Chapter 52: Blizzard Appears
Oriental Shen Yun is the computer CG production center originally affiliated to Kunpeng Animation, because it has only input and no output for a long time, so it has become a burden for Kunpeng Animation, so under the instruction of Zhang Lexing, the computer CG production center became independent and established a company called Oriental Shen Yun. Not long after the establishment of Oriental Shen Yun, it caught up with the production order of "Terminator 2", and with the joint efforts of Industrial Light and Magic, successfully completed the computer stunt shots. With the box office hit of "Terminator 2", Dongfang Shen Yun also became an instant hit, and received a lot of orders for computer stunt production, although it is inconsistent with the goal of making game CG, but at least Dongfang Shen Yun can support itself.
Mike Ronald clicked the mouse a few times, skipped the intro, clicked "NewGame" again, and then came up with a typical character selection screen, which is actually character gender selection.
"Boss, this is actually a major feature of our game, unlike other games where the character's profession must be determined first, the character is just an ordinary person at the beginning, and according to the player's usage habits, you can develop to different professions (proficiency system), for example, often use fighting weapons, then it will develop in the direction of warriors." Mike Ronald controls the mouse to move between the two male and female figures on the screen, and finally chooses the man.
The picture went black, and then slowly a village appeared on the screen, slightly dilapidated, with a light rain in the sky, a sturdy man standing outside a broken house in the center of the screen looking left and right, the whole style was slightly dark, Zhang Lexing's first feeling after watching it was - "Diablo".
Mike Ronald clicked the mouse, and the character's equipment slot appeared on the screen, but it was still empty for the time being, and under the equipment slot were many slots (storage compartments), and there were a few things in them. Mike Ronald chose a hunting bow equipment from the storage compartment, and the sturdy man immediately had an extra bow (paper doll system) in his hand, and then Mike Ronald showed the character status bar, character skill bar and other game systems. Then under his control, the able-bodied man walked along the road in the village to the outside, and soon the enemy appeared, and the lean man also entered a fighting state.
"You're in turn-based combat?" As soon as the battle screen came out, Zhang Lexing found a problem: "You originally said ARPG when you applied, but now this is not ......"
"Yes boss, we originally wanted to make it an ARPG, but we found that the combat control was not easy to do, so we simply changed to the traditional turn-based combat mode." Mike Ronald shrugged and said embarrassedly.
When Zhang Lexing first saw this game, he felt a bit like "Diablo", but after watching it for a while, he found that the gap with "Diablo" was still very large, but fortunately, there was still time to change, so Zhang Lexing decided to express his opinion, at least let Mike Ronald and his gang take a little less detours.
"There are too many traditional turn-based battles, and I suggest you change to real-time combat, which can not only reflect the excitement of the battle, but also have freshness, and may be more popular with users. There are a lot of skills in the skill bar of the character just now, but it doesn't seem to have any connection with each other, so you can consider designing it as a tree, and you need to learn the skills of the previous layer to learn the next level of skills. ”
Mike Ronald explained: "Boss, we are trying to design it for real-time combat, and we have developed a new algorithm in terms of programming, which is estimated to greatly improve the effect of real-time combat. Skills we think about this way, tree skills are too restrictive, it's not as easy to learn loose skills as free, we still add a proficiency system, all skills can be learned, but if you want to exert more power, you need to use it often. By increasing the level of proficiency, skills can be upgraded up to level five. The same skill will be more powerful when leveled up. For example, there are two arrows in the first level and four arrows in the fifth level, and each arrow is 50% more powerful. ”
It seems that Mike Ronald and his gang like the proficiency system, there is proficiency in the characters' abilities, and they don't forget to add skills, which makes Zhang Lexing feel a little bit like playing online games.
"Mike, I have some ideas about items, you can consider a random item drop system, set a batch of basic items, and then add a variety of different attributes to it, such as increasing attack power, increasing defense, increasing agility or adding a specific attribute, which will greatly stimulate the player's interest in collecting. In addition, the battle area can also be randomly drawn, so that each re-entry is a little different, and adding some areas such as underground space, above-ground buildings, etc., can also greatly enrich the fun of exploration. ”
……
Zhang Lexing said a lot of similar systems in "Diablo" in one breath, and Mike Ronald also seemed very humble, not only listened carefully, but also wrote down some of them in his notebook very seriously. Although Zhang Lexing's Mike Ronald will not accept it all, after all, he is also a game designer with his own ideas, but as long as he does it seriously, I believe this will be a game that can compete with "Diablo".
A month after visiting several of the company's projects under development, Zhang Lexing left for the United States again, and it was time for the annual meeting of the VisualSystem Group. In addition to the regular content of the year, the focus of the meeting is still the focus of several versions of the operating system that are being developed intensively, and the programming line has been on the front line for a long time when leaving, and Zhang Lexing has not been able to put forward any insights in terms of technical details, but fortunately, Zhang Lexing still has some experience in the use of the operating system and interface, so as not to come in vain.
In mid-December, Zhang Lexing received a call from Russell Market Research - Blizzard had finally appeared, and also sent an investigation report about Blizzard. The report reads:
Blizzard was founded on February 8, 1991 as Silicon & Synapse. Adhan (one of the founders), Mike Brown, vice president of the company. Mo Huaimi (one of the founders), programmer Frank Pierce, and others......
In 1992, he developed games for multiple game platforms and released his first game, The Lost Vikings, which received a good response from the market and was approved for porting to Nintendo's SNES console (Super Nintendo US Edition......
In July 1993, it launched its second game, Rock 'n' Roll Racing, which was again ported to Nintendo's SNES console. In October, Silicon & Synapse planned to change its name to Chaos Studios, but it was discovered that a company in New York had already registered the name, and in order to obtain the right to use the Chaos Studio name, Mike Mowami approached the company, but the two parties failed to reach an agreement because the other party's asking price was too high ($100,000). In early December, Silicon & Synapse changed its name to Blizzard Entertainment, a name that was allegedly found by the two founders by flipping through a dictionary......
After several years of development, Blizzard now has a development team of 15 people, including programmers, planners, artists, and a sound engineer, and will focus on developing games on PC instead of SNES consoles......
According to estimates, the current value of Blizzard's assets does not exceed four million dollars......"
Unexpectedly, the famous Blizzard company in the future will still be so unknown and so cheap, Zhang Lexing couldn't help but be moved, and immediately sent people from the Red River Fund to contact Blizzard. At this time, Alan Adhan was also worried about the lack of funds of Blizzard, due to the company's strength and funds, Blizzard could basically only do one project at a time. With this year's expansion, Blizzard plans to launch three projects at the same time, "Blackthorne", "TheDeathandReturnofSuperman", and Warcraft, a real-time strategy game influenced by the success of Dune II, so that the money earned from the previous two games alone is a bit stretched.
Alan Adhan wondered every day where he could get some more money, lest the opportunity to make money be let go of in vain, when he was frowning, suddenly the phone on the desk rang.
Alan Adhan picked up the phone and put it to his ear, and from the phone came the voice of Jenny at the front desk: "Alan, there is a person who claims to be the investment manager of the Red River Fund who is looking for you. ”
"Red River Fund?" Alan Adhan muttered in his heart: "What is their investment manager doing here, could it be ......?" ”
"Alan, let him in?" Jenny's voice came from the front desk again on the phone, and this time she looked a little anxious.
"Oh, let him in." Alan Adhan replied that it didn't hurt to see him whatever he wanted to do.
Two minutes later, a man claiming to be the investment manager of the Red River Fund appeared in front of Alan Adhan.
"Mr. Adhan, I am Joe Allen of the Red River Fund, we are very optimistic about the future development prospects of your company, so we plan to invest in the acquisition of your company, I wonder what Mr. Adhan wants?" The visitor pulled out a business card and handed it over.
"No way, Blizzard will never sell it." actually wanted to buy his own company, Alan Adhan's first reaction was to refuse, Blizzard was a three-person work hard with Mike and Frank, how could he sell it like this.
"Mr. Adhan, don't be in a hurry to refuse, since there are no demands from your side, then let me talk about our conditions first." Joe Allen was not discouraged after being rejected, and still said calmly: "The Red River Fund intends to invest 10 million US dollars to acquire no less than 85% of the shares of your company, and will provide another 5 million US dollars for Blizzard's future development of games, and this money will not bring about a change in the share share." Mr. Adhan, what do you think of such conditions? ”
Alan Adhan knows how much Blizzard's family has now, compared to 10 million US dollars in exchange for 85% of the equity, it is definitely a high price, and after the acquisition is completed, another 5 million US dollars will be provided as game development funds, this condition makes Alan Adhan very excited, so that not only can his three brothers get a lot of wealth, but Blizzard can also get enough funds for the development of the game, and no longer have to worry about "Black Thorn", "Superman - Dead Alive", "Warcraft" Three items will be affected.
"I have one more request." Alan Adhan still has a bottom line in his heart, if this can be satisfied, it doesn't hurt for Blizzard to sell it to others.
"Mr. Adhan, just say it's okay." Joe Allen continued to smile and make a gesture.
"I want Blizzard to remain independent and decide for itself what games to develop and when to hit the market." After Alan Adhan finished speaking, his eyes fell on Joe Allen's face, trying to find an answer that satisfied him.
"No problem at all, we're focused on the growth of Blizzard, and I'm sure you can do a good job in game development." Joe Aaron replied with a smile on his face, and then placed the two agreements from his briefcase on Alan Adhan's desk: "Mr. Adhan, whether or not we can agree on the acquisition, please accept both agreements." ”
"This is ......" Alan Adhan picked up the agreement and looked at it carefully, one was the agreement for the Red River Fund to buy the ownership of "The Lost Vikings" and "Rock and Roll Racing" from Interplay, and the other was actually the agreement for the Red River Fund to donate the ownership of "The Lost Vikings" and "Rock and Roll Racing" to Blizzard for free, of course, this agreement was only signed by the head of the Red River Fund at this time.
"This is our gift to Blizzard, for Blizzard, the games that have been developed are like their own children, it will be a painful thing if the ownership does not belong to them, even if there is a new idea to make the game better, but because of the ownership, we can't do it, so we think it will be better to hand over the ownership of these two games to Blizzard." Joe Aron said with a smile on his face, "Mr. Adhan, all you need to do is sign your name on the last agreement, and the ownership of The Lost Vikings and Rock Racing will be back in Blizzard's hands." ”
Alan Adhan's inner defenses were completely torn apart, and yes, for game development companies, those games developed were like their own children, and it was really hard to refuse to be able to regain ownership of them, he picked up his pen, signed his name on the gift agreement, and "The Lost Vikings" and "Rock 'n' Roll Racing" returned to their mother's arms.
After signing, Alan Adhan stood up, shook hands with Joe Allen in front of him, and said: "You are a good lobbyist, I have been persuaded by you, but I still need to discuss with the other two partners, but such favorable conditions, I believe they will not object." ”
At Christmas, Zhang Lexing received a good gift - Blizzard's equity transfer agreement, and he couldn't help but feel a little proud for a while, and then carefully locked the agreement into his safe.
Since then, Blizzard has embarked on a smoother development path, at least without the CUC company that falsifies its accounts in the middle, and can have more funds for the company's development.
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