Chapter 260: Setting Standards
Whether it is a terminal game or a mobile game, it is delicate and delicate, which will inevitably lead to a large game package.
However, if the game package is too large, it will also cause great distress to users.
Especially after the major version of the game is updated, many players have a headache when they look at the update resource package that is up to hundreds of megabytes or even on G.
For example, after the League of Legends update, it was launched for the first time, even if it was 20M fiber, the download update was still only a few hundred K, which was very slow, very slow.
This cruel reality makes the friends who can't wait to open the black very helpless.
It's not just a matter of internet speed, it's also a server issue.
After the service is suspended, at the same time, the influx is too large, which will naturally cause the download to be slow.
As for mobile games, it's even more serious.
After all, not all the time there is WIFI, and the traffic, that is even more luxury.
Although 4G is fast at the moment, it is also very expensive, at least in China.
Who would be willing to spend hundreds of megabytes or even 1G of data to update a game package?
Therefore, the game package is large, which will hinder the development and popularity of the game to a certain extent.
What's more, the bigger the game, the more traffic will be consumed by online interaction.
The biggest advantage of mobile games over PC games is that they can be anytime and anywhere.
As long as there is time, no wifi, you can use the data. If a game is played online for 2 hours and only consumes a few M traffic, it is really nothing, and gamers can accept it. But if it consumes tens of megabytes of traffic, the vast majority of players can't afford to burn it.
Although the resource data such as maps is all offline, it can save a lot of traffic. But those interactive data. The amount of traffic consumed. It's still not less.
Big games like Asphalt 8. The number of users is largely constrained by this.
Many players give up as soon as they see the size of the 1.5G game.
Many players give up directly as soon as they see the big version update with more than 1G.
……
The same is true of "My Time", if not more. Even with the excellence and delicacy of the game, coupled with the impact of the current popularity, this drawback has not been exposed too much, and most players are still relatively tolerant.
But the statisticians of the mortal team still collected some reactions in this regard.
Complaining about the game being too big. The download is slow, and the online traffic consumption is a bit small......
Once the official version is released, the size of the game package will skyrocket again, and I am afraid that it will be even more serious at that time.
This is also why games like "Cool Running Every Day" spread very quickly, only about 100 trillion, while "Asphalt 8" spread very slowly.
The only way to solve this problem is to make the game package small without affecting the game experience!
But it's hard, it's hard, it's even impossible!
Gameloft has tried this before. But the results were far from ideal.
The map scene and so on are all blurred, and that is the same as making a small game. Add the game mode of Asphalt 8, the logic standard, no difference!
Although the size of the game has become smaller, the game is far behind, and the experience is even more indisputable.
As a result, this is at most a failed process, and Gameloft has only launched a scaled-down trial with only a portion of the map, and has not really gone live.
However, what Gameloft can't do doesn't mean that Wang Fan can't do it!
Like the same movie, the same level of picture quality, different format types, will have different sizes.
For a 1080P movie, the AVI format may exceed 1G, and the flv format may only be a few hundred megabytes.
Wang Fan can do the same, using the technology derivation system to derive a new black technology, without reducing the image quality and experience, the size of the game will be greatly reduced!
If the size of "My Time" can be controlled at about 200 or 300M, it will double the number of game users, game activity, popularity, and game operation income!
At a deeper level, this is not only a game problem, but even an industry standard!
Generally speaking, it is often very difficult to implement a standard, and it will be hindered in various ways. After all, the interests involved in it are too big and too heavy!
Whoever masters the industry standard will be invincible, and will be able to sit and collect money, and it will last for a hundred years.
Just like Qualcomm in the field of CDMA, this is basically the case, and the annual revenue in this area can rival the total revenue of a large number of Chinese enterprises.
In addition, with the monopoly of CDMA, Qualcomm can develop its own chips and basebands, and it can also use this to curb competitors, or even directly stifle competitors!
The once awesome semiconductor giant, Texas Instruments, suddenly completely declined, and then closed down, largely because of Qualcomm's monopoly CDMA!
Without CDMA authorization, no matter how powerful Texas Instruments is, it is helpless against Qualcomm!
The same is true of Intel, the current overlord of PC chips. Several large-scale forays into the field of mobile chips, all because of the CDMA problem, there is almost no improvement, and the body that has been abused by Qualcomm is incomplete.
The previous LianTek and Huawei HiSilicon were the same. Without CDMA, you can only plug in the 55nm baseband that was stored in the original period of VIA, which has a lot of heat and power consumption, how to play against Qualcomm's latest 20nm baseband?
Therefore, it is not surprising that with CDMA, Qualcomm can be said to have a worry-free future in the field of mobile chips.
Similarly, once Wang Fan has mastered an important industry standard, then he can also be invincible.
But, precisely because of this, it is equally difficult to get other companies to accept your industry standards.
When Qualcomm promoted CDMA, it still wasted a lot of effort. Although CDMA (3G) is much more powerful than GS.M (2G), it is much superior.
Theoretically, Wang Fan's promotion of new format standards is also difficult, difficult!
But Wang Fan didn't care, he had his way. If a new standard or technology is outrageously powerful or indispensable, then other giants will still take the initiative to recognize and adopt it without you promoting it.
Thinking about these clearly, Wang Fan didn't have the heart to take care of other things, so he set aside Song Qian and immediately began to create new black technology. There are two main directions at the moment.
First, a new file format can be derived to greatly reduce the file size without sacrificing image quality.
Second, a super lossless compression tool is derived. The size of the resource package can be reduced to one-tenth of the original size! On the surface, the first way is more essential!
Completely make the file smaller from the source, and the second is a compressed package, once decompressed, it will be restored to its original size!
But the first one is also very troublesome, different kinds of files, there are different formats, and even one kind, there will be multiple formats!
For example, video files alone include avi, mp4, flv, 3gp, rmvb, and so on.
It is impossible for Wang Fan to derive them one by one, and it is impossible to derive a format standard, which can be perfectly applied to videos, pictures, music, documents, etc., which is not realistic at all, and it is too scary!
PS: Yesterday the manager had a treat, and it was early in the morning when I came back, so I didn't change it, and I made up later. The days when the manuscript is not saved are too painful, and there are updates at night. (To be continued.) )