Chapter 205: A Blessing in Disguise

The original Skynet Alliance is very different now.

It is a bit serious to say that 'in name only', the main work of the Skynet Alliance, big data research, has been carried out in an orderly manner, and various results have been continuously achieved.

It's just another layer of meaning of the Skynet Alliance: the alliance has indeed ceased to exist, not only is it 'dead', but even its name no longer exists.

The current Internet industry is full of large and small hills, BZ camp, AT camp, replacing the original Skynet Alliance, left, the three major portals, 360 and game companies are singing their own songs.

The three major portals are the old hegemons, and at the beginning of the Internet era in the mainland, they were industry leaders. In the past few years, the pattern has changed somewhat, Sina was thrown into the pit by Zhao Zejun, fell and gnawed on the mud, and has not climbed out until now, quite a little sluggish, but it also led to a clear stand on the opposite side of Zelianke, anything that can disgust Zelianke, Sina will never let go;

Sohu began to enter the entertainment industry, with an obvious desire to develop, and occasionally had some intersections with Zhao Zejun's companies, and temporarily was in a 'neutral relationship with cooperation prospects' with Zelianke.

As for NetEase, although Zelianke and Zelianke both do online games, the core World of Warcraft and Zelianke's core game League of Legends are not on the same channel, due to the proximity of the two games in blood, there is still some mutual promotion, so there is no essential contradiction between the two companies, which can be regarded as 'benign neutrality'.

When I met Ding Lei, I couldn't help but smile at each other, and a thousand words were all in plain sight.

In addition to Zhao Zejun and Ding Lei, the rest of the companies were sent at the vice president level, and none of the heads arrived, so the one who spoke on behalf of the company was to choose one of the two of them.

On another occasion, Zhao Zejun was too lazy to be the first bird, but this meeting, to a certain extent, was initiated by Zelianke, and Lao Zhao also had the obligation to go up and 'say a few words'.

After the director of the Ministry of Culture, who was in charge of presiding over the meeting, made a speech, he handed the microphone to Zhao Zejun with a smile.

Zhao Zejun nodded, cleared his throat, and said, "The leader talked about two things just now. Well, it's a well-known fact that there has been a lot of talk about online games lately. Superior leaders are very considerate of the difficulties of our enterprise, online games are a new thing, a benefit, will produce a disadvantage, what we have to do, is not to close the country, reject all new things, but to maximize the benefits of new things, reduce the disadvantages to a minimum. ”

The entrepreneurs below nodded slightly.

This is a scene talk, nonsense, but also a statement, this attitude, soft and hard, represents the voice of online game operators: online games are by no means a flood of beasts, but like any new technology and new progress in history, they are new things. When dealing with online games, it is necessary to make profits and eliminate disadvantages, rather than beating them to death with a stick.

"Second, the leader also talked about it just now, and the time is not ripe for the game and movie classification system in China, which I personally agree with very much. Zhao Zejun smiled and said: "Then this requires our enterprises to self-discipline, self-management, and use all the means currently feasible to reduce the disadvantages of online games as much as possible." ”

It's the same scene, and it's also a statement.

The grading system, in another ten years, is still immature, and all aspects involved are too complicated, and whoever touches this field may be ruined and become the target of public criticism.

However, some work can be completed in advance, and it must be completed in advance, and from a close point of view, to calm the 'public anger' on the Internet, and in the long run, to ensure the healthy development of online games.

In fact, at this point in time, the Ministry of Culture did launch a new policy.

This time, Zhao Zejun made a time difference, a small period of time in advance, and he proposed it on behalf of the online game industry.

There are two main points for the regulation of the online game market.

First, real-name authentication for online games. All new accounts and old accounts of online games must complete real-name authentication based on identity documents within a certain period of time;

Second, the anti-addiction system. For gamers under the age of 18 and under the age of 14, the length and time zone of the game are limited, and the game revenue is reduced or even directly disconnected if the time is exceeded.

……

Not long after the meeting, the "Interim Measures for the Management of Online Games" with Zhao Zejun's piracy of future generations as the core was announced.

The promulgation of the management measures is timely and addresses the concerns of domestic parents about the 'poisoning' of young people through online games.

However, there are still some people who find fault and express doubts about this approach.

Can't this system be 'cracked'? Will online game operators turn a blind eye in pursuit of profits? Can't minors surfing the Internet use false documents, use their parents' certificates, or even simply change their numbers to log in?

But this time, these noises did not have much impact on the Internet.

You must know that the "Management Measures" are not issued by a single company, but the country's top online game companies participated in the discussion, and the national ministries and commissions took the lead in issuing a national policy document.

Whoever is against this method is not an online game.

There is no need for online game companies to come forward at all, and naturally authoritative media and professionals from all walks of life come out to interpret it.

"There is never a 100% sure-safe solution, and any approach has its loopholes. However, the real-name system and anti-addiction system, in theory, can fundamentally solve the problem of teenagers, especially minors, wasting too much time on the Internet......"

"The promulgation of the management measures not only means that China's online game industry has developed from disorderly to the first step towards compliance, legality and healthy development, but also has a huge role in promoting the establishment and improvement of China's personal information system......

"The management measures, in addition to solving the problem of teenagers' addiction to the Internet, are also a magic weapon to solve virtual property disputes. There are various forms of virtual property disputes, the most common being disputes between gamers and thieves caused by the theft of virtual property, and disputes caused by the fraud of virtual property as a commodity in offline monetary transactions. The implementation of the real-name system can make the virtual world and the real world well-documented when transforming, and protect the rights and interests of players, which can be described as killing two birds with one stone......"

In the industry, some critics look more deeply and focus on the online game itself.

"An 'anti-online game' storm suddenly appeared and was menacing, bringing tremendous pressure to the nascent League of Legends and a group of domestic online game operators who 'have a net worth of hundreds of millions at a young age', and a storm seems to be coming at any time. But no one expected that this storm would end with the introduction of the 'management measures' before it had time to fall......

On the surface, the head of the online game company has been put on a layer of 'tight spell' and has been greatly restricted, but from another point of view, this tight spell is not as uncomfortable as imagined.

The main audience of online games, 'adults', is almost unaffected, nothing more than an additional authentication procedure, and some minors still have a few hours of online time every day......

For online game companies, the management measures have brought another huge hidden income: the personal information of netizens.

This is the core information of Internet users, and it is also the key resource of the Internet that any Internet company is tirelessly pursuing. The introduction of this method allows online game companies to easily pocket personal information that was previously unsought-for, and ...... it reasonably and legally."

According to this theory, the biggest beneficiary of this anti-online game turmoil is Zelianke.

Because Zelianke's League of Legends is currently a game with the largest number of users in China, in addition to a large number of online games, the total number of players can be compared with the Tencent game platform.

Coupled with the Weibo real-name authentication system that has been launched for a long time, Zelianke can grasp the personal information of almost all Internet users in the future.

In addition to personal information, one of the most immediate consequences is that the work of the professional sports league can finally be restarted.

The Greater China region is divided into six sub-divisions, including central, northeastern, western and southeast, and registration has officially begun.

……

……

"Hello Uncle Yang!"

"Hello Uncle Yang!"

In the Internet Addiction Treatment Center, Yang Yongxin walked through the corridor and passed by the teenagers, who immediately straightened up and greeted him respectfully when they saw him.

He Guangran was also among them, completely devoid of the stubbornness and recklessness before he came, and the other young people in the treatment center were almost made out of a template, with a face full of tameness.

Yang Yongxin has seen a lot of such young people, he was arrogant and domineering when he first came, and even beat his parents in public, but no matter how rebellious the young man is, the final outcome is not any different.

As long as you are still a mortal person, the treatment center's methods will definitely work.

"This He Guang has been doing well recently, you can observe and observe, if there is no problem, let him be the 'class committee'. Yang Yongxin said to his assistant.

When He Guang came in, his 'illness' was actually relatively mild, and recently, according to the secret observation of other instructors, his performance has been very good, and it seems that he has really been tamed.

Among the new patients, there is a girl who is in early love who is the toughest, although she admits her mistake after the electric shock, there is still an indelible resistance in her eyes. It just so happens that this girl and He Guang are both from Southern Jiangsu Province, and He Guang will be let manage them in the future.

After returning to his office, Yang Yongxin turned on the Internet.

On the Internet, the avatar of "anti-netizen fighter Tao Hongkai" flashed and there were messages.

After the introduction of the management measures, there was no movement on the Internet, and competitive games even began to be professionalized, and more teenagers will be victimized, and many parents have contacted me to express their concern. What should we do?' Tao Hongkai asked.

Yang Yongxin smiled in front of the computer.

What does the competition of online games have to do with treatment centers?

More teenagers are 'victimized', and that's a good thing!

The more people are addicted to the Internet, the more parents are worried, the better the business of their treatment center!

The reason why this anti-online game alliance is organized on the Internet and creates momentum is not such an effect?!

After thinking about it, he replied: "Teacher Tao, we still have to increase publicity, you set up lectures in primary and secondary schools, contact the local government to popularize the knowledge of the dangers of online games, and the treatment center, be ready at any time to accept addicted teenagers for reform, and take a two-pronged approach to insist on anti-online games and saving the cause of teenagers." ’