with its Silicon Valley, can recruit the best computer technology talent. ”
Eric nodded, "Of course, I originally planned to do so, even if the team headquarters was set up in Emeryville, and maybe we could be neighbors with Pixar." ”
It took a few more hours to discuss the details, and Stan Winston and Ed Carmore had to negotiate the exact plan.
Leaving Pixar and getting into the Chevrolet business car, Eric breathed a sigh of relief, and another important chess piece was lost.
No one knows better than him the development trend of film and television special effects, computer special effects will become the mainstream of film and television special effects in the future, even if it is industrial light and magic that started with model special effects, after the new century, it has also closed the model special effects department that has created many virtual characters in "Star Wars", and will focus on digital special effects.
Moreover, the reason for the forced software engineering of the special effects solution was not a spur-of-the-moment, but a deliberate one, and the plan was based on Eric's understanding of another trend in the special effects industry.
After the new century, with the rapid development of computer technology, the threshold for entering the film and television special effects industry is getting lower and lower, and film and television special effects companies have sprung up around the world.
Under this brutal competition, Hollywood's old special effects companies have collapsed one after another.
Of course, Eric couldn't let the fate of the bankruptcy of the digital field in his previous life happen again, and he didn't want to save the entire special effects industry, as a filmmaker, he was financially opposed to the special effects company.
Eric's plan is to lead the technology accumulation of other special effects companies, as well as the software engineering of common special effects solutions, and the way to sell special effects solutions and special effects software, not only to keep the digital field absolutely leading the industry, but also to hope that the digital field can become an oligopoly in the special effects industry and form a technological monopoly.
This idea is not without feasibility, because now, computer special effects are just emerging, big-name special effects companies are still nobles in the industry, film companies want to produce special effects movies, there are not many special effects companies to choose from, in this case, there is certainly no shortage of special effects film projects in the digital field, as long as you are willing to invest, then the digital field will accumulate enough special effects solutions.
Ten years later, the threshold of the special effects industry will be lowered, and those backward special effects factories will find that many special effects technologies that need to be developed by technical departments already have mature special effects software in the digital field, so these companies will definitely choose to buy software instead of spending a lot of money to develop their own.
What, we don't have the software you want?
Don't worry, we have a strong enough technical team that for a reasonable fee, the digital field can quickly and cheaply develop the technology you want, which is much cheaper than if you were to feed a technical team yourself, isn't it?
As in many industries, monopolies are difficult to break once they are formed.
In the previous life, Industrial Light & Magic originally had this potential, because in the early 90s, when computer special effects began to prevail, Industrial Light & Magic was a dominant company in the special effects industry, and the seven major film companies wanted to produce movies with excellent special effects, and the first choice was always Industrial Light & Magic. Unfortunately, after the success of the Star Wars trilogy, George Lucas had a huge fortune that he could not spend for a lifetime, and he had no ambition to develop ILM into a behemoth. (To be continued......)