Chapter 203: Crusade against the Text
"What the hell!"
Zhao Zejun's face sank.
Of course, the sooner the professional league is conducted, the better, and the sooner it is conducted, the sooner it can determine the position of Haoyi Games in the online game market, the sooner it will move towards the industrial chain, and the sooner it will be able to acquire Riot in accordance with the agreement reached...... For every day of postponement, Zelianke has to make one less day of money and delay one day!
'Anti-Online Game League', what is this? What bullshit expert, whose crotch is not clamped, and let these bastards out?
I've never heard of an alliance in my life.
It doesn't matter if you haven't heard of it, you can find it on the Internet.
The so-called 'alliance', in fact, is currently mainly two well-known people, who provoked a public opinion offensive on the Internet, calling on everyone to oppose online games and live a healthy life.
One is the Yang Beast that was electrocuted not long ago.
Seeing this name again, Zhao Zejun raised his eyebrows slightly, and he was really annoyed in his heart.
Quietly in your county, engage in your fraud, Lao Tzu is too lazy to care about you. Now you actually want to have fun, climb up with Zelianke, and use Zelianke's most profitable online game to achieve your fame?
It seems that this old man's electroshock therapy is not very effective, although he admitted that he was a liar at the time, but it didn't take long for him to regain his solidity and go back to the old path of a liar. In his own words, he called it 'further deviation', and once again went astray.
This time, it is necessary to give him a comprehensive treatment to ensure that he will not fall ill again in the future.
Another expert of the alliance was very unexpected by Zhao Zejun.
Tao Hongkai.
This person is actually very famous, the famous Tao Beast, one of the most famous 'anti-online game fighters' on the Internet, has always called online games 'poison', and the operators of online games as 'drug dealers', and has made many online games, this person especially hates World of Warcraft and League of Legends.
Later, when the glory of the king was in full swing, the pottery beast lost its voice and seemed to have disappeared.
It's not because he got better, it's mainly because at that time, whether it was netizens or parents, they basically saw through the face of the liar and didn't buy his account. So this pottery beast suddenly changed his normal behavior, took millions of endorsement fees, and became a spokesperson for an online game.
In a World of Warcraft-related animation 'My name is MT', there is an orc who cheats the protagonist out of money, K of hearts, which satirizes Tao Hongkai.
What Tao Hongkai is really criticized for is not the anti-online game itself, but his various information fraud. He claimed to be an American citizen with a pension, a distinguished professor at Central China Normal University, and obtained various qualifications and qualifications, but was finally picked up by netizens, none of which were true.
It's also a very interesting thing, it seems that all the people who can save Chinese teenagers are liars. If you want to blame it, the quality of this generation of Chinese teenagers is so poor that there is no cure, and only by relying on unconventional means of violating laws and regulations, deception, intimidation, and abuse can we save them from the abyss of crime.
Although they are both anti-online games, 'helping' Internet addicted teenagers, but the styles of Tao and Yang are diametrically opposed, the former is still relatively mild, mainly relying on 'talking', talk therapy, theoretical research and discussion, the latter, mainly relying on electrotherapy, physical punishment and psychological intimidation.
Therefore, Tao Hongkai and Yang Yongxin are not the same kind of people in essence, Tao Hongkai still looks down on Yang Yongxin, and in later generations, he has argued with him on the Internet many times, criticizing his methods for being cruel and unscientific, and even directly reprimanding the other party for being a liar when it is most intense.
Zhao Zejun didn't expect these two to join forces, and in this life, they actually intersected in advance, from an antagonist to an ally.
In any case, the power of these two people combined should not be underestimated.
These two are still experts and top figures in the field of so-called Internet addiction rehabilitation in China, and they have even been commended by relevant departments and have been positively promoted on various TV programs;
Tao Zhaomeng, who still has the title of returnee, highly educated, high-quality, and university professor on his head, represents the school of scientific research, while Yang Zhaomeng, who has many years of experience in the industry, has a cure rate of 96%, and can make a stubborn teenager reborn in 40 minutes.
These two people have joined forces, combining the local and the foreign, paying equal attention to theory and practice, and covering all aspects of land, sea and air.
The earliest origin of this public opinion was on blogs.
Today's blog China is also completely degraded, there is no achievement in performance, Wang Xiaoer's New Year, year is not as good as a year, but every time there is an opportunity to scare Zelianke, blog China must be the most energetic.
That alliance initiative is a sprinkling crusade against online games. It became a popular blog post overnight, followed by being reposted to Sina, which opened a discussion forum for the anti-online game alliance on the homepage.
Zhao Zejun read it carefully, and sure enough, the direction was clear and the words were sharp.
"For more than a decade, the proliferation of unscrupulous computers and online games has made several young game companies quickly become billionaires, who not only have a lot of money, but also have dazzling laurels such as "outstanding young entrepreneurs" on their heads. While these game entrepreneurs are busy going public and officials from certain departments are celebrating their achievements, it is the time when countless anguished parents are looking for their children in Internet cafes......
There are more than 16 million Internet addicted teenagers in the country, who have dropped out of school or dropped out of school due to Internet addiction, fraudulent, stolen, and robbed for Internet access fees, and hated, beaten, scolded, and even killed their biological parents because they were obsessed with the virtual world of flowers...... Aren't they just victims of the violent, pornographic, and Internet culture? Not only have their lives and prospects been clouded, but their family's hopes have also been permanently shattered! Material pollution is often regional and phased, while cultural pollution is ubiquitous and will affect children for the rest of their lives, their entire families, and even their entire nation!
You don't see, adults steal vegetables, children fight monsters, and boys are involved in pornography!
In the United States, the majority of Internet addicts are the elderly and housewives, with the elderly accounting for 40% and housewives accounting for 30%, and women over 40 years old. But in China, almost 90% of people who play online games are teenagers, which is shocking to me......
Online games are extremely detrimental to children's intellectual development. If you are addicted to online games for more than half a year, your IQ will drop by 10%, that is to say, if you are addicted to online games for 3 years, your IQ will drop by 10%, that is to say, if a normal child plays online games for 3 years, he will become mentally handicapped......"
Even Zhao Zejun had to admit that the level of this article was very high, and from the point of view of propaganda, it was inflammatory.
The legion studio is a professional water army, and Zhao Zejun himself has experienced the ubiquitous era of network marketing in later generations, and knows how to fool people on the Internet.
First, the truth is mixed with falsehoods, and the truth can win people's trust and move people, and among a few words of truth, add a sentence of falsehood and private goods, which has the best effect.
For example, "make a few young game companies quickly become billionaires", "cultural pollution is ubiquitous and affects the whole nation", these words are taken out alone, there is no problem at all, and people will deeply empathize, they are all words of conscience and righteousness.
Then, on the basis of conscience and righteousness, you can occupy the moral high ground and play casually.
Second, we should make issues extreme, one-sided, and generalized, and catch the eyeballs to the greatest extent, and absolutely cannot adopt the method of neutral, objective, and dialectical discussion.
For example, playing online games is equivalent to Internet addicted teenagers, there are 16 million Internet addicted teenagers in the country, as long as they are Internet addicted teenagers, they will drop out of school, defraud, kill their biological parents, after a series of confusing logic, and finally come to the extreme one-sided conclusion that 'as long as you play online games, your life will be clouded'.
In fact, the proportion of online gamers who kill people because of online games is definitely not higher than the proportion of people killed by car drivers, no higher than the proportion of homicides caused by debt disputes, or even worse than the people who fall to their deaths every year when they walk on the street without paying attention......
But what is needed on the Internet is 'stimulation', and the more exciting and serious it is, the more eye-catching it is. Once a small number of parents and schools resonate with these words, they will subconsciously ignore the other exaggerated and incorrect points.
Third, to give some shocking examples, it is better to cite the examples of foreign civilized and developed societies and use seemingly scientific data.
It doesn't matter if these examples are true or not.
For example, 'in the United States, the Internet addiction is mainly the elderly and housewives', and those who have a little knowledge of foreign Internet know that it is pure nonsense;
As for 'normal children will become mentally handicapped if they play online games for 3 years', it is even more nonsense.
Zhao Zejun, who came from 2016, can be said very responsibly that most of those peers who have played online games for more than 3 years or even more than 10 years have been doing well, becoming the pillars and main cadres of all walks of life in this society, and becoming the qualified successors of this country, working hard for this country and their families in their respective industries, and making great contributions.
This article is not only a demonization of online games, but also a slander against an entire generation of people who grew up in the Internet era!
Not only did Zhao Zejun see that this article was a pure 'hydrology', but there were also many people with a relatively high level of education on the Internet, who posted articles to discuss and oppose it.
Online games do have their dangers, but they are by no means what this article says. If we want to evaluate a new thing, we should find out its real problems and correct and improve them, instead of indiscriminately buttoning our hats and beating them to death with a stick.
Rao is so, due to the topicality of the online game itself, and some invisible hands operating behind the scenes, this article has caused a lot of repercussions on the Internet.
Focus topic, there is no question of who is right and who is wrong, just afraid of discussion, the more discussed the more popular, the more popular the influence.
A large number of parents, schools, and even some government units have praised this article, supported and joined the anti-online game coalition.