Chapter 329: Milestone Work

After entering the game for a few minutes, Li Mingshi was shocked as expected, the powerful face-pinching system, and the initial scene map that looked like a fairyland, everything was so lifelike. Pen % fun % Pavilion www.biquge.info

Unlike the 8-directional 2D game of Legend of Blood, Sword & Soul has a perfect 360-degree rotation in all directions, and the characters turn and walk smoothly without any stiffness.

To be precise, Blade & Soul is definitely the best 3D game ever made!

In Li Mingshi's view, the essence of the sword spirit, in addition to the hearty sense of blow and the beautiful picture texture, its complete task chain system should be the most noteworthy.

In the process of reaching the full level, there is no shortage of necessary story tasks and side quests, which not only enriches the worldview of the game, but also perfectly combines the level improvement and the exploration of the game, so that players will not feel confused and bored.

In the process of "Sword and Soul" from level 0 to level 45, there will definitely be no break in the story mission. The game will allow players to experience the charm of the plot of the sword and spirit world, and it will not be the real beginning of this game until the full level.

Finally, the game also adds an epoch-making setting - that is, a seamless large map and dungeon system, which is one of the essences of World of Warcraft, and the reason why players can still maintain their enthusiasm for the game even after reaching the full level.

Although it is a beta version, it is in Ye Le's mind that this is the official version of the game, and the so-called closed beta and internal test are just for show.

This closed beta will only run for a week at most, and the closed beta will start a week later.

The only thing that needs to be improved right now is some artwork, animations, and the construction of scene maps, but players don't have access to these things right now, as their conditions (level, quest completion) are not enough to allow them to go to areas (maps) that are still being perfected.

He used to think that the truth is that games have a good plot and good gameplay.

But the test game of "Sword and Soul" has surprised him so much that he can't close his mouth, not only the grand scene, the exquisite character skills, the unique light power system and handsome skills, especially the light when upgrading is simply gorgeous, don't!

And this unique way of describing the plot allows players to truly feel what the plot is talking about to the greatest extent.

Similarly, the plot of "Sword Spirit" can indeed be called a heart.

Li Mingshi's eyes were glued to the screen, and his left hand frantically tapped on the treasure "Aurora Levitation Keycap Mechanical Keyboard" that he had just bought.

In stark contrast to yesterday's attitude of wanting to wrap the keyboard with a protective film, the right hand moves the mouse quickly and makes a clicking sound.

The magnificent game sound effects, the real and perfect sense of blowing, just the initial plot gives people a strong martial arts style, and the feeling of swords and swords, happiness and revenge comes to his face, which makes him feel that he is really in this fantasy martial arts world at that moment.

For Chinese people who love martial arts culture, the plot of the game is not difficult to understand, because the protagonist was lucky to survive and embarked on the road of revenge and redemption because he was bloodied by the wicked with a secret treasure.

These plots are not the same as the description of other games, other plots like to be described in just a few lines of text, but "Sword Spirit" has the blood and sweat of the Aurora Game Animation Department, each plot animation can concisely and clearly show the plot story and those characters, and make such high-quality animations on the basis of not delaying players to watch a lot of time to watch plot animations, even Ye Le has to praise them.

Moreover, these plot animations can also appear at intervals, the purpose of which is to allow players to feel the plot for themselves, and even manipulate the characters to fight against future bosses.

As for the end, it's all the same, that is, it will definitely lose........

The only difference is whether the player can defeat a single trace of the boss's blood, or how long they can hold it on his hands......

When the first plot ends, this grand world really begins.

In the picture, he is rescued, and then takes the mission to start the next part of his adventure.

Finally a few real monsters appeared in front of him, Li Mingshi followed the prompts on the screen, manipulating his character, as the swordsman swung down with his sword, there was a sound of breaking the air, and then hit the monster firmly, blood splashed, and the tearing blow sound sounded, and the screen shook violently with the movements of the characters.

This combination of audio-visual pleasure, as well as the hearty sense of blowing, brought Han Fei an unprecedented exciting experience.

"So cool!" he shouted involuntarily.

Today's RPG online games are still in the boring mode of standing and fighting, and even the current console platform has not appeared as a masterpiece, so "Sword and Soul" can definitely be called a milestone for RPG games.

I don't know when Li Mingshi will be surpassed in the future, but I am afraid that it will become an insurmountable mountain for a long time in online games.

Li Mingshi also played "Legend of Blood" under Penguin Games at the beginning, and spent a lot of money and energy, so he can be regarded as a loyal fan of "Legend of Blood".

But now he found out that even if he killed the rare boss in "Legend of Blood", the pleasure was far less than even killing such a weakest novice-level monster in "Sword and Soul".

This is the first time, which makes Li Mingshi have a feeling that he is really playing the game, instead of facing a dull monster and a monster that is extremely fake.

Whether it's a sense of impact, an audio-visual effect, or a more realistic picture, all measures have only one purpose: to increase the player's sense of substitution.

It's like those novels, only if the reader feels the thrill of being there, the reader will be willing to pay for it.

Players are like this, after bringing themselves in, it seems that they feel like they are the characters in the game, and it doesn't matter if you spend a little money to make yourself stronger!

As the plot of the game gradually develops, the game character controlled by Li Mingshi finally breaks away from the novice area and arrives at the first big map - Fengdeng Valley.

When Li Mingshi's swordsman was promoted to level 5, he finally got rid of his fledgling identity and opened up the skill system, equipment system, and daily task system one after another.

He pressed the skill shortcut key, and hit the monster with the skill of picking up, and the monster was picked and flew into the air, and its status bar showed the state of "floating", and Li Mingshi was taken aback when he saw this:

"It's unbelievable that this game even has a Z-axis setting!"

Most games on the market today do not have the Z-axis, that is, there is no height, and all events occur on a flat figure composed of the X and Y axes.

But as a 3D game that pursues perfection, it is understandable that Sword & Soul has a Z-axis setting.

There is a setting in the game where advanced skills can be used in advance, just to stimulate the player's sense of anticipation for leveling up.

Among them, the advanced skill that swordsmen can use is "Flying Dragon in the Sky", and the effect description is: "Can be used against floating enemies, dealing metallic damage equal to 350% of the panel's attack power." ”

I saw that the swordsman controlled by Li Mingshi turned up on his right hand, and the BOSS outlined by simple lines was picked up and flew into the air, and the icon of "Flying Dragon in the Sky" in the skill bar flashed wildly, signaling that Han Fei could use it, when he pressed it, the swordsman flew into the air, accompanied by the afterimage effect and the sound effect of breaking the air, the sword light tore the screen, and finally the character landed and retracted the sword into the scabbard, with an explosion, the screen shook, and the BOSS fell in a pool of black blood.

This BOSS burst out of a treasure chest, and Li Mingshi opened the treasure chest with great anticipation to see the loot, which contained a piece of jewelry and materials, which could be regarded as a good harvest.

A rare victory, Li Mingshi seemed to have just experienced a wonderful and exciting earth-shattering battle, and he happily picked up his mobile phone to look at it, only to find that the time was almost a little bit and he hadn't eaten lunch yet!