Chapter 47.15-AD2: Promotion Appraisal (12)
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You continue to the chapel. The grand hall, which seemed to be used for assembly and prayer, was lit by many candles suspended in mid-air, and the marble pillars were decorated with gold ornaments that adventurers had not had time to peel off, and there was a smell of worship of what was always burning.
The candle flame is very similar to the specialty of the Marquis's main city, the "Hanging Lantern Castle", reflecting the shadows swaying behind all the huge stone pillars.
Blood vision is perfect for this, even through a thin wall, Melanie can see the humanoid light hidden in the darkness, which is very eye-catching. She shouted behind a certain pillar, "Come out!"
So, six people slowly walked out from behind the pillar.
Melanie didn't attack immediately for three reasons: first, this is a promotion assessment held by the guild, and it is inevitable that there will be hired actors, even if they are killed, they can be resurrected by the stone tablet; second, if the other party intends to ambush, they should be scattered around instead of all crowded behind the same pillar; and most importantly, she hopes to get your attack order before doing it, after all, she has just been tactfully admonished.
Fortunately, she didn't kill without saying a word, it was a scoring point.
Six people are fully armed and have some strength. As they stepped out of the pillar and stood in the candlelight, Melanie recognized them: one of the territory's free mercenaries, who occasionally entered the dungeons, and most of the time were employed by the market to escort several caravans. Because Melanie oversees the territory for you, it is natural to pay attention to the few powerful resident mercenary teams, plus with a good memory, it is not a problem to remember the musculoskeletal shape of these six people - the mercenaries are all disguised by magic.
"Who are you?"
"Who are you, and what do you want to crouch in the shadows?"
The two sides put on a posture and shouted at each other. Visually inspect the opponent's elite around level 11, and it can win in a fight, but it is also very troublesome.
The captain on the opposite side shouted: "We are adventurers from the nearby area, who came to explore the dungeon, but unexpectedly, the guide hired casually in the labyrinth town actually stole "a black box" and ran away. That's very important for us and we have to get it back. We didn't hide in the shadows, we followed the trail of the bastard uncle and rummaged around here. ”
Black box and uncle?
I guess it's the score that was given to Coco.
The other side continued to shout, "We've seen other adventurer squads before, and we know you all need this kind of badge. With that, he held his score aloft, "How about exchanging information? You just stand where you are and don't need to get close, you don't have to help find it, you just need to provide enough clues to get this ...... Little. ”
The second point is right in front of you, as if there is no reason to say no.
Anne nodded and shouted, "I've seen Uncle, near the entrance to the first floor." It's not the same route we are taking. ”
"Where's the black box?"
He said he had lost it in the deepest part of the first layer. ”
"! Where did he steal it! We clearly saw him running away without looking back!" The mercenary looked very angry, "I must hide on him! Where is that uncle now?
A, indicate on the map the estimated route of Coco's first team. If the mercenaries want to intercept, I'm afraid they will have to go straight through the labyrinth in the direction of the large fortress, alone, unwilling to go with you.
B, points out the whereabouts of Coco's team and insists on walking with the mercenaries, Ai agrees or disagrees.
C, procrastination. For further negotiations, you will need to provide more information to extract more information.
D, pointing out false whereabouts.
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1. Go to the maze.
2. Detour away from the established route to the death zone.