Chapter 47.20-D: Promotion Appraisal (17)
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There are so many other means besides killing or punching that you decide to spend with this guy before you get all the two points.
You motioned for Melanie to step forward.
Melanie glared at the man, controlling his seduction. You get two points.
He has a total of three badges in his hand, and he was willing to give them all to you, but it seems to be a bit of a thing to do so, and in the end it is just one for you and one for Matthew. This place is already located quite deep in the dungeon, and it is not easy for the guild staff to come here to replenish the badge, so I will give this man a few more each time to save the staff from running back and forth. The flat-headed boss who has no combat power is not afraid of anything, as the saying goes, eat soft but not hard. When he presented the badge to Melanie with both hands, the man smiled very kindly.
Soon, Sain and Scarlett, who were "Witch Sighs", also regained a little strength and rushed from behind.
Scarlett tugged at her hair and complained, "The thought of having to walk back again makes my head big!"
Sain covered his face with his hands, feeling a deep despair at the traps that had come before. Although we already know where they are, it doesn't mean that they will never be triggered, and the only option is to turn back the way they came, and there is no other way. In this regard, Matthew's expression is also very melancholy.
You motioned for Annette to perform the 5-ring "Wall Piercing Technique" on the wall at the end, from the end to the starting point, directly in front of the Caryatids Golem. The route you've taken is basically a "G" shape, with the end just a wall away from the starting point.
The other two members of the Witch's Sigh who sat in place and rested watched in amazement as you emerged from the wall and rescued the other two. All are safe.
Sadly, you'll have to answer the riddle of the Caryatids again, because they're attacking again, and everyone seems to have to answer them.
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Because of the light, I lost the light;
If someone gives me light, I will help his feet.
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I am the black son of a white father, and I am a wingless bird that flies straight into the sky.
When I was born, everyone who touched me wept, and when I was born, I quickly disappeared into thin air.
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Actually changed the riddle!
"The first is a torch!, the second is a smoke!" replied Matthew faster than anyone else. The two female golems had just raised their swords and stepped out of one foot, and they were stunned, and then retracted their feet and stood back in their original positions.
So fast!
Someone couldn't help but ask Matthew, "...... How did you ......"
Matthew shrugged, he hadn't practiced riddles specifically anyway.
Although all members of the "Witch's Sigh" have recovered, they still need a short rest and will go to the nearest dormitory or cafeteria area. They already had three points in their hands - finding the location of the young prisoner inside, Matthew detected a very hidden mechanism, pried it open and directly got a badge, and they also saw a prisoner with a similar plot but did not accept the escort mission. Mainly, Matthew was very sure that their squad was completely unsuitable for escorting, and the risk was in vain. In the guardhouse guarded by the orcs, the "Witch Sigh" couldn't move, and there was no mage profession that could crack the emergency linkage of the teleportation circle, and finally failed to find the badge; their second point came from the mercenary team that appeared inexplicably, and a successful negotiation easily exchanged for the second badge; the third point was just now.
When you hear that your team has chosen the same route as the "Witch's Sigh", you feel completely unhappy.
"The Witch Sighs" rests in place,
You move on. The only way left is to get to the maze area. Each adventurer squad must pass through this central area, which is a must-see.
The corridors are getting narrower and longer, and the walls around them are getting harder, and by the time you reach the labyrinth area, things are gradually changing. The floor is made of large blocks of thick granite, and from the occasional defects, you can see that there is a layer of cold barbed wire underneath, and the walls and ceiling on both sides are all made of steel, which cannot be passed quickly by "piercing the wall". This spell can't pierce metal, and teleportation can't go to unfamiliar places.
Obviously, the whole dungeon feels very grand and wide, but the labyrinth has become a narrow gap for only two people from the entrance, and the two have to squeeze each other to do it. Such a space is extremely detrimental to avoiding traps or facing each other.
From the depths of the dark labyrinth, a rancid wind blew, like the residue of tens of thousands of corpses that had been eaten and piled up, fermented and deteriorated. Human beings are instinctively sensitive to this smell, the smell of death.
There are no more carvings on the walls. In the past, as if the lord of the castle was showing off, there would be more or less subtle and interesting artistic senses in various places such as walls and doors—glamorous devils, armed skeletons, or indescribable abstract reliefs. In the labyrinth, all that remains is gruesome scratches and blood stains on the walls.
Strange screams that could not be distinguished echoed in all directions of the darkness, and it was not known what creature was roaring or crying, and it was impossible to determine whether it was coming from the front or from the back.
Melanie's vision of blood doesn't work.
she
Knocked around the corner.
The lighter weight was hit by a huge force, and the whole person flew into the air, flying far to the other side at the T-shaped fork, and there was no figure in sight for an instant.
Great,
Gray-white hairy claws,
A werewolf grabs at the wall and opens its mouth to bite at you! teeth blocked by your force field shield, and the other side's claws slam into Alyssa's shield. She stumbles and falls on top of you, even though she is on guard and trying her best to stand firm.
You barely stand against the wall, but the dwarven hammer in your hand is crushed by Alyssa's body.
It's too narrow here, and the terrain is not good.
For werewolves and minotaurs, it's just the width where they can move and won't let anyone go around, but for adventurers, it's easy for two people to collide with each other when they start with adventurers.
Melanie didn't see the werewolf in advance, not because of the darkness, but because the metal walls blocked the vision of blood. The werewolf, however, relied on his superior sense of hearing and smell, and ambushed behind the corner.
And there's another werewolf waiting for her. Listening to the voice, Melanie was already fighting the second werewolf in the distance. The two high-speed self-healing monsters roared in horror at each other, their skin peeling apart.
You've been hit by a surprise attack.
Because it's the same melee class, but the strength difference is huge, you push forward, and Alyssa uses her spear to assist in the attack from the side and back. There's no need for verbal negotiation, and it has nothing to do with your natural combat understanding with Annette, it's just that you choose the team member: Alyssa, a fighter with a smart brain. This is the most reasonable response.
Annette wields her staff and unleashes a "force field wave" of a one-ring single attack, which does almost no damage, but shocks the werewolf in front of you to the point of almost falling.
You gain a little time to adjust your tactics. Presumably the werewolf is around level 11, and listening to the sound, a third werewolf is rushing behind you - the sound of heavy, crazy footsteps rushing from a long distance, accompanied by a roar.
A, Melanie carries a silver dagger and is strong. You've decided to get Melanie out of the fight this morning and come to your aid.
B, destroy the werewolf in front of you as quickly as possible.
C, Annette is already at the end of the team, and there is no one to protect the mage, the Pik, and the girl prisoner. You decide to run away from the battle and run to the back of the line, leaving Alyssa to withstand herself.