Chapter 113: Bohemian Studio

Just when Kutaragi Ken was angrily looking for the next target, Zhang Lexing had already received an investigation report from Ravender Business Consulting, and their trip went smoothly, and they had already obtained the relevant information of Bohemia Interactive Studio.

“…… According to the investigation, Bohemia Interactive Studio was founded in Prague, Czech Republic on May 12, 1999, and the founders are two brothers, André Spaner and Makeré Spaner, the former is the chief programmer of Bohemia Interactive Studio, and the latter is the project manager of the studio and the president of the company...... An FPS game based on the 'RealVirtuality' 3D engine is currently being developed......"

According to the report, the FPS game in development was first conceived three years ago, when the Spanell brothers, who were still working at a game development company, began to conceive a game that provided a high degree of realism, a wide range of virtual environments, excellent visual effects of modern military weapons, and emphasized that virtual things have the same physical details and physical characteristics as reality, which was still very advanced in the era when 3D accelerator cards were first popular. As you can imagine, when the two brothers reported their ideas to the top, the company director cleanly rejected the two whimsical boys.

……

“…… It's not going to be possible in 10 years! You better do the job at hand, don't think about it all day!"

André Spanell still remembers how the director, Drex, laughed at them, saying that in the next ten years, the computers would not be powerful enough to support the real virtuality that the Spanel brothers had envisioned, and that it would be impossible for the company to invest its money in such a project that would not bear any results.

André Spaner and Macré Spane did not give up on their dream, and after more than a year of perseverance, the two returned to Prague, Czech Republic, a place they knew well. Since they didn't have the support of others, they planned to do it themselves to prove how short-sighted Drex's vision was, and that the real virtual was not impossible to achieve, so there was now Bohemian Interactive Studio.

André Spanere and Marcray Spane are confident in themselves, but they are not the kind of blind and arrogant guys, at least they know that such a big project is certainly not something that the two brothers can play in a short period of time, so they began to look for some like-minded people to strengthen Bohemia Interactive Studios.

……

Zhang Lexing flipped through the page of the investigation report and saw the new content: "...... According to the survey, there are currently 11 main members of the Bohemian Interactive Studio......"

According to the report, in addition to the occasional temporary help, Bohemia Interactive Studios has 11 permanent members, including the Spanell brothers, who are the company's president and chief programmer, Kamila Konanova, who is the only woman in the studio, who is the only woman in the studio, Petro Bizier and Petro Wesker who are 3D designers, Kiri Martinek and Adam Belek, who are programmers, and Wojciek Brown, who is the game planner. Novak and Sanses Reggira, as well as Victor Boken, who was responsible for the game's mission design, and Jane Hovorle, who was responsible for 3D modeling.

……

With some previous connections, coupled with the recommendation of friends, the current Bohemia Interactive Studio is already strong. In particular, the brothers were pleased to see that the brothers' idea of a "RealVirtuality" 3D engine had taken shape with the help of everyone, and they began to build a game that best represented their original vision, providing a realistic and extensive virtual environment and excellent visuals of modern military weapons, as well as emphasizing the physical details and physical characteristics of virtual things in line with reality.

Unfortunately, according to the Spanell brothers' conception, the "RealVirtuality" 3D engine should be supported by a real virtual world, but given the performance of today's computers, and the fact that Bohemia Interactive Studios is just a small company with limited funds, is using "RealVirtuality" When the 3D engine developed the game, it had to make trade-offs, reducing the size of the world in the game, reducing some unnecessary realistic effects, and positioning the game on the platoon-level army tactical game to reduce the requirements for computer performance.

……

Zhang Lexing continued to scroll back and saw an introduction to the game being developed by Bohemia Interactive Studios: "...... The game will provide a very large map, according to the public information provided, the map is all islands surrounded by the sea, according to expert analysis, this design is likely to avoid the 'border' problem in the game.

The game's vast area of 350 square kilometers is dotted with mountains, rivers, canyons, lakes, grasslands, and deserts, and dozens of towns and villages are connected by a complex road network, with airports and military camps scattered among them. According to expert analysis, if it is a real environment, such a large area is enough to support a brigade-level campaign, and it is conceivable that the map area of this game is vast.

The game's settings are not only large, but also very realistic. The scenery of the vast field battlefield is very realistic, credible, and durable, especially the environmental details and materials are quite well handled. The dust rolled up by armored vehicles, the shadows cast by soldiers, the scorched earth after artillery bombardment, the nuanced vegetation, and so on were taken into account by the designers. In addition to the perfect presentation of light, there are delicate performances that change according to the time of day and the weather, such as the morning sun, the sunset, the haze, the thin clouds, the mist, the muffled thunder, the lightning, and the real arrangement of the stars and the moon. The game gives you the feeling of being in the real world, where you can even feel the coolness of the breeze and the silence when the mist rises......

In these ways, the game being developed by Bohemian Studios is more than just a game, but more like a virtual world running on a PC, where everything is very similar to the real world, full of realistic and moving vehicles, endless forests, fields and peaceful towns, as well as blue skies and white clouds and the vast sea. At this point, no other game has been found to have the same effect......"

The survey report spoke highly of the game being developed by Bohemia Studios, which at the time was a purely technical analysis. Judging from some of the details provided in the investigation report, Zhang Lexing feels that this game seems to be the "Flashpoint Operation" he is looking for, but he doesn't know why the game does not use this name, which may be because the development work has not been completed.

When it comes to developing the real virtual world, the game that Bohemia Studio is developing is a bit similar to the "Real Town Project", but the direction of the two efforts is a little different, Bohemia Studio's game is developed from a macro perspective, providing most of the real graphic effects that can be seen, while the "Real Town Project" starts from the onlookers, trying to create a real virtual operation system, such as the plant growth system in the town, Intelligent activity autonomous entities (i.e., various NPCs) and so on, are more likely to be reflected at the data level.

Take plants as an example, in the "Real Town Project", you can see plants germinating, growing, maturing, and aging according to certain laws, and you can see a living plant, while in the Bohemia Studio game, you can see plants fluttering in the wind, and when the cannon fires strikes, you may be able to destroy the plant, but the plant in this case is just an inanimate object.

"If you can merge the two worlds together, maybe ......" Zhang Lexing touched his nose, thinking of a certain possibility, but his hand reached for the keyboard, quickly pressed the ICQ call hotkey, and then sent a message to Yang Xinxin: "Sister Xin, are you there? There is a project I think we can talk about." ”

……

Macré Spanell is now distressed that his brother André Spanell can rejoice in the continuous improvement of the game codenamed "RealBattle" (the game based on the "RealVirtuality" 3D engine, the only project of the Bohemian studio at the moment), but he can't. As the president of the Bohemian studio, he had to take into account the market prospects of the project, yes his brother could immerse himself in a technical paradise, but he had to deal with the cunning merchants.

André Spanell thinks "RealBattle" is good, and Marcre Spanell thinks so, but the game publishers don't. They usually exclaim, "Oh my God, is there anyone going to play this game?" after trying out the demo version of "RealBattle" brought by Marcray Spaneer!"

Marcré Spanell and his brothers thought they had to make a game as realistic as possible, but they ran into a wall when they got to the publisher, and they found that the protagonist in "RealBattle" was different from the previous games, and was not a "superhuman" hero, who could carry a dozen guns and heavy equipment on his back, jump up and down, kill gods and Buddhas, and bleed even if there were thousands of troops.

In "RealBattle", you can only bring one long and one short weapon, plus auxiliary equipment such as grenades, and the bullets are not endless, and unlike some games, you can pick up weapons and ammunition casually, and if you don't know how to use the control point in battle, you may even run out of ammunition before the enemy sees it, so there is no feeling of refreshment. The process of fighting is also boring.,I don't know where to hit with a gun.,Often the enemy doesn't show up.,The protagonist of the charge doesn't know where the bullet flew and died.,It's really a waste of the quality of the game.。

In this way, Marcray Spanell's sales pitches hit a wall one after another, and he was almost scolded directly, and the better ones were just politely asking him to leave, in short, they got nothing. If Bohemia Studios is a larger company, then Marcre Spanell doesn't need to be in such a hurry, he can wait for the game development to be completed, and then participate in a game show such as E3, and after breaking out to make a name for himself, it should be easier to learn from the game publisher, and even without looking for it, someone will come to the door directly.

Bohemia Studio was established just over a year ago, and the only project during this period was "RealBattle", at first the Spane brothers thought that the game development would be completed this year, but when they really did it, they realized that it was not so easy, not only the scale of the project was huge, but also often limited by the frequency of the PC processor and the rendering performance of the 3D graphics accelerator card, and had to make some trade-offs, so that it was delayed to the current "RealBattle" The development is not yet complete, but the company's funds are almost spent, and if Marcray Spanell can't find a way to get a sum of money as soon as possible, maybe the "RealBattle" project will be unfinished forever.

The easiest way to get money before the development of the game is completed is to sell the game rights to the publishing company, of course, provided that the publishing company can afford the game and has to accept the exploitation of the publishing company, but unfortunately Bohemia Studio has no chance of being exploited now. Marcray Spanele, a publisher on the European continent, has already run all over the country, and his mouth is almost worn out, but he has not even gained anything, and he is now considering whether to try his luck in England, maybe some miracle can happen there, and if it still doesn't work, then he can only go to the United States to try.

Just when Marcray Spanell packed up and was about to leave for the British Peninsula, he suddenly received a call from the United States, saying that he was going to have a business meeting with Bohemia Studio, and this was the first time that someone wanted to talk to his company, although he didn't know what to talk about for the time being, but for game development companies, talking about it was not just that. Agitated, Marcray Spanell immediately agreed to the other party's request for a meeting, and at this time the Bohemian studio had no shelves, and in the afternoon of the same day, he met with the people who had come to talk to him.

"I'm Miller, the manager of the VS Investment Fund, hello Mr. Spane!" said the visitor with a friendly hand, and said jokingly: "Many people say that Prague is a beautiful city, and today I saw that it was true, if I hadn't made an appointment with Mr. Spaner, maybe I would still be nostalgic for the streets of Prague now." ”

Marcray Spanell laughed and gossiped a few words before heading to a café near the studio. The Bohemian studio has not been established for a long time, and it is not yet luxurious enough to be used as a meeting room, and sometimes employees need a place to discuss problems, and they come to this nearby café.

After two cups of coffee, Miller explained his intention, simply put, VS Investment Fund has taken a fancy to Bohemia Studios and intends to acquire a part of the shares, so that the two sides can cooperate more closely, and the amount of the acquisition must of course reach at least 60%. I thought I was here to talk about games, but I didn't expect that I was going to buy it directly, and my company was valued by others, which is also a recognition from a certain point of view, at least it shows that Bohemian Studios is not useless as those publishers said some time ago.

But being bought by someone else like this is not what Marcray Spanell wants, at least at this stage the brothers don't want to give up control of the company to someone else, but Miller then says something that makes him have to be cautious.

"Mr. Spanele, I heard that your company has a $2 million loan that is coming due......" Miller said as he took a sip of his coffee and seemed to be casual in his words.

Marcray Spane's heart chuckled, he couldn't imagine that the other party had made such adequate preparations in advance, and even figured out the $2 million loan that was about to expire. When they first founded the Bohemian Studio, the Spanere brothers scraped together $7 or $800,000 for start-up capital, although they knew that after investing in the development of the "RealVirtuality" 3D engine, hundreds of thousands of dollars would be quickly consumed, and in order to maintain the development work, Marcray Spanell had to borrow some money from the bank, and now the money is due in three months, which is the main reason why he is in a hurry to find a distribution company. The rights to the "RealBattle" project were sold, and the Bohemian studio was about to die.

"Mr. Spaner, $10 million, 60% of the shares. Miller put down the coffee cup in his hand, his conditions had been prescribed, and now he was waiting for the other party's answer.

Marcray Spanell was silent for a while, it seemed that the other party was already bound to win, if he didn't agree, maybe the bank side would not be so easy to explain. After a moment of silence, Markray Spanell thought about it, anyway, if Bohemia Studio can't get money in the short term, the end is only bankruptcy, and the basically completed "RealVirtuality" 3D engine and the "RealBattle" project under development will definitely be auctioned off to pay off debts, and then the two brothers will still lose their efforts, rather than sell it now for a good price, and some of it can be retained.

After several tug-of-wars, the two sides finally reached an agreement, VS Investment Fund invested $12 million to buy 60% of the shares of Bohemia Studio, and in the future, the daily operation and game development of Bohemia Studio will still be responsible for the current team, and will introduce the British company Eidos to be responsible for game publishing, and Markray Spanell's concerns have been solved.

……

"Brother, the small company you asked me to help buy has already been done. It's just that I don't understand, it's not very practical, why don't you do it yourself?" Yang Xinxin asked puzzled in the satellite video connection.

"This, Sister Xin, you will know after a while. Don't worry, the project I introduced to you will definitely not be bad, and it will definitely allow you to double the money you invested in the future. Zhang Lexing didn't explain, after all, "Operation Flashpoint" has not yet been completed, and the follow-up "Virtual Battlefield Space" is still just a castle in the air, and it is naturally a bit inappropriate to say what army orders are now. In fact, if Zhang Lexing directly buys Bohemia Studio, I believe that the other party will not have much resistance, but in this way, I am afraid that it will be difficult to provide military training software for NATO in the future, after all, when it comes to military aspects, it must be much more complicated to review something, and it will be different if it is put into the hands of Yang Xinxin, after all, she has already changed to American nationality.

In fact, what Zhang Lexing needs is not Bohemia Studio, but the technology of Bohemia Studio, which is controlled by Yang Xinxin, and wants to use the game engine of Bohemia Studio, which is not much different from being directly mastered by himself, anyway, it also costs money to buy.

"Sister Xin, since Bohemia Studio has completed the acquisition, let's sign an agreement. Zhang Lexing said with a smile that he couldn't wait to get his hands on the "RealVirtuality" 3D engine from Bohemia Studios......

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