Chapter 470: Overestimated
As the saying goes, "the authorities are confused, and the bystanders are clear", which refers to the current situation. Pen % fun % Pavilion www.biquge.info
Many people obviously overestimate the current VR equipment and technology, thinking that it is really as powerful as advertised.
Ye Le really felt worthless for these Chinese people who spent a lot of money to buy Samsung's first-generation VR glasses.
But now everyone thinks that they have earned it, and it is a model of "being sold and helping people to make money".
The reason why it is so popular is because of the propaganda of those media.
No, after the news that Samsung Electronics Group's new product, the first-generation VR smart wearable headset, was sold out in one day in China, these news media began to tout again.
The IT Pioneer website was the first to publish a news story about VR.
The media is known for its bottomless, self-righteous style, which is often spurned, and it has a news article that reads: "The first generation of VR smart wearable headset may become Samsung's strongest product this year, there is no doubt that it will lead the development of the future game industry, VR games are the general trend, and the position of mobile games is about to be ......"
As soon as this news was uploaded to the Internet, it was boycotted and reported by countless players, and it is their own right to play any games, and they don't need others to predict the future status of mobile games.
"Penguin Headlines" did not forget to join in the fun, today's traditional media are paying more and more attention to the Internet field, and the first generation of Samsung VR smart glasses has naturally attracted their attention as the hottest event today.
On the second page, they reported in a big way: "One day! 200,000 units! Shocking eyeballs, Samsung Group turned over? As an international veteran hardware manufacturer, will Samsung Group bring us new surprises? Is this a flash in the pan of hype or a true manifestation of hard power? The editor will take you into a different virtual reality. ”
Samsung's great success, embodying the wisdom of the Korean people, has received a gratifying response and set off a sales frenzy in China! -- Seoul Ilbo, a local newspaper in South Korea
When the virtual network collides with the real world, what kind of sparks will be created? Where is the path to commercialization of VR technology? All these questions have been answered recently, and South Korea's Samsung Group's first-generation VR smart headset has been sold out in China in one day, and it may be a foregone conclusion that it will become the new darling of the game industry. -- Tokyo Evening News
......
It seems that all the media are praising VR and touting VR now, but are Samsung's VR glasses really that good?
"Put on a VR headset and soon you will feel dizzy"
This is Wang Xiaoshuo's complaining to Ye Le after experiencing VR applications.
In fact, this is not his own feeling, many Aurora game testers who have experienced VR have this feeling, and the poor wearing experience is Ye Le's true feeling about the first generation of Samsung VR glasses.
Aurora Games has come to a conclusion after conducting a comprehensive analysis and evaluation of this VR headset.
This is mainly due to the immaturity of the technology, when the screen refresh rate cannot reach 90Hz, users will feel the picture delay, resulting in dizziness.
Similarly, the visual contrast in the VR interface causes vertigo.
In other words, the brain directs the body to move in coordination with the picture according to the information collected by the visual system, but the user's body does not complete these movements, which makes the cerebellum transmit wrong signals, and the human organs are disordered, and eventually a sense of vertigo occurs.
This feeling is the same as the 3D vertigo that many people experience when playing FPS games, but Wang Xiaoshuo and his usual reaction is not obvious, and they may only feel it after playing for an afternoon.
However, when using the first-generation Samsung VR glasses, such adverse symptoms soon appeared.
This is a kind of illusion of movement or positionality caused by the body's impairment of spatial positioning when playing a 3D game with a high degree of fidelity.
Some time ago, Samsung released this VR wearable headset in the United States, and a scientific experiment research institute in the United States explained this in advance.
The human body has the ability to perceive depth, that is, for objects within a few meters, the human body adjusts the ciliary muscle to move the lens in the eye to focus.
However, the fact that no display device can reproduce light from different distances means that the VR system can never "convince" our brain, so the brain will inevitably respond to incorrect information, and vertigo is inevitable.
Although Samsung soon got into a fight with others again, wanting to deny them.
However, it is an undeniable fact that at the current level of VR technology, VR equipment cannot bring users a truly "immersive" experience, so it naturally lacks the foundation for large-scale application. Whether it's a low refresh rate, too high latency, or a VR headset that's too bulky, these are all problems that VR manufacturers and the industry as a whole need to solve.
Ye Le has been asked by the media these days what he thinks of a large number of game companies entering the VR industry, and at the same time, there are rumors about "VR games are the vane of the future".
He bluntly replied in front of many media outlets: "It will take at least ten years for virtual reality technology to become widespread. ”
Today, when the network speed of VR equipment cannot be fully supported, the technology is not mature enough, the content is not rich enough, and the supporting facilities are not perfect enough, talking about VR, in addition to feelings and ideals, I really can't find more convincing power.
From a rational point of view, when everyone aims at the future of VR,
What needs to be seen more is the bottleneck faced by the current development of VR.
In the VR industry, the technology is far from mature!
Ideal plump, realistic skinny, these eight words are perfect to describe the current VR industry.
Although Samsung's VR products already look like they are ready to be experienced, and they can bring a sense of wonder to users, they are still far from what most consumers expect from VR applications.
To use a very figurative analogy, today's VR technology is like smartphones and mobile Internet around 2004, or personal computers around 1983.
To put it in layman's terms, today's VR industry is still in its infancy, and its technology and application are still in the "embryonic" stage, which cannot support VR to enter people's lives on a large scale.
It takes a lot of time and effort to solve these problems, so it will take years or even ten years for VR to officially enter thousands of households.
However, by the time they have spent so long and finally been accepted by the world, Ye Le may have saved enough game points to exchange for a holographic virtual online game that transcends the times, and everyone will have to use game helmets and game warehouses at that time!