Chapter 42: IBM's Defeat
Andrew is a member of IBM's Oak Project, well, the new OS/2 operating system development plan that was announced. As a veteran of IBM, Andrew used to work in Highland Labs, and he has always been angry that the PC did not use IBM's own processor and operating system. Especially the most hated Intel and VisualSystem companies, if it weren't for the cooperation of IBM back then, how could they have the scenery they have today, but the wings hardened, and the two companies immediately started anew, and even got mixed up with IBM's competitors.
Fortunately, IBM finally decided to launch its own operating system, and Andrew and some of his old colleagues in Highland Labs were very happy, and last year's sudden blow embarrassed the once-invincible VisualSystem company, which might have been taken down if it weren't for the large number of old users they used to have. This year, IBM can be said to have done its best, the development team of less than 300 people has been expanded to nearly 1000 people, I am afraid that only IBM in the world can show such great courage, Andrew feels that this time will be able to get rid of the hated VisualSystem company, and then the hateful Intel, and finally IBM will return to the throne, everything will be so beautiful. Every time he thought about this, Andrew couldn't help but laugh out loud with joy.
Thinking about it, things still have to be done, Andrew glanced at the floppy disk pinned to the wall and began to continue typing his own part of the code. Speaking of the floppy disk, it was VisualSystem's foul mouth Ballmer who was done by a few programmers, and they also named the floppy disk "Ballmer Floppy Disk". Soon the name became popular in the development center, and everyone immediately felt a hundred times more energetic as soon as they took a look at the floppy disk, because everyone knew that if they didn't do it well, the hard work of the past few years would be wasted, and more importantly, what a joy it would be to see VisualSystem's Ballmer eat the floppy disk. In this atmosphere, all the developers are working hard, some move to a hotel near the company in order to reduce the time lost on the road, and some even move all the bed rolls to the office, and open a nap when they are sleepy, Andrew is also one of them, and his bed roll is left under his desk.
Busy work makes time fly by, and in a blink of an eye, the end of the year is approaching, and another Christmas is coming. Andrew thinks that everyone has worked hard during this time, but there are always some situations where there is no work, and many people spend weeks making functional modules that suddenly find that they cannot communicate with the relevant modules normally, and as a result, they have to spend a lot of energy to communicate. Thankfully, despite the troubles, OS/2 is almost complete. But Andrew wasn't happy for two days when a notice was posted on the whiteboard in the development center. Andrew happened to pass by when he was about to go to lunch, and he took a look, but this glance almost blew up his lungs. I don't know which bullshit bureaucrat came up with the idea of requiring all employees who have not completed their annual leave to do so in the same year, and now there are less than eight days left in the year, what this means, Andrew can figure out with his knees. Sure enough, the development of events after that was the same as he expected, many developers who are not willing to waste their vacations can only put down their work to take vacations, this ghost operating system is IBM, but this vacation is the employee's own, who would be so stupid, the company itself does not pay attention, is it just to dedicate the employee. With the increase in the number of people on leave, the finishing work on OS/2, which was still rapidly advancing, was forced to stop, and more people simply went on vacation, and finally only a few people like Andrew were left in the development center, and the once full house suddenly seemed empty. As a result, IBM's promise to go public at the end of the year could only be lost, and spokesman Jerry had to come forward with great embarrassment to announce a new listing date - the end of March next year.
……
IBM is not going well, but VisualSystem is progressing very quickly, and the expected time for the operating system to be launched in February next year has been brought forward, and it can finally be launched before IBM. Of course, Ballmer was happiest, he finally didn't have to worry about it all day, and he no longer had to worry about someone forcing him to eat a floppy disk.
On February 28, 1992, the well-prepared KylinWindows 4.0 conference was held as scheduled, and the development teams of the two places were happy after suffering for more than half a year. On the same day, the Ministry of Justice announced: "After a long period of investigation, it is determined that VisualSystem has not used the dominant position of the operating system to bundle and sell application software, and will withdraw the relevant antitrust lawsuit ......".
Some people are happy and some are sad, in stark contrast to IBM. In 1991, IBM lost $3 billion, the first time in its 67-year history. After the vacation turmoil, the efficiency of the "Oak" development team has been greatly reduced, and if it were not for the hard work of some key elements, the release of the operating system would have been postponed again. Finally, IBM finally kept the bottom line, announced the launch of OS/23.0 on the last day of March, and held a grand celebration to boost morale. It seems that IBM still has hope, but many members of the "Oak" development team know that there are still some minor problems in OS/2 at this time that need to be modified, and the press conference has been scheduled to be held at 10 a.m. on April 1 in a hurry. In order to be able to come up with a decent product at the launch event, the developers had to work overtime to deal with it urgently, and the lights in the development center were turned on from the evening of March 31 until the early hours of the next morning. When IBM's marketers get their hands on the official product, the tired developers have time to fall asleep at their desks.
The subsequent form became more and more unfavorable to IBM, and the OS/2, which was reluctantly listed in trouble, could not compete with VisualSystem's operating system, and under VisualSystem's strong marketing campaign, the sales of KylinWindows soon reached 10 times that of OS/2, and the new operating system developed by IBM at great expense could not even be recovered. In the face of this ordeal, the hearts of the originally ambitious "Oak" development team were cold, and even their team leader Joe Bridge lamented: "The hearts of the people are scattered, and the team is not good to bring ......". A few weeks after OS/2 went public, more than half of the once-1,000-strong team had gone, and many of them had gone directly into the arms of IBM's competitors. Andrew, who hesitated for a while, finally made up his mind and walked in with his resume. Andrew's new life begins......
Life goes on, getting rid of IBM's close catch-up, Zhang Lexing always has time to think of Zhan Jun's group of people who have been silent for a long time, and he hasn't paid attention to it for a long time, and he doesn't know if they have done something. Zhang Lexing took a car to the newly built production center of Lanlong Company last year, walked up to the second floor, gently pushed open the frosted glass partition door, and came to the temporary work area of Zhan Jun and others.
There are not many people sitting in front of the computer, there are only six people in total, all of them are concentrating on playing games, and there are a lot of sleeping bags on the floor on the other side, most of them are sleeping, and from time to time there are snoring sounds of different tones, it seems that everyone has worked very hard during this time. Zhang Lexing walked in lightly, casually glanced at the game screen of several people, it looked like it should be the same game, and it made Zhang Lexing feel a sense of déjà vu.
The team leader, Zhan Jun, was also among the few people who played the game, and his seat was relatively far away, Zhang Lexing walked over and patted him on the shoulder. Zhan Jun looked back and saw Zhang Lexing, so nervous that he wanted to stand up immediately, Zhang Lexing waved his hand, signaling him to continue sitting, and then moved the chair next to him and sat down, and asked in a low voice, "Is this game the result of your time?" ”
"Yes, it's all a joint effort. However, because of the cost, it took a little longer. Zhan Jun replied.
Zhang Lexing took a closer look at the game screen and found that there were fewer types of colors in the picture: "Looking at the picture, it seems to be similar to the effect of "Three Kingdoms 2" made by the Japanese group." ”
Zhan Jun explained: "Yes, considering the performance of the current mainstream platform, we used the same high-scoring VGA graphics (640×480) as "Three Kingdoms 2", and the color is also 16 colors. ”
"Depending on how you operate, this should be a war chess game."
"Yes, this is a war chess game."
"And how did you come up with the idea of making this type of game?"
Zhan Jun began to elaborate on the origin of the game: "When we started working on a new project last year, we didn't think it was a good idea, and then Wen Dawei and I happened to play an FC game "Fire Emblem - Dark Dragon and Sword of Light", which was made by a Japanese company called Square Enix, and this game inspired us to make a game that mixed strategy and role-playing.
At first, I wanted to make a similar medieval setting, but unfortunately we didn't know much about this style, and the game background was too formatted. Later, I played "Three Kingdoms 2" made by the Japanese group, and found that the background of the era in the late Eastern Han Dynasty was very suitable, which was both familiar and convenient to adapt, so we decided to give up the medieval background that we were not good at, and choose an era that everyone understands - the end of the Eastern Han Dynasty was divided into three kingdoms.
The background of the era is the Three Kingdoms period, so some of the material resources of "Three Kingdoms 2" can be used, which also reduces a lot of costs. The Three Kingdoms period has a long historical span, in order to control the scale of the game, we made a reasonable trade-off, starting from the Eighteen-way Princes' Alliance to crusade against Dong Zhuo, considering that the influence of "Romance of the Three Kingdoms" is relatively large, we designed two scripts in the game, the branch is in the famous Battle of Maicheng, if Guan Yu dies, then Liu Bei and Wu will be like the historical facts of the White Emperor Tuogu incident, this script is similar to the course of "Romance of the Three Kingdoms". Another kind of script is the fictional Liu Bei's restoration of the Han Dynasty, in which many unexpected plots will occur.
The specific form of the game is that we envisioned it before, including a strategy part and a role-playing part, and the specific battles adopt the 'walking', 'promoting' and 'turn-based confrontation' modes of the battle flag game, and of course, a lot of content with the characteristics of the Three Kingdoms has been added, such as different enemy strategies, trap design during defensive warfare, etc., and a role-playing mode is arranged between each battle, at this time players can wander around, or supply supplies, or collect intelligence.
……”
Listening to Zhan Jun's introduction, the familiar feeling in Zhang Lexing's heart became more and more obvious, isn't this "The Legend of the Three Kingdoms". However, Zhan Jun's design seems to be more interesting, such as battlefield traps, which can be installed by themselves before the war on some occasions, of course, this requires certain props, and the battlefield strategy is richer, and the battle picture is also designed to be more warlike.
"Looks like the game should be almost finished."
"Well, almost, we're doing the final tests, and it's expected to be in a week or so." Zhan Jun nodded.
"Did you get a name for the game?"
"We have thought that heroes are often used in ancient books to describe people with outstanding intelligence and bravery, so we are going to call this game "The Legend of the Heroes of the Three Kingdoms", and there is a subtitle "The Biography of Liu Bei" according to the content of the script. If the market response is good, we can do more series in the future, such as Cao Cao, or the famous military advisor Zhuge Liang. Zhan Jun began to imagine the future.
Not to mention, his idea is really promising, and since then, there is one less "Legend of the Three Kingdoms" in the world, but there is a better "Legend of the Three Kingdoms".
(End of Volume II...... )
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