Continued from Chapter 29.5-B2: Customizing the Adamantite Longsword
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a, after the tongue burst is activated, the sword body is wrapped around a ball of flame to increase damage;If the critical hit is successful, it will cause an additional explosion comparable to the fireball technique;Once a day, a scorching ray can be shot from the tip of the sword.,It must be hit from a distance.,The power is slightly lower than that of the fireball technique.。 The above flames will not inadvertently injure the wielder.
b, when the flame extinguishing is activated, it emits a torch-like light, which can cancel out part of the fire damage for you about every five seconds, which is about half the damage of the fireball spell, and can extinguish the continuous fire around you, the difficulty is equivalent to when you use the dismantling magic.
c, after the cold is activated, the sword body will emit cold air to increase damage;If the critical hit is successful, it will burst into a cloud of frost,The power is slightly less than half of the fireball technique,But it has a radius of three meters;If the enemy equipment is hit three to five times,It will be so cold that it is difficult to continue equipping,Either get out of your hand,Unloaded,Or suffer ice damage。 The above ice injuries do not affect the holder.
d, the blade of the sword has an electric current to increase the damage after the lightning is activated, and once a day, it can wrap a large electric shock equal to the power of the fireball spell for several minutes or until it hits the target and releases. The above electrical injuries will not affect the holder.
e, after the acid stream is activated, the sword body sticks to the acid to increase the damage; once a day, you can choose to release a large amount of strong acid at the moment of hit, which is slightly less powerful than the fireball technique, which means that this move will not be wasted on other targets such as meat shields and hostages; every time the enemy blocks this long sword with a non-shield weapon, it will take slight damage due to the acid splash. The above acid injuries will not affect the holder.
f, the Atlas is considered a weapon of 1 when used on the main material plane, 2 if it is on the elemental plane, 2 when it is against elemental creatures wherever it is, 3 if it is in the astral or aetheric plane, or against the original creatures of the astral or aetheric plane, and 4 when it is in other planes.
g, if the forest is used in the wild, the main geographical background of the temperate zone is temperate), this sword adds extra damage, and automatically has a homeopathic slash effect, and it will continue to slash to the second person only after killing the first person)
h, in about five seconds of pursuit, you can swing this long sword one more time, and the movement is fast. Does not stack with similar buff spells, such as Vigorous.
i. After the positive energy is activated, the sword body is wrapped with positive energy, increasing the damage against the undead, showing a weak over-crossing effect within a radius of 30 meters, driving away or even destroying the undead, making vampires and others feel uncomfortable, and once a day positive energy channeling, which is equivalent to a long-range contact attack against the undead, or slander treatment.
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1. Dismantle the storage bayonet of the double-barreled short musket, install it on the hilt of the sword, and store a spell with no more than 3 rings. This longsword will be treated as a dual-headed weapon with a separate primary and secondary weapon, with the occasional additional hilt attack.
2. Dismantle the short sword given by Laomi and install it on the hilt of the sword, which will cause additional damage to the Terrans. Ditto, regarded as a double-headed weapon.
3. The hilt of the sword is attached to the poison blade, which needs to be periodically maintained by the assassin profession, that is, the poison is fed on the blade, and there is a very low probability that the holder will be injured by mistake. Considered a double-headed weapon.
4. The hilt of the sword increases the chain, which can be thrown and retracted, and can wrap around the enemy. Considered a xenomorphic weapon, it must be practiced from scratch.
5. The hilt of the sword hides a short spring arrow, which is an extra instantaneous attack, but the power is low, and only one shot must be maintained. At first, the hit rate was very high, but as it gradually became known, it lost the advantage of sneak attacks. Scenarios such as fair duels cannot be used.
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This sword was originally there
1. Gold engraving and gemstone decoration, the wearer increases the charm value. The decoration is mainly on the scabbard, slightly hindering the sneak attack.
2. The figure-7 Adamantite Gauntlet, skilled users have the opportunity to break the enemy's blade
3. Light-absorbing paint, when you face enemies with no night vision in a dim environment, the hit is slightly increased
Fourth, there are inconspicuous sharp blades on both sides of the tip of the sword, which slightly increases the critical strike chance
5. There is a circular concave blade near the third of the gauntlet, which slightly increases the blocking effect of the sword
6. There is a circular concave blade on the third of the sword's body, which slightly increases critical damage and widens the execution range for heavily injured humanoids
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According to the single digit number of comments in this chapter, it is decided not to choose random small features)
1, Curse enchantment failed, reduced to 2, and there is a curse.
2. The shiny long sword will not get dirty
3. Conscience reduces the likelihood that you will carry out evil actions.
4. Wayfinding is included in the underground maze, which is not easy to get lost.
5. Vigilance, including sneak attacks, slightly increases the evasion rate.
6. The sentinel selects a certain creature to the subclass) If such a creature appears at 30 meters, the sword will emit a faint light as a reminder.
7. Righteousness increases morale when you fight evil creatures.
8. Destiny is based on the legend you have created, and the next holder will be guided by fate to follow a path similar to yours.
9. The powerful enchantment is particularly successful, the number of daily uses increases, and the other effects are slightly improved.
0, when used exclusively by an arcane knight whose demon is a Pik, the power is increased by 1, and the enchantment effect is added.
Closes at 5 p.m.