Chapter 0158: Game Industry

On Sunday, Zhou Lin went to the printing house and got back the second batch of 5,000 sets of cards from "Three Kingdoms".

The first batch of 5,000 sets of cards was about to be sold out, and Qi Fei, the owner of Hongyun KTV, bought another 300 sets in one go, and they were directly out of stock.

Qi Fei carved out a place in the lobby of the Hongyun KTV store, pasted posters on display boards, and 300 sets of cards were neatly stacked to publicize the efforts.

Zhou Lin admitted his affection and said hello to Wang Xiaotian, so the procedures for the reopening of Hongyun KTV went smoothly and it has been reopened.

Zhou Lin carefully calculated the sales of the first batch of cards.

Among the 5,000 sets of cards, a total of 4,623 sets were sold, excluding the retention, gifts, display activities and normal wear and tear of each person, with a sales amount of 314364 yuan and an actual sales of 308545 yuan.

The cost of printing, producing, transporting and storing the cards is 103,000 yuan, the sales commission is 46,000 yuan, the salary of Xia Da's four daughters is 12,000 yuan, and the cost of other publicity and promotion is 10,000 yuan 137545.

If you are an ordinary college student who has just started a business and earns more than 100,000 yuan in more than two months, you will be very happy.

However, a song can sell hundreds of thousands, a novel can reach hundreds of thousands, an episode of the script can sell 150,000, and the website has a five-figure advertising fee a day, Zhou Lin, the time, energy and cost spent on "Three Kingdoms" are far from proportional.

In fact, Zhou Lin never expected to make a lot of money with "Three Kingdoms", his vision is very long-term, and the real goal is actually the entire game industry.

Card games or board games are actually only a small branch of the game industry, and in the previous life, before Zhou Lin's rebirth, the Huaguo board game market was only a plate of hundreds of millions, and the real players did not exceed 10 million.

There are many factors that contributed to the slow development of board games in previous lives, the most important of which was that they came out too late, coinciding with the rise of video games. Compared with video games with beautiful graphics, diverse gameplay, simple operation, and built-in sound effects, board games really don't have many advantages.

Especially with the advent of browser games and mobile games, the ease of installation and download, the low barrier to entry, and the free-to-play mode have attracted most players and robbed a large number of potential users of board games.

Even the most profitable "Three Kingdoms" in the previous life had to rely on online gamification to maintain profits, not to mention other board games.

The situation in this life is completely different from that in previous lives.

Although the pace of technological development has far exceeded that of previous generations, there has never been a real video game industry in this life.

The games running on powerful computers are at most at the level of the early 90s in the previous life, the graphics are good, but the gameplay is not flattering, and there are only a few game types such as role-playing, war chess, and management simulation.

There are also home game consoles, and the game performance is comparable to PS2, but the games on it are not even as good as the FC era.

As for any web games and mobile games, there is no trace of them.

It can be said that the game industry in this life is a desolate desert with only a few cacti on it.

Zhou Lin still remembers how amazing the game industry was in his previous life, and whether it is in his previous life or in this life, games are always the pursuit of human beings, as long as he can make excellent games, there will never be a shortage of people to pay.

In the face of such a desert of the game industry, Zhou Lin is like a colonist who broke into the primitive world with a fleet, and he can play as much as he wants!

And "Three Kingdoms" and "Zhou's Cube" are the pioneer ships for Zhou Lin to enter the game industry.

"Three Kingdoms" is an icebreaker, breaking the ice and seizing the opportunity.

The awareness of copyright protection in this life is very strong, and "Three Kingdoms" is equivalent to creating a new kind of gameplay, and after the growing influence, it will definitely attract all kinds of followers and imitations, and all kinds of board games want to develop without Zhou Lin's previous registered and applied patents.

To put it mildly, Zhou Lin will only need to sit at home and live a very nourishing life just by collecting copyright fees and licensing fees.

To put it mildly, Zhou Lin is equivalent to choking the throat of the entire board game industry, who can enter this industry, who can't enter this industry, who can earn more, who can earn less is a matter of his words.

Moreover, Zhou Lin has another ambition, that is, to create an industrial chain, from board games, to novels, to film and television, to games, to form a complete closed loop.

Anyway, no matter how much money the player has, just earn it.

Zhou's cube is a destroyer, sweeping thousands of troops and ignoring the enemy.

Tetris, the record holder for game sales in the previous life, is arguably the strongest puzzle game in history for all ages, and even if it hasn't become a phenomenal game yet, Zhou Lin believes it's only a matter of time.

Zhou's cube is a big monster used by Zhou Lin to absorb gold, and it is also a pioneer officer who intends to make a name for himself.

When Zhou's cube and the game network become popular, Zhou Lin's layout of the game industry chain will be completely completed, which will be Zhou Lin's first position in the game industry.

As soon as the position is completed, it will be slaughtered in all directions!

After sorting out the sales materials of "Three Kingdoms", Zhou Lin logged in to the game network again to see the recent situation.

Judging from the display in the background, the number of new members of the game network has increased unabated in the past few days, and it is increasing at a rate of about 10% per day.

At present, the registered members of the website have exceeded 30,000, and at this rate, it will not be long before it surpasses the Singularity Literature Forum.

There are more members, and the underlying architecture of the website that Gao Zhining worked so hard to make before and the server space and bandwidth purchased by Zhou Lin with an investment of nearly two million have shown their effect. Even if tens of thousands of people play the web version of "Zhou's Square" online at the same time, there is no lag, and the quality of service is called a leverage.

The number of members who paid to buy the web version of the ad did not exceed the triple digits, only more than 700 copies, but the stand-alone version sold more than 2,200 copies.

The more than 90,000 yuan from selling games is a bit too pitiful compared with the advertising revenue of more than 20,000 yuan a day and still rising.

Zhou Lin narrowed his eyes and recalled the big sale of Zhou's cubes in his previous life.

In the previous life, when Zhou's cube was first invented, it gradually became popular around the world with the development of Nintendo's 8-bit home game console.

After that, despite all kinds of copyright battles, Tetris still developed rapidly.

By 2015, when Zhou Lin was reborn, Tetris had sold more than 150 million copies, was available in more than 50 languages, and ran on dozens of game platforms.

The so-called enduring is Tetris, when the 8-bit machine is hot, it is on the 8-bit machine, when the handheld is hot, it is on the handheld, when the arcade is hot, it is on the arcade, when the personal computer is hot, it is on the PC......

In the future, whether it is a web game or a mobile game, although the city head changes the king's flag, Russia will always remain the same, and it can stimulate strong purchasing power on any platform.

The game industry is not developed enough in this life, and it is unrealistic to expect to replicate the success of the previous life. Zhou Lin wondered if he should learn from those "free" online games in his previous life and make money by relying on in-app purchases......